📄 progctrl.h
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#if !defined(AFX_PROGCTRL_H__0118A25D_9C05_48C2_BA6E_F3B09615EE4E__INCLUDED_)
#define AFX_PROGCTRL_H__0118A25D_9C05_48C2_BA6E_F3B09615EE4E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ProgCtrl.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// ProgCtrl window
class ProgCtrl : public CStatic
{
// Construction
public:
ProgCtrl();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(ProgCtrl)
//}}AFX_VIRTUAL
// Implementation
public:
int GetPos();
int SetPos(int nPos);
int StepIt();
int SetStep(int nStep);
void SetRange(int nLower,int nUpper);
virtual ~ProgCtrl();
// Generated message map functions
protected:
//{{AFX_MSG(ProgCtrl)
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
float m_length;
CRect m_rect;
int m_nStep;
int m_nUpper;
int m_nLower;
int m_nPos;
CBitmap bmpBack;
CBitmap bmpFore;
CBitmap bmpGogogo;
CDC * pDCBack;
CDC * pDCFore;
CDC * pDCGogogo;
BITMAP bmback;
BITMAP bmfore;
BITMAP bmgogogo;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PROGCTRL_H__0118A25D_9C05_48C2_BA6E_F3B09615EE4E__INCLUDED_)
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