📄 bufferdlg.cpp
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// BufferDlg.cpp : implementation file
//
#include "stdafx.h"
#include "resource.h"
#include "BufferDlg.h"
#include "MapX.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// TODO: This should really be some sort of
// translatable table, but since we don't translate
// the idl file now anyway, this will have to do
struct unit
{
long m_nUnit;
TCHAR *m_szDescription;
};
#define MAX_UNITS 17
static struct unit unitlist[MAX_UNITS] =
{
miUnitMile , _T("Mile"),
miUnitKilometer, _T("Kilometer"),
miUnitInch, _T("Inch"),
miUnitFoot, _T("Foot"),
miUnitYard, _T("Yard"),
miUnitMillimeter, _T("Millimeter"),
miUnitCentimeter, _T("Centimeter"),
miUnitMeter, _T("Meter"),
miUnitSurveyFoot, _T("SurveyFoot"),
miUnitNauticalMile, _T("NauticalMile"),
miUnitTwip, _T("Twip"),
miUnitPoint, _T("Point"),
miUnitPica, _T("Pica"),
miUnitDegree, _T("Degree"),
miUnitLink, _T("Link"),
miUnitChain, _T("Chain"),
miUnitRod, _T("Rod")
};
/////////////////////////////////////////////////////////////////////////////
// CBufferDlg dialog
CBufferDlg::CBufferDlg(CWnd* pParent /*=NULL*/)
: CDialog(CBufferDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CBufferDlg)
m_dDistance = 0.0;
//}}AFX_DATA_INIT
m_nType=0;
m_nUnit=1;
}
void CBufferDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CBufferDlg)
DDX_Control(pDX, IDC_UNIT, m_cmbUnit);
DDX_Text(pDX, IDC_DISTANCE, m_dDistance);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CBufferDlg, CDialog)
//{{AFX_MSG_MAP(CBufferDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBufferDlg message handlers
void CBufferDlg::OnOK()
{
if (!UpdateData(TRUE)) return;
if (IsDlgButtonChecked(IDC_BUFFEREACH)) {
m_nType=0;
}
else {
m_nType=1;
}
int n = m_cmbUnit.GetCurSel();
if (n != -1) {
m_nUnit = m_cmbUnit.GetItemData(n);
}
CDialog::OnOK();
}
BOOL CBufferDlg::OnInitDialog()
{
CDialog::OnInitDialog();
CheckDlgButton(IDC_BUFFEREACH, m_nType==0);
CheckDlgButton(IDC_BUFFERALL, m_nType==1);
int nSel=-1;
for (int i=0; i<MAX_UNITS; i++) {
int n = m_cmbUnit.AddString(unitlist[i].m_szDescription);
if (n != -1) {
m_cmbUnit.SetItemData(n, unitlist[i].m_nUnit);
if (m_nUnit == unitlist[i].m_nUnit) {
nSel = n;
}
}
}
m_cmbUnit.SetCurSel(nSel);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
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