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📄 sbrimdct.c

📁 从FFMPEG转换而来的H264解码程序,VC下编译..
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/* ***** BEGIN LICENSE BLOCK *****
 *
 * Portions Copyright (c) 1995-2005 RealNetworks, Inc. All Rights Reserved.
 *
 * The contents of this file, and the files included with this file,
 * are subject to the current version of the RealNetworks Public
 * Source License (the "RPSL") available at
 * http://www.helixcommunity.org/content/rpsl unless you have licensed
 * the file under the current version of the RealNetworks Community
 * Source License (the "RCSL") available at
 * http://www.helixcommunity.org/content/rcsl, in which case the RCSL
 * will apply. You may also obtain the license terms directly from
 * RealNetworks.  You may not use this file except in compliance with
 * the RPSL or, if you have a valid RCSL with RealNetworks applicable
 * to this file, the RCSL.  Please see the applicable RPSL or RCSL for
 * the rights, obligations and limitations governing use of the
 * contents of the file.
 *
 * This file is part of the Helix DNA Technology. RealNetworks is the
 * developer of the Original Code and owns the copyrights in the
 * portions it created.
 *
 * This file, and the files included with this file, is distributed
 * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY
 * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS
 * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET
 * ENJOYMENT OR NON-INFRINGEMENT.
 *
 * Technology Compatibility Kit Test Suite(s) Location:
 *    http://www.helixcommunity.org/content/tck
 *
 * Contributor(s):
 *
 * ***** END LICENSE BLOCK ***** */

/**************************************************************************************
 * Fixed-point HE-AAC decoder
 * Jon Recker (jrecker@real.com)
 * February 2005
 *
 * sbrimdct.c - inverse MDCT without clipping or interleaving, for input to SBR
 **************************************************************************************/

#include "coder.h"
#include "assembly.h"

/**************************************************************************************
 * Function:    DecWindowOverlapNoClip
 *
 * Description: apply synthesis window, do overlap-add without clipping,
 *                for winSequence LONG-LONG
 *
 * Inputs:      input buffer (output of type-IV DCT)
 *              overlap buffer (saved from last time)
 *              window type (sin or KBD) for input buffer
 *              window type (sin or KBD) for overlap buffer
 *
 * Outputs:     one channel, one frame of 32-bit PCM, non-interleaved
 *
 * Return:      none
 *
 * Notes:       use this function when the decoded PCM is going to the SBR decoder
 **************************************************************************************/
void DecWindowOverlapNoClip(int *buf0, int *over0, int *out0, int winTypeCurr, int winTypePrev)
{
	int in, w0, w1, f0, f1;
	int *buf1, *over1, *out1;
	const int *wndPrev, *wndCurr;

	buf0 += (1024 >> 1);
	buf1  = buf0  - 1;
	out1  = out0 + 1024 - 1;
	over1 = over0 + 1024 - 1;

	wndPrev = (winTypePrev == 1 ? kbdWindow + kbdWindowOffset[1] : sinWindow + sinWindowOffset[1]);
	if (winTypeCurr == winTypePrev) {
		/* cut window loads in half since current and overlap sections use same symmetric window */
		do {
			w0 = *wndPrev++;
			w1 = *wndPrev++;
			in = *buf0++;

			f0 = MULSHIFT32(w0, in);
			f1 = MULSHIFT32(w1, in);

			in = *over0;
			*out0++ = in - f0;

			in = *over1;
			*out1-- = in + f1;

			in = *buf1--;
			*over1-- = MULSHIFT32(w0, in);
			*over0++ = MULSHIFT32(w1, in);
		} while (over0 < over1);
	} else {
		/* different windows for current and overlap parts - should still fit in registers on ARM w/o stack spill */
		wndCurr = (winTypeCurr == 1 ? kbdWindow + kbdWindowOffset[1] : sinWindow + sinWindowOffset[1]);
		do {
			w0 = *wndPrev++;
			w1 = *wndPrev++;
			in = *buf0++;

			f0 = MULSHIFT32(w0, in);
			f1 = MULSHIFT32(w1, in);

			in = *over0;
			*out0++ = in - f0;

			in = *over1;
			*out1-- = in + f1;

			w0 = *wndCurr++;
			w1 = *wndCurr++;
			in = *buf1--;

