📄 mypick1view.cpp
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// MyPick1View.cpp : implementation of the CMyPick1View class
//
#include "stdafx.h"
#include "MyPick1.h"
#include "MyPick1Doc.h"
#include "MyPick1View.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyPick1View
IMPLEMENT_DYNCREATE(CMyPick1View, CView)
BEGIN_MESSAGE_MAP(CMyPick1View, CView)
//{{AFX_MSG_MAP(CMyPick1View)
ON_WM_CREATE()
ON_WM_DESTROY()
ON_WM_SIZE()
ON_WM_TIMER()
ON_WM_LBUTTONDOWN()
ON_WM_MOUSEMOVE()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyPick1View construction/destruction
CMyPick1View::CMyPick1View()
{
// TODO: add construction code here
model_pick = 0;
bug1_scaling=1, bug2_scaling=1, bug3_scaling=1;
}
CMyPick1View::~CMyPick1View()
{
}
BOOL CMyPick1View::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
////////////////////////////////////////////////////////////////
//设置窗口类型
cs.style |=WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
////////////////////////////////////////////////////////////////
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CMyPick1View drawing
void CMyPick1View::OnDraw(CDC* pDC)
{
CMyPick1Doc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
//////////////////////////////////////////////////////////////////
RenderScene(); //渲染场景
//////////////////////////////////////////////////////////////////
}
/////////////////////////////////////////////////////////////////////////////
// CMyPick1View printing
BOOL CMyPick1View::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CMyPick1View::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CMyPick1View::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CMyPick1View diagnostics
#ifdef _DEBUG
void CMyPick1View::AssertValid() const
{
CView::AssertValid();
}
void CMyPick1View::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CMyPick1Doc* CMyPick1View::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMyPick1Doc)));
return (CMyPick1Doc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMyPick1View message handlers
int CMyPick1View::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
//////////////////////////////////////////////////////////////////
//初始化OpenGL和设置定时器
m_pDC = new CClientDC(this);
SetTimer(1, 20, NULL);
InitializeOpenGL(m_pDC);
//////////////////////////////////////////////////////////////////
Init();
return 0;
}
void CMyPick1View::OnDestroy()
{
CView::OnDestroy();
// TODO: Add your message handler code here
/////////////////////////////////////////////////////////////////
//删除调色板和渲染上下文、定时器
::wglMakeCurrent(0,0);
::wglDeleteContext( m_hRC);
if (m_hPalette)
DeleteObject(m_hPalette);
if ( m_pDC )
{
delete m_pDC;
}
KillTimer(1);
/////////////////////////////////////////////////////////////////
}
void CMyPick1View::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
// TODO: Add your message handler code here
/////////////////////////////////////////////////////////////////
//添加窗口缩放时的图形变换函数
glViewport(0,0,cx,cy);
/////////////////////////////////////////////////////////////////
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-7, 7, -5, 5, 10, 300);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
winWidth=cx;
winHeight=cy;
}
void CMyPick1View::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
/////////////////////////////////////////////////////////////////
//添加定时器响应函数和场景更新函数
Invalidate(FALSE);
/////////////////////////////////////////////////////////////////
CView::OnTimer(nIDEvent);
}
/////////////////////////////////////////////////////////////////////
// 设置逻辑调色板
//////////////////////////////////////////////////////////////////////
void CMyPick1View::SetLogicalPalette(void)
{
struct
{
WORD Version;
WORD NumberOfEntries;
PALETTEENTRY aEntries[256];
} logicalPalette = { 0x300, 256 };
BYTE reds[] = {0, 36, 72, 109, 145, 182, 218, 255};
BYTE greens[] = {0, 36, 72, 109, 145, 182, 218, 255};
BYTE blues[] = {0, 85, 170, 255};
for (int colorNum=0; colorNum<256; ++colorNum)
{
logicalPalette.aEntries[colorNum].peRed =
reds[colorNum & 0x07];
logicalPalette.aEntries[colorNum].peGreen =
greens[(colorNum >> 0x03) & 0x07];
logicalPalette.aEntries[colorNum].peBlue =
blues[(colorNum >> 0x06) & 0x03];
logicalPalette.aEntries[colorNum].peFlags = 0;
}
m_hPalette = CreatePalette ((LOGPALETTE*)&logicalPalette);
