📄 shape.h
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/***************************************************************************/
/* */
/* Shape.h */
/* */
/* The main shape definition */
/* It was designed as a active object . */
/* */
/* Copyright 2007 by */
/* Kan(EMail: k32459871@126.com.) */
/* Data: 2007-5-1 */
/* */
/***************************************************************************/
#ifndef _SHAPE_H_
#define _SHAPE_H_
#include "def.h"
#include "Canvas.h"
const int STATES[7][4] = {
{0x0f00, 0x4444, 0x0f00, 0x4444},
{0x04e0, 0x0464, 0x00e4, 0x04c4},
{0x4620, 0x6c00, 0x4620, 0x6c00},
{0x2640, 0xc600, 0x2640, 0xc600},
{0x6220, 0x1700, 0x2230, 0x0740},
{0x6440, 0x0e20, 0x44c0, 0x8e00},
{0x0660, 0x0660, 0x0660, 0x0660} };
const int Default_Intervals = 600;//1000;
const int Add_Intervals = 200;
class Shape
{
public:
enum APPState
{
RUNNING = 0,
SUSPENDING,
STOPING
};
public:
/*Constructor*/
Shape(Canvas* pCanvas);
/*Desconstructor*/
~Shape();
/*Getter & Setter*/
Canvas* GetCanvas() const;
int GetCurrentStateX() const;
void SetCurrentStateX(const int state);
int GetCurrentStateY() const;
void SetCurrentStateY(const int state);
int GetIntervals() const;
void SetIntervals(const int intervals);
/*Get Current App State*/
const APPState GetAppState() const;
void Start();
void Suspend();
void Resume();
void Stop();
boolean MoveLeft();
boolean MoveRight();
boolean MoveDown();
boolean MoveStep();
boolean TurnNextStyle();
void Reset();
protected:
static void Run(void* pUser);
private:
void DrawStr(AECHAR* pA,int len);
private:
int CurrentStateX;
int CurrentStateY;
int StartPosX;
int StartPosY;
Canvas* _pCanvas;
int Intervals;
APPState _State;
private:
IStatic* pLbl;
};
#endif
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