📄 gles.h
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#define GL_ALPHA_SCALE 0x0D1C#define GL_SRC0_RGB 0x8580#define GL_SRC1_RGB 0x8581#define GL_SRC2_RGB 0x8582#define GL_SRC0_ALPHA 0x8588#define GL_SRC1_ALPHA 0x8589#define GL_SRC2_ALPHA 0x858A#define GL_DOT3_RGB 0x86AE#define GL_DOT3_RGBA 0x86AF/** Texture and Texture Environment as in ShaderInterface.doc **///// Texture environment modes//#define TEX_ENV_MODE_MODULATE 1#define TEX_ENV_MODE_REPLACE 2#define TEX_ENV_MODE_DECAL 3#define TEX_ENV_MODE_BLEND 4#define TEX_ENV_MODE_ADD 5#define TEX_ENV_MODE_COMBINE 6//// Combine RGB//#define TEX_COMBINE_RGB_REPLACE 1#define TEX_COMBINE_RGB_MODULATE 2#define TEX_COMBINE_RGB_ADD 3#define TEX_COMBINE_RGB_ADD_SIGNED 4#define TEX_COMBINE_RGB_INTERPOLATE 5#define TEX_COMBINE_RGB_SUBTRACT 6#define TEX_COMBINE_RGB_DOT3_RGB 7#define TEX_COMBINE_RGB_DOT3_RGBA 8//// Combine Alpha//#define TEX_COMBINE_ALPHA_REPLACE 1#define TEX_COMBINE_ALPHA_MODULATE 2#define TEX_COMBINE_ALPHA_ADD 3#define TEX_COMBINE_ALPHA_ADD_SIGNED 4#define TEX_COMBINE_ALPHA_INTERPOLATE 5#define TEX_COMBINE_ALPHA_SUBTRACT 6 //// Combiner RGB and ALPHA source arguments//#define TEX_ENV_COMBINER_SRC_TEXTURE 1#define TEX_ENV_COMBINER_SRC_CONSTANT 2#define TEX_ENV_COMBINER_SRC_PRIMARY_COLOR 3#define TEX_ENV_COMBINER_SRC_PREVIOUS 4//// Combiner RGB operands//#define TEX_ENV_COMBINER_RGB_OP_SRC_COLOR 1#define TEX_ENV_COMBINER_RGB_OP_ONE_MINUS_SRC_COLOR 2#define TEX_ENV_COMBINER_RGB_OP_SRC_ALPHA 3#define TEX_ENV_COMBINER_RGB_OP_ONE_MINUS_SRC_ALPHA 4//// Combiner ALPHA operands//#define TEX_ENV_COMBINER_ALPHA_OP_SRC_ALPHA 1#define TEX_ENV_COMBINER_ALPHA_OP_ONE_MINUS_SRC_ALPHA 2//// Fog mode//#define FOGMODE_LINEAR 1#define FOGMODE_EXP 2#define FOGMODE_EXP2 3/*****************************************************************************************//* OES extension functions *//*****************************************************************************************//* OES_draw_texture */#define GL_TEXTURE_CROP_RECT_OES 0x8B9D/* OES_matrix_get */#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F/* OES_matrix_palette */#define GL_MAX_VERTEX_UNITS_OES 0x86A4#define GL_MAX_PALETTE_MATRICES_OES 0x8842#define GL_MATRIX_PALETTE_OES 0x8840#define GL_MATRIX_INDEX_ARRAY_OES 0x8844#define GL_WEIGHT_ARRAY_OES 0x86AD#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E/* OES_point_size_array */#define GL_POINT_SIZE_ARRAY_OES 0x8B9C#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F/* OES_point_sprite */#define GL_POINT_SPRITE_OES 0x8861#define GL_COORD_REPLACE_OES 0x8862#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645#define GL_CURRENT_VERTEX_ATTRIB 0x8626#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506#define GL_FRAMEBUFFER 0x8D40#define GL_FRAMEBUFFER_COMPLETE 0x8CD5#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT 0x8CD8#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD#define GL_FRAMEBUFFER_STATUS_ERROR 0x8CDE#define GL_FRAGMENT_SHADER 0x8B30#define GL_VERTEX_SHADER 0x8B31#define GL_BLEND_DST_RGB 0x80C8#define GL_BLEND_SRC_RGB 0x80C9/*************************************************************/GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);GL_API void GL_APIENTRY glLineWidth (GLfloat width);GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);GL_API void GL_APIENTRY glPointSize (GLfloat size);GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);GL_API void GL_APIENTRY glActiveTexture (GLenum texture);GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);GL_API void GL_APIENTRY glClear (GLbitfield mask);GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);GL_API void GL_APIENTRY glClearStencil (GLint s);GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);GL_API void GL_APIENTRY glCullFace (GLenum mode);GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);GL_API void GL_APIENTRY glDepthFunc (GLenum func);GL_API void GL_APIENTRY glDepthMask (GLboolean flag);GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);GL_API void GL_APIENTRY glDisable (GLenum cap);GL_API void GL_APIENTRY glDisableClientState (GLenum array);GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);GL_API void GL_APIENTRY glEnable (GLenum cap);GL_API void GL_APIENTRY glEnableClientState (GLenum array);GL_API void GL_APIENTRY glFinish (void);GL_API void GL_APIENTRY glFlush (void);GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);GL_API void GL_APIENTRY glFrontFace (GLenum mode);GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);GL_API GLenum GL_APIENTRY glGetError (void);GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);GL_API void GL_APIENTRY glLineWidthx (GLfixed width);GL_API void GL_APIENTRY glLoadIdentity (void);GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);GL_API void GL_APIENTRY glLogicOp (GLenum opcode);GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);GL_API void GL_APIENTRY glMatrixMode (GLenum mode);GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);GL_API void GL_APIENTRY glPointSizex (GLfixed size);GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);GL_API void GL_APIENTRY glPopMatrix (void);GL_API void GL_APIENTRY glPushMatrix (void);GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);GL_API void GL_APIENTRY glShadeModel (GLenum mode);GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);GL_API void GL_APIENTRY glStencilMask (GLuint mask);GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);/*****************************************************************************************//* OES extension functions *//*****************************************************************************************//* OES_matrix_palette */GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex);GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void);GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);/* OES_point_size_array */GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);#ifdef __cplusplus}#endif#endif /* __gl_h_ */
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