}
//////////////////////////////////////////////////////////
// 初始化openGL场景
//////////////////////////////////////////////////////////
BOOL CMyPick1View::InitializeOpenGL(CDC* pDC)
{
m_pDC = pDC;
SetupPixelFormat();
//生成绘制描述表
m_hRC = ::wglCreateContext(m_pDC->GetSafeHdc());
//置当前绘制描述表
::wglMakeCurrent(m_pDC->GetSafeHdc(), m_hRC);
return TRUE;
}
//////////////////////////////////////////////////////////
// 设置像素格式
//////////////////////////////////////////////////////////
BOOL CMyPick1View::SetupPixelFormat()
{
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // pfd结构的大小
1, // 版本号
PFD_DRAW_TO_WINDOW | // 支持在窗口中绘图
PFD_SUPPORT_OPENGL | // 支持 OpenGL
PFD_DOUBLEBUFFER, // 双缓存模式
PFD_TYPE_RGBA, // RGBA 颜色模式
24, // 24 位颜色深度
0, 0, 0, 0, 0, 0, // 忽略颜色位
0, // 没有非透明度缓存
0, // 忽略移位位
0, // 无累加缓存
0, 0, 0, 0, // 忽略累加位
32, // 32 位深度缓存
0, // 无模板缓存
0, // 无辅助缓存
PFD_MAIN_PLANE, // 主层
0, // 保留
0, 0, 0 // 忽略层,可见性和损毁掩模
};
int pixelformat;
pixelformat = ::ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd);//选择像素格式
::SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd); //设置像素格式
if(pfd.dwFlags & PFD_NEED_PALETTE)
SetLogicalPalette(); //设置逻辑调色板
return TRUE;
}
//////////////////////////////////////////////////////////
// 场景绘制与渲染
//////////////////////////////////////////////////////////
BOOL CMyPick1View::RenderScene()
{
alpha += 1;
DrawBugs();
::SwapBuffers(m_pDC->GetSafeHdc()); //交互缓冲区
return TRUE;
}
void CMyPick1View::DrawBugs()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
// 初始化对象名称
glInitNames();
glPushName(0);
// 设置视点
gluLookAt(0, 30, 200, 0, 20, 0, 0, 1, 0);
glRotatef(-90, 1, 0, 0);
// 绘制BUG 1
glPushMatrix();
glTranslatef(80, 0, 0);
// 旋转对象
glRotatef(alpha, 0, 0, 1);
glLoadName(BUG_1);
if (model_pick == BUG_1)
{
// 如果对象被选中
bug1_scaling += 0.1f;
if (bug1_scaling > 2.0f) bug1_scaling = 2.0f;
}
else
{
// 如果对象没有选中
bug1_scaling -= 0.1f;
if (bug1_scaling < 1.0f) bug1_scaling = 1.0f;
}
glScalef(bug1_scaling, bug1_scaling, bug1_scaling);
bug1.Draw();
glPopMatrix();
// 绘制对象BUG 2
glPushMatrix();
glRotatef(alpha, 0, 0, 1);
glLoadName(BUG_2);
if (model_pick == BUG_2)
{
bug2_scaling += 0.1f;
if (bug2_scaling > 2.0f) bug2_scaling = 2.0f;
}
else
{
bug2_scaling -= 0.1f;
if (bug2_scaling < 1.0f) bug2_scaling = 1.0f;
}
glScalef(bug2_scaling, bug2_scaling, bug2_scaling);
bug2.Draw();
glPopMatrix();
// 绘制对象BUG 3
glPushMatrix();
glTranslatef(-80, 0, 0);
glRotatef(alpha, 0, 0, 1);
glLoadName(BUG_3);
if (model_pick == BUG_3)
{
bug3_scaling += 0.1f;
if (bug3_scaling > 2.0f) bug3_scaling = 2.0f;
}
else
{
bug3_scaling -= 0.1f;
if (bug3_scaling < 1.0f) bug3_scaling = 1.0f;
}
glScalef(bug3_scaling, bug3_scaling, bug3_scaling);
bug3.Draw();
glPopMatrix();
glFlush();
}
void CMyPick1View::Init()
{
// 光源属性
GLfloat light_ambient[] = {0.8f, 0.8f, 0.8f, 1.0f};
GLfloat light_diffuse[] = {0.8f, 0.8f, 0.8f, 1.0f};
GLfloat light_specular[] = {0.8f, 0.8f, 0.8f, 1.0f};
GLfloat light_position[] = {0.0f, 100.0f, 0.0f, 1.0f};
// 初始化纹理对象
textr.Init();
// 装入所有的模型
bug1.LoadFromFile("models/bug1.obj", &textr);
bug2.LoadFromFile("models/bug2.obj", &textr);
bug3.LoadFromFile("models/bug3.obj", &textr);
glClearColor(0, 0, 0, 1);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glEnable(GL_LIGHT0);
glDepthFunc(GL_LESS);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
}
void CMyPick1View::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
int mx,my;
mx = point.x;
my = point.y;
if (mx & 1 << 15) mx -= (1 << 16);
if (my & 1 << 15) my -= (1 << 16);
mouse_proc(mx, my);
CView::OnLButtonDown(nFlags, point);
}
void CMyPick1View::mouse_proc(int x, int y)
{
GLuint selectBuff[64];
GLint hits, viewport[4];
// 选择缓冲区参数
glSelectBuffer(64, selectBuff);
glGetIntegerv(GL_VIEWPORT, viewport);
glDisable(GL_LIGHTING);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glRenderMode(GL_SELECT);
glLoadIdentity();
// 设置拾取矩阵
gluPickMatrix(x, winHeight-y, 2, 2, viewport);
glFrustum(-7, 7, -5, 5, 10, 300);
glMatrixMode(GL_MODELVIEW);
// 绘制场景
DrawBugs();
hits = glRenderMode(GL_RENDER);
if(hits > 0) model_pick = selectBuff[3];
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glEnable(GL_LIGHTING);
}
void CMyPick1View::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CView::OnMouseMove(nFlags, point);
}
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