📄 gles.h
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#define GL_BLUE_BITS 0x0D54#define GL_ALPHA_BITS 0x0D55#define GL_DEPTH_BITS 0x0D56#define GL_STENCIL_BITS 0x0D57#define GL_POLYGON_OFFSET_UNITS 0x2A00#define GL_POLYGON_OFFSET_FILL 0x8037#define GL_POLYGON_OFFSET_FACTOR 0x8038#define GL_TEXTURE_BINDING_2D 0x8069#define GL_VERTEX_ARRAY_SIZE 0x807A#define GL_VERTEX_ARRAY_TYPE 0x807B#define GL_VERTEX_ARRAY_STRIDE 0x807C#define GL_NORMAL_ARRAY_TYPE 0x807E#define GL_NORMAL_ARRAY_STRIDE 0x807F#define GL_COLOR_ARRAY_SIZE 0x8081#define GL_COLOR_ARRAY_TYPE 0x8082#define GL_COLOR_ARRAY_STRIDE 0x8083#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A#define GL_VERTEX_ARRAY_POINTER 0x808E#define GL_NORMAL_ARRAY_POINTER 0x808F#define GL_COLOR_ARRAY_POINTER 0x8090#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092#define GL_SAMPLE_BUFFERS 0x80A8#define GL_SAMPLES 0x80A9#define GL_SAMPLE_COVERAGE_VALUE 0x80AA#define GL_SAMPLE_COVERAGE_INVERT 0x80AB/* GetTextureParameter *//* GL_TEXTURE_MAG_FILTER *//* GL_TEXTURE_MIN_FILTER *//* GL_TEXTURE_WRAP_S *//* GL_TEXTURE_WRAP_T */#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3/* HintMode */#define GL_DONT_CARE 0x1100#define GL_FASTEST 0x1101#define GL_NICEST 0x1102/* HintTarget */#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50#define GL_POINT_SMOOTH_HINT 0x0C51#define GL_LINE_SMOOTH_HINT 0x0C52#define GL_POLYGON_SMOOTH_HINT 0x0C53#define GL_FOG_HINT 0x0C54#define GL_GENERATE_MIPMAP_HINT 0x8192/* LightModelParameter */#define GL_LIGHT_MODEL_AMBIENT 0x0B53#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52/* LightParameter */#define GL_AMBIENT 0x1200#define GL_DIFFUSE 0x1201#define GL_SPECULAR 0x1202#define GL_POSITION 0x1203#define GL_SPOT_DIRECTION 0x1204#define GL_SPOT_EXPONENT 0x1205#define GL_SPOT_CUTOFF 0x1206#define GL_CONSTANT_ATTENUATION 0x1207#define GL_LINEAR_ATTENUATION 0x1208#define GL_QUADRATIC_ATTENUATION 0x1209/* DataType */#define GL_BYTE 0x1400#define GL_UNSIGNED_BYTE 0x1401#define GL_SHORT 0x1402#define GL_UNSIGNED_SHORT 0x1403#define GL_FLOAT 0x1406#define GL_FIXED 0x140C#define GL_INT 0x1404 //Joydeep/* LogicOp */#define GL_CLEAR 0x1500#define GL_AND 0x1501#define GL_AND_REVERSE 0x1502#define GL_COPY 0x1503#define GL_AND_INVERTED 0x1504#define GL_NOOP 0x1505#define GL_XOR 0x1506#define GL_OR 0x1507#define GL_NOR 0x1508#define GL_EQUIV 0x1509#define GL_INVERT 0x150A#define GL_OR_REVERSE 0x150B#define GL_COPY_INVERTED 0x150C#define GL_OR_INVERTED 0x150D#define GL_NAND 0x150E#define GL_SET 0x150F/* MaterialFace *//* GL_FRONT_AND_BACK *//* MaterialParameter */#define GL_EMISSION 0x1600#define GL_SHININESS 0x1601#define GL_AMBIENT_AND_DIFFUSE 0x1602/* GL_AMBIENT *//* GL_DIFFUSE *//* GL_SPECULAR *//* MatrixMode */#define GL_MODELVIEW 0x1700#define GL_PROJECTION 0x1701#define GL_TEXTURE 0x1702/* NormalPointerType *//* GL_BYTE *//* GL_SHORT *//* GL_FLOAT *//* GL_FIXED *//* PixelFormat */#define GL_ALPHA 0x1906#define GL_RGB 0x1907#define GL_RGBA 0x1908#define GL_LUMINANCE 0x1909#define GL_LUMINANCE_ALPHA 0x190A#define GL_PVRTC2_OES 0x1911#define GL_PVRTC4_OES 0x1912/* PixelStoreParameter */#define GL_UNPACK_ALIGNMENT 0x0CF5#define GL_PACK_ALIGNMENT 0x0D05/* PixelType *//* GL_UNSIGNED_BYTE */#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034#define GL_UNSIGNED_SHORT_5_6_5 0x8363/* ShadingModel */#define GL_FLAT 0x1D00#define GL_SMOOTH 0x1D01/* StencilFunction *//* GL_NEVER *//* GL_LESS *//* GL_EQUAL *//* GL_LEQUAL *//* GL_GREATER *//* GL_NOTEQUAL *//* GL_GEQUAL *//* GL_ALWAYS *//* StencilOp *//* GL_ZERO */#define GL_KEEP 0x1E00#define GL_REPLACE 0x1E01#define GL_INCR 0x1E02#define