			*over1-- = MULSHIFT32(w0, in);
			*over0++ = MULSHIFT32(w1, in);
		} while (over0 < over1);
	}
}

/**************************************************************************************
 * Function:    DecWindowOverlapLongStart
 *
 * Description: apply synthesis window, do overlap-add, without clipping
 *                for winSequence LONG-START
 *
 * Inputs:      input buffer (output of type-IV DCT)
 *              overlap buffer (saved from last time)
 *              window type (sin or KBD) for input buffer
 *              window type (sin or KBD) for overlap buffer
 *
 * Outputs:     one channel, one frame of 32-bit PCM, non-interleaved
 *
 * Return:      none
 *
 * Notes:       use this function when the decoded PCM is going to the SBR decoder
 **************************************************************************************/
void DecWindowOverlapLongStartNoClip(int *buf0, int *over0, int *out0, int winTypeCurr, int winTypePrev)
{
	int i,  in, w0, w1, f0, f1;
	int *buf1, *over1, *out1;
	const int *wndPrev, *wndCurr;

	buf0 += (1024 >> 1);
	buf1  = buf0  - 1;
	out1  = out0 + 1024 - 1;
	over1 = over0 + 1024 - 1;

	wndPrev = (winTypePrev == 1 ? kbdWindow + kbdWindowOffset[1] : sinWindow + sinWindowOffset[1]);
	i = 448;	/* 2 outputs, 2 overlaps per loop */
	do {
		w0 = *wndPrev++;
		w1 = *wndPrev++;
		in = *buf0++;

		f0 = MULSHIFT32(w0, in);
		f1 = MULSHIFT32(w1, in);

		in = *over0;
		*out0++ = in - f0;

		in = *over1;
		*out1-- = in + f1;

		in = *buf1--;

		*over1-- = 0;		/* Wn = 0 for n = (2047, 2046, ... 1600) */
		*over0++ = in >> 1;	/* Wn = 1 for n = (1024, 1025, ... 1471) */
	} while (--i);

	wndCurr = (winTypeCurr == 1 ? kbdWindow + kbdWindowOffset[0] : sinWindow + sinWindowOffset[0]);

	/* do 64 more loops - 2 outputs, 2 overlaps per loop */
	do {
		w0 = *wndPrev++;
		w1 = *wndPrev++;
		in = *buf0++;

		f0 = MULSHIFT32(w0, in);
		f1 = MULSHIFT32(w1, in);

		in = *over0;
		*out0++ = in - f0;

		in = *over1;
		*out1-- = in + f1;

		w0 = *wndCurr++;	/* W[0], W[1], ... --> W[255], W[254], ... */
		w1 = *wndCurr++;	/* W[127], W[126], ... --> W[128], W[129], ... */
		in = *buf1--;

		*over1-- = MULSHIFT32(w0, in);	/* Wn = short window for n = (1599, 1598, ... , 1536) */
		*over0++ = MULSHIFT32(w1, in);	/* Wn = short window for n = (1472, 1473, ... , 1535) */
	} while (over0 < over1);
}

/**************************************************************************************
 * Function:    DecWindowOverlapLongStop
 *
 * Description: apply synthesis window, do overlap-add, without clipping
 *                for winSequence LONG-STOP
 *
 * Inputs:      input buffer (output of type-IV DCT)
 *              overlap buffer (saved from last time)
 *              window type (sin or KBD) for input buffer
 *              window type (sin or KBD) for overlap buffer
 *
 * Outputs:     one channel, one frame of 32-bit PCM, non-interleaved
 *
 * Return:      none
 *
 * Notes:       use this function when the decoded PCM is going to the SBR decoder
 **************************************************************************************/
void DecWindowOverlapLongStopNoClip(int *buf0, int *over0, int *out0, int winTypeCurr, int winTypePrev)
{
	int i, in, w0, w1, f0, f1;
	int *buf1, *over1, *out1;
	const int *wndPrev, *wndCurr;

	buf0 += (1024 >> 1);
	buf1  = buf0  - 1;
	out1  = out0 + 1024 - 1;
	over1 = over0 + 1024 - 1;

