📄 mycanvas.java
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import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.LayerManager;
import javax.microedition.lcdui.game.Sprite;
public class MyCanvas extends GameCanvas implements Runnable
{
private Graphics g;
private Sprite sprite;
private Image image;
protected MyCanvas(boolean arg0)
{
super(arg0);
try
{
//加载Sprite的源图像
image = Image.createImage("/fly.png");
//根据给定的高度和宽度创建精灵
sprite = new Sprite(image,115,43);
g = this.getGraphics();
//定义帧序列数组
int[] FRAME_SEQUENCE={0,1,2,1,0,1,2,1,0,1,2,1,1,1,1,1,1};
//将帧序列数组添加到精灵的属性中去
sprite.setFrameSequence(FRAME_SEQUENCE);
//设置精灵在屏幕的中央显示
int x=(this.getWidth()-sprite.getWidth())/2;
int y=(this.getHeight()-sprite.getHeight())/2;
sprite.setPosition(x,y);
}
catch (Exception e)
{
e.printStackTrace();
}
}
public void run()
{
while(true)
{
//逐一显示各帧
sprite.nextFrame();
//绘制精灵
sprite.paint(g);
//将缓冲区的内容绘制到屏幕中去
flushGraphics();
try
{
//各帧之间显示的间隔时间
Thread.sleep(200);
}
catch (InterruptedException e)
{
e.printStackTrace();
}
}
}
}
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