GL_DECR 0x1E03/* GL_INVERT *//* StringName */#define GL_VENDOR 0x1F00#define GL_RENDERER 0x1F01#define GL_VERSION 0x1F02#define GL_EXTENSIONS 0x1F03/* TexCoordPointerType *//* GL_SHORT *//* GL_FLOAT *//* GL_FIXED *//* GL_BYTE *//* TextureEnvMode */#define GL_MODULATE 0x2100#define GL_DECAL 0x2101/* GL_BLEND */#define GL_ADD 0x0104/* GL_REPLACE *//* TextureEnvParameter */#define GL_TEXTURE_ENV_MODE 0x2200#define GL_TEXTURE_ENV_COLOR 0x2201/* TextureEnvTarget */#define GL_TEXTURE_ENV 0x2300/* TextureMagFilter */#define GL_NEAREST 0x2600#define GL_LINEAR 0x2601/* TextureMinFilter *//* GL_NEAREST *//* GL_LINEAR */#define GL_NEAREST_MIPMAP_NEAREST 0x2700#define GL_LINEAR_MIPMAP_NEAREST 0x2701#define GL_NEAREST_MIPMAP_LINEAR 0x2702#define GL_LINEAR_MIPMAP_LINEAR 0x2703/* TextureParameterName */#define GL_TEXTURE_MAG_FILTER 0x2800#define GL_TEXTURE_MIN_FILTER 0x2801#define GL_TEXTURE_WRAP_S 0x2802#define GL_TEXTURE_WRAP_T 0x2803#define GL_GENERATE_MIPMAP 0x8191/* TextureTarget *//* GL_TEXTURE_2D *//* TextureUnit */#define GL_TEXTURE0 0x84C0#define GL_TEXTURE1 0x84C1#define GL_TEXTURE2 0x84C2#define GL_TEXTURE3 0x84C3#define GL_TEXTURE4 0x84C4#define GL_TEXTURE5 0x84C5#define GL_TEXTURE6 0x84C6#define GL_TEXTURE7 0x84C7#define GL_TEXTURE8 0x84C8#define GL_TEXTURE9 0x84C9#define GL_TEXTURE10 0x84CA#define GL_TEXTURE11 0x84CB#define GL_TEXTURE12 0x84CC#define GL_TEXTURE13 0x84CD#define GL_TEXTURE14 0x84CE#define GL_TEXTURE15 0x84CF#define GL_TEXTURE16 0x84D0#define GL_TEXTURE17 0x84D1#define GL_TEXTURE18 0x84D2#define GL_TEXTURE19 0x84D3#define GL_TEXTURE20 0x84D4#define GL_TEXTURE21 0x84D5#define GL_TEXTURE22 0x84D6#define GL_TEXTURE23 0x84D7#define GL_TEXTURE24 0x84D8#define GL_TEXTURE25 0x84D9#define GL_TEXTURE26 0x84DA#define GL_TEXTURE27 0x84DB#define GL_TEXTURE28 0x84DC#define GL_TEXTURE29 0x84DD#define GL_TEXTURE30 0x84DE#define GL_TEXTURE31 0x84DF#define GL_ACTIVE_TEXTURE 0x84E0#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1/* TextureWrapMode */#define GL_REPEAT 0x2901#define GL_CLAMP_TO_EDGE 0x812F/* PixelInternalFormat */#define GL_PALETTE4_RGB8_OES 0x8B90#define GL_PALETTE4_RGBA8_OES 0x8B91#define GL_PALETTE4_R5_G6_B5_OES 0x8B92#define GL_PALETTE4_RGBA4_OES 0x8B93#define GL_PALETTE4_RGB5_A1_OES 0x8B94#define GL_PALETTE8_RGB8_OES 0x8B95#define GL_PALETTE8_RGBA8_OES 0x8B96#define GL_PALETTE8_R5_G6_B5_OES 0x8B97#define GL_PALETTE8_RGBA4_OES 0x8B98#define GL_PALETTE8_RGB5_A1_OES 0x8B99/* VertexPointerType *//* GL_SHORT *//* GL_FLOAT *//* GL_FIXED *//* GL_BYTE *//* LightName */#define GL_LIGHT0 0x4000#define GL_LIGHT1 0x4001#define GL_LIGHT2 0x4002#define GL_LIGHT3 0x4003#define GL_LIGHT4 0x4004#define GL_LIGHT5 0x4005#define GL_LIGHT6 0x4006#define GL_LIGHT7 0x4007/* Buffer Objects */#define GL_ARRAY_BUFFER 0x8892#define GL_ELEMENT_ARRAY_BUFFER 0x8893#define GL_ARRAY_BUFFER_BINDING 0x8894#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A#define GL_STATIC_DRAW 0x88E4#define GL_DYNAMIC_DRAW 0x88E8#define GL_WRITE_ONLY 0x88B9#define GL_BUFFER_SIZE 0x8764#define GL_BUFFER_USAGE 0x8765#define GL_BUFFER_ACCESS 0x88BB/* Texture combine + dot3 */#define GL_SUBTRACT 0x84E7#define GL_COMBINE 0x8570#define GL_COMBINE_RGB 0x8571#define GL_COMBINE_ALPHA 0x8572#define GL_RGB_SCALE 0x8573#define GL_ADD_SIGNED 0x8574#define GL_INTERPOLATE 0x8575#define GL_CONSTANT 0x8576#define GL_PRIMARY_COLOR 0x8577#define GL_PREVIOUS 0x8578#define GL_OPERAND0_RGB 0x8590#define GL_OPERAND1_RGB 0x8591#define GL_OPERAND2_RGB 0x8592#define GL_OPERAND0_ALPHA 0x8598#define GL_OPERAND1_ALPHA 0x8599#define GL_OPERAND2_ALPHA 0x859A
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