	wndPrev = (winTypePrev == 1 ? kbdWindow + kbdWindowOffset[0] : sinWindow + sinWindowOffset[0]);
	wndCurr = (winTypeCurr == 1 ? kbdWindow + kbdWindowOffset[1] : sinWindow + sinWindowOffset[1]);

	i = 448;	/* 2 outputs, 2 overlaps per loop */
	do {
		/* Wn = 0 for n = (0, 1, ... 447) */
		/* Wn = 1 for n = (576, 577, ... 1023) */
		in = *buf0++;
		f1 = in >> 1;	/* scale since skipping multiply by Q31 */

		in = *over0;
		*out0++ = in;

		in = *over1;
		*out1-- = in + f1;

		w0 = *wndCurr++;
		w1 = *wndCurr++;
		in = *buf1--;

		*over1-- = MULSHIFT32(w0, in);
		*over0++ = MULSHIFT32(w1, in);
	} while (--i);

	/* do 64 more loops - 2 outputs, 2 overlaps per loop */
	do {
		w0 = *wndPrev++;	/* W[0], W[1], ...W[63] */
		w1 = *wndPrev++;	/* W[127], W[126], ... W[64] */
		in = *buf0++;

		f0 = MULSHIFT32(w0, in);
		f1 = MULSHIFT32(w1, in);

		in = *over0;
		*out0++ = in - f0;

		in = *over1;
		*out1-- = in + f1;

		w0 = *wndCurr++;
		w1 = *wndCurr++;
		in = *buf1--;

		*over1-- = MULSHIFT32(w0, in);
		*over0++ = MULSHIFT32(w1, in);
	} while (over0 < over1);
}

/**************************************************************************************
 * Function:    DecWindowOverlapShort
 *
 * Description: apply synthesis window, do overlap-add, without clipping
 *                for winSequence EIGHT-SHORT (does all 8 short blocks)
 *
 * Inputs:      input buffer (output of type-IV DCT)
 *              overlap buffer (saved from last time)
 *              window type (sin or KBD) for input buffer
 *              window type (sin or KBD) for overlap buffer
 *
 * Outputs:     one channel, one frame of 32-bit PCM, non-interleaved
 *
 * Return:      none
 *
 * Notes:       use this function when the decoded PCM is going to the SBR decoder
 **************************************************************************************/
void DecWindowOverlapShortNoClip(int *buf0, int *over0, int *out0, int winTypeCurr, int winTypePrev)
{
	int i, in, w0, w1, f0, f1;
	int *buf1, *over1, *out1;
	const int *wndPrev, *wndCurr;

	wndPrev = (winTypePrev == 1 ? kbdWindow + kbdWindowOffset[0] : sinWindow + sinWindowOffset[0]);
	wndCurr = (winTypeCurr == 1 ? kbdWindow + kbdWindowOffset[0] : sinWindow + sinWindowOffset[0]);

	/* pcm[0-447] = 0 + overlap[0-447] */
	i = 448;
	do {
		f0 = *over0++;
		f1 = *over0++;
		*out0++ = f0;
		*out0++ = f1;
		i -= 2;
	} while (i);

	/* pcm[448-575] = Wp[0-127] * block0[0-127] + overlap[448-575] */
	out1  = out0 + (128 - 1);
	over1 = over0 + 128 - 1;
	buf0 += 64;
	buf1  = buf0  - 1;
	do {
		w0 = *wndPrev++;	/* W[0], W[1], ...W[63] */
		w1 = *wndPrev++;	/* W[127], W[126], ... W[64] */
		in = *buf0++;

		f0 = MULSHIFT32(w0, in);
		f1 = MULSHIFT32(w1, in);

		in = *over0;
		*out0++ = in - f0;

		in = *over1;
		*out1-- = in + f1;

		w0 = *wndCurr++;
		w1 = *wndCurr++;
		in = *buf1--;

		/* save over0/over1 for next short block, in the slots just vacated */
		*over1-- = MULSHIFT32(w0, in);
		*over0++ = MULSHIFT32(w1, in);
	} while (over0 < over1);

