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📄 gles.h

📁 OPENGL2.0用于ARM11 3D处理
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#define GL_BLUE_BITS                      0x0D54#define GL_ALPHA_BITS                     0x0D55#define GL_DEPTH_BITS                     0x0D56#define GL_STENCIL_BITS                   0x0D57#define GL_POLYGON_OFFSET_UNITS           0x2A00#define GL_POLYGON_OFFSET_FILL            0x8037#define GL_POLYGON_OFFSET_FACTOR          0x8038#define GL_TEXTURE_BINDING_2D             0x8069#define GL_VERTEX_ARRAY_SIZE              0x807A#define GL_VERTEX_ARRAY_TYPE              0x807B#define GL_VERTEX_ARRAY_STRIDE            0x807C#define GL_NORMAL_ARRAY_TYPE              0x807E#define GL_NORMAL_ARRAY_STRIDE            0x807F#define GL_COLOR_ARRAY_SIZE               0x8081#define GL_COLOR_ARRAY_TYPE               0x8082#define GL_COLOR_ARRAY_STRIDE             0x8083#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A#define GL_VERTEX_ARRAY_POINTER           0x808E#define GL_NORMAL_ARRAY_POINTER           0x808F#define GL_COLOR_ARRAY_POINTER            0x8090#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092#define GL_SAMPLE_BUFFERS                 0x80A8#define GL_SAMPLES                        0x80A9#define GL_SAMPLE_COVERAGE_VALUE          0x80AA#define GL_SAMPLE_COVERAGE_INVERT         0x80AB/* GetTextureParameter *//*      GL_TEXTURE_MAG_FILTER *//*      GL_TEXTURE_MIN_FILTER *//*      GL_TEXTURE_WRAP_S *//*      GL_TEXTURE_WRAP_T */#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES   0x8B9A#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B#define GL_NUM_COMPRESSED_TEXTURE_FORMATS       0x86A2#define GL_COMPRESSED_TEXTURE_FORMATS           0x86A3/* HintMode */#define GL_DONT_CARE                      0x1100#define GL_FASTEST                        0x1101#define GL_NICEST                         0x1102/* HintTarget */#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50#define GL_POINT_SMOOTH_HINT              0x0C51#define GL_LINE_SMOOTH_HINT               0x0C52#define GL_POLYGON_SMOOTH_HINT            0x0C53#define GL_FOG_HINT                       0x0C54#define GL_GENERATE_MIPMAP_HINT           0x8192/* LightModelParameter */#define GL_LIGHT_MODEL_AMBIENT            0x0B53#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52/* LightParameter */#define GL_AMBIENT                        0x1200#define GL_DIFFUSE                        0x1201#define GL_SPECULAR                       0x1202#define GL_POSITION                       0x1203#define GL_SPOT_DIRECTION                 0x1204#define GL_SPOT_EXPONENT                  0x1205#define GL_SPOT_CUTOFF                    0x1206#define GL_CONSTANT_ATTENUATION           0x1207#define GL_LINEAR_ATTENUATION             0x1208#define GL_QUADRATIC_ATTENUATION          0x1209/* DataType */#define GL_BYTE                           0x1400#define GL_UNSIGNED_BYTE                  0x1401#define GL_SHORT                          0x1402#define GL_UNSIGNED_SHORT                 0x1403#define GL_FLOAT                          0x1406#define GL_FIXED                          0x140C#define GL_INT                            0x1404      //Joydeep/* LogicOp */#define GL_CLEAR                          0x1500#define GL_AND                            0x1501#define GL_AND_REVERSE                    0x1502#define GL_COPY                           0x1503#define GL_AND_INVERTED                   0x1504#define GL_NOOP                           0x1505#define GL_XOR                            0x1506#define GL_OR                             0x1507#define GL_NOR                            0x1508#define GL_EQUIV                          0x1509#define GL_INVERT                         