	/* pcm[576-703] = Wc[128-255] * block0[128-255] + Wc[0-127] * block1[0-127] + overlap[576-703]
	 * pcm[704-831] = Wc[128-255] * block1[128-255] + Wc[0-127] * block2[0-127] + overlap[704-831]
	 * pcm[832-959] = Wc[128-255] * block2[128-255] + Wc[0-127] * block3[0-127] + overlap[832-959]
	 */
	for (i = 0; i < 3; i++) {
		out0 += 64;
		out1 = out0 + 128 - 1;
		over0 += 64;
		over1 = over0 + 128 - 1;
		buf0 += 64;
		buf1 = buf0 - 1;
		wndCurr -= 128;

		do {
			w0 = *wndCurr++;	/* W[0], W[1], ...W[63] */
			w1 = *wndCurr++;	/* W[127], W[126], ... W[64] */
			in = *buf0++;

			f0 = MULSHIFT32(w0, in);
			f1 = MULSHIFT32(w1, in);

			in  = *(over0 - 128);	/* from last short block */
			in += *(over0 + 0);		/* from last full frame */
			*out0++ = in - f0;

			in  = *(over1 - 128);	/* from last short block */
			in += *(over1 + 0);		/* from last full frame */
			*out1-- = in + f1;

			/* save over0/over1 for next short block, in the slots just vacated */
			in = *buf1--;
			*over1-- = MULSHIFT32(w0, in);
			*over0++ = MULSHIFT32(w1, in);
		} while (over0 < over1);
	}

	/* pcm[960-1023] = Wc[128-191] * block3[128-191] + Wc[0-63]   * block4[0-63] + overlap[960-1023]
	 * over[0-63]    = Wc[192-255] * block3[192-255] + Wc[64-127] * block4[64-127]
	 */
	out0 += 64;
	over0 -= 832;				/* points at overlap[64] */
	over1 = over0 + 128 - 1;	/* points at overlap[191] */
	buf0 += 64;
	buf1 = buf0 - 1;
	wndCurr -= 128;
	do {
		w0 = *wndCurr++;	/* W[0], W[1], ...W[63] */
		w1 = *wndCurr++;	/* W[127], W[126], ... W[64] */
		in = *buf0++;

		f0 = MULSHIFT32(w0, in);
		f1 = MULSHIFT32(w1, in);

		in  = *(over0 + 768);	/* from last short block */
		in += *(over0 + 896);	/* from last full frame */
		*out0++ = in - f0;

		in  = *(over1 + 768);	/* from last short block */
		*(over1 - 128) = in + f1;

		in = *buf1--;
		*over1-- = MULSHIFT32(w0, in);	/* save in overlap[128-191] */
		*over0++ = MULSHIFT32(w1, in);	/* save in overlap[64-127] */
	} while (over0 < over1);

	/* over0 now points at overlap[128] */

	/* over[64-191]   = Wc[128-255] * block4[128-255] + Wc[0-127] * block5[0-127]
	 * over[192-319]  = Wc[128-255] * block5[128-255] + Wc[0-127] * block6[0-127]
	 * over[320-447]  = Wc[128-255] * block6[128-255] + Wc[0-127] * block7[0-127]
	 * over[448-576]  = Wc[128-255] * block7[128-255]
	 */
	for (i = 0; i < 3; i++) {
		over0 += 64;
		over1 = over0 + 128 - 1;
		buf0 += 64;
		buf1 = buf0 - 1;
		wndCurr -= 128;
		do {
			w0 = *wndCurr++;	/* W[0], W[1], ...W[63] */
			w1 = *wndCurr++;	/* W[127], W[126], ... W[64] */
			in = *buf0++;

			f0 = MULSHIFT32(w0, in);
			f1 = MULSHIFT32(w1, in);

			/* from last short block */
			*(over0 - 128) -= f0;
			*(over1 - 128)+= f1;

			in = *buf1--;
			*over1-- = MULSHIFT32(w0, in);
			*over0++ = MULSHIFT32(w1, in);
		} while (over0 < over1);
	}

	/* over[576-1024] = 0 */
	i = 448;
	over0 += 64;
	do {
		*over0++ = 0;
		*over0++ = 0;
		*over0++ = 0;
		*over0++ = 0;
		i -= 4;
	} while (i);
}

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