0x150A#define GL_OR_REVERSE                     0x150B#define GL_COPY_INVERTED                  0x150C#define GL_OR_INVERTED                    0x150D#define GL_NAND                           0x150E#define GL_SET                            0x150F/* MaterialFace *//*      GL_FRONT_AND_BACK *//* MaterialParameter */#define GL_EMISSION                       0x1600#define GL_SHININESS                      0x1601#define GL_AMBIENT_AND_DIFFUSE            0x1602/*      GL_AMBIENT *//*      GL_DIFFUSE *//*      GL_SPECULAR *//* MatrixMode */#define GL_MODELVIEW                      0x1700#define GL_PROJECTION                     0x1701#define GL_TEXTURE                        0x1702/* NormalPointerType *//*      GL_BYTE *//*      GL_SHORT *//*      GL_FLOAT *//*      GL_FIXED *//* PixelFormat */#define GL_ALPHA                          0x1906#define GL_RGB                            0x1907#define GL_RGBA                           0x1908#define GL_LUMINANCE                      0x1909#define GL_LUMINANCE_ALPHA                0x190A#define GL_PVRTC2_OES				0x1911#define GL_PVRTC4_OES				0x1912/* PixelStoreParameter */#define GL_UNPACK_ALIGNMENT               0x0CF5#define GL_PACK_ALIGNMENT                 0x0D05/* PixelType *//*      GL_UNSIGNED_BYTE */#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034#define GL_UNSIGNED_SHORT_5_6_5           0x8363/* ShadingModel */#define GL_FLAT                           0x1D00#define GL_SMOOTH                         0x1D01/* StencilFunction *//*      GL_NEVER *//*      GL_LESS *//*      GL_EQUAL *//*      GL_LEQUAL *//*      GL_GREATER *//*      GL_NOTEQUAL *//*      GL_GEQUAL *//*      GL_ALWAYS *//* StencilOp *//*      GL_ZERO */#define GL_KEEP                           0x1E00#define GL_REPLACE                        0x1E01#define GL_INCR                           0x1E02#define GL_DECR                           0x1E03/*      GL_INVERT *//* StringName */#define GL_VENDOR                         0x1F00#define GL_RENDERER                       0x1F01#define GL_VERSION                        0x1F02#define GL_EXTENSIONS                     0x1F03/* TexCoordPointerType *//*      GL_SHORT *//*      GL_FLOAT *//*      GL_FIXED *//*      GL_BYTE *//* TextureEnvMode */#define GL_MODULATE                       0x2100#define GL_DECAL                          0x2101/*      GL_BLEND */#define GL_ADD                            0x0104/*      GL_REPLACE *//* TextureEnvParameter */#define GL_TEXTURE_ENV_MODE               0x2200#define GL_TEXTURE_ENV_COLOR              0x2201/* TextureEnvTarget */#define GL_TEXTURE_ENV                    0x2300/* TextureMagFilter */#define GL_NEAREST                        0x2600#define GL_LINEAR                         0x2601/* TextureMinFilter *//*      GL_NEAREST *//*      GL_LINEAR */#define GL_NEAREST_MIPMAP_NEAREST         0x2700#define GL_LINEAR_MIPMAP_NEAREST          0x2701#define GL_NEAREST_MIPMAP_LINEAR          0x2702#define GL_LINEAR_MIPMAP_LINEAR           0x2703/* TextureParameterName */#define GL_TEXTURE_MAG_FILTER             0x2800#define GL_TEXTURE_MIN_FILTER             0x2801#define GL_TEXTURE_WRAP_S                 0x2802#define GL_TEXTURE_WRAP_T                 0x2803#define GL_GENERATE_MIPMAP                0x8191/* TextureTarget *//*      GL_TEXTURE_2D *//* TextureUnit */#define GL_TEXTURE0                       0x84C0#define GL_TEXTURE1                       0x84C1#define GL_TEXTURE2                       0x84C2#define GL_TEXTURE3                       0x84C3#define GL_TEXTURE4                       0x84C4#define GL_TEXTURE5                       0x84C5#define GL_TEXTURE6                       0x84C6#define GL_TEXTURE7                       0x84C7#define GL_TEXTURE8                       0x84C8#define GL_TEXTURE9                       0x84C9#define GL_TEXTURE10                      0x84CA#define GL_TEXTURE11                      0x84CB#define GL_TEXTURE12                      0x84CC#define GL_TEXTURE13                      0x84CD#define GL_TEXTURE14                      0x84CE#define GL_TEXTURE15                      0x84CF#define GL_TEXTURE16                      0x84D0#define GL_TEXTURE17                      0x84D1#define GL_TEXTURE18                      0x84D2#define GL_TEXTURE19                      0x84D3#define GL_TEXTURE20                      0x84D4#define GL_TEXTURE21                      0x84D5#define GL_TEXTURE22                      0x84D6#define GL_TEXTURE23                      0x84D7#define GL_TEXTURE24                      0x84D8#define GL_TEXTURE25                      0x84D9#define GL_TEXTURE26                      0x84DA#define GL_TEXTURE27                      0x84DB#define GL_TEXTURE28                      0x84DC#define GL_TEXTURE29                      0x84DD#define GL_TEXTURE30                      0x84DE#define GL_TEXTURE31                      0x84DF#define GL_ACTIVE_TEXTURE                 0x84E0#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1/* TextureWrapMode */#define GL_REPEAT                         0x2901#define GL_CLAMP_TO_EDGE                  0x812F/* PixelInternalFormat */#define GL_PALETTE4_RGB8_OES              0x8B90#define GL_PALETTE4_RGBA8_OES             0x8B91#define GL_PALETTE4_R5_G6_B5_OES          0x8B92#define GL_PALETTE4_RGBA4_OES             0x8B93#define GL_PALETTE4_RGB5_A1_OES           0x8B94#define GL_PALETTE8_RGB8_OES              0x8B95#define GL_PALETTE8_RGBA8_OES             0x8B96#define GL_PALETTE8_R5_G6_B5_OES          0x8B97#define GL_PALETTE8_RGBA4_OES             0x8B98#define GL_PALETTE8_RGB5_A1_OES           0x8B99/* VertexPointerType *//*      GL_SHORT *//*      GL_FLOAT *//*      GL_FIXED *//*      GL_BYTE *//* LightName */#define GL_LIGHT0                         0x4000#define GL_LIGHT1                         0x4001#define GL_LIGHT2                         0x4002#define GL_LIGHT3                         0x4003#define GL_LIGHT4                         0x4004#define GL_LIGHT5                         0x4005#define GL_LIGHT6                         0x4006#define GL_LIGHT7                         0x4007/* Buffer Objects */#define GL_ARRAY_BUFFER                   0x8892#define GL_ELEMENT_ARRAY_BUFFER           0x8893#define GL_ARRAY_BUFFER_BINDING           0x8894#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A#define GL_STATIC_DRAW                    0x88E4#define GL_DYNAMIC_DRAW                   0x88E8#define GL_WRITE_ONLY                     0x88B9#define GL_BUFFER_SIZE                    0x8764#define GL_BUFFER_USAGE                   0x8765#define GL_BUFFER_ACCESS                  0x88BB/* Texture combine + dot3 */#define GL_SUBTRACT                       0x84E7#define GL_COMBINE                        0x8570#define GL_COMBINE_RGB                    0x8571#define GL_COMBINE_ALPHA                  0x8572#define GL_RGB_SCALE                      0x8573#define GL_ADD_SIGNED                     0x8574#define GL_INTERPOLATE                    0x8575#define GL_CONSTANT                       0x8576#define GL_PRIMARY_COLOR                  0x8577#define GL_PREVIOUS                       0x8578#define GL_OPERAND0_RGB                   0x8590#define GL_OPERAND1_RGB                   0x8591#define GL_OPERAND2_RGB                   0x8592#define GL_OPERAND0_ALPHA                 0x8598#define GL_OPERAND1_ALPHA                 0x8599#define GL_OPERAND2_ALPHA                 0x859A

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