📄 taudiofilterdenoise.cpp
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/*
* Copyright (c) 2004-2006 Milan Cutka
* derived from XMMS plugin for dymanic noise filtering, Copyright (C) 2001 by Rowland
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "stdafx.h"
#include "TaudioFilterDenoise.h"
const int TaudioFilterDenoise::filtcount[BANDS-1]={10, 8, 6, 4, 3, 2, 1};
TaudioFilterDenoise::TaudioFilterDenoise(IffdshowBase *Ideci,Tfilters *Iparent):TaudioFilter(Ideci,Iparent)
{
oldthreshold=0;ethreshold=0;
}
HRESULT TaudioFilterDenoise::process(TfilterQueue::iterator it,TsampleFormat &fmt,void *samples0,size_t numsamples,const TfilterSettingsAudio *cfg0)
{
const TaudioDenoiseSettings *cfg=(const TaudioDenoiseSettings*)cfg0;
if (oldthreshold!=cfg->threshold)
{
done();
oldthreshold=cfg->threshold;
// take the exponent, more or less..
ethreshold= 1; ethreshold <<= (cfg->threshold/2);
if (cfg->threshold& 1) ethreshold= (ethreshold*3)/2;
onSeek();
}
int16_t *samples=(int16_t*)init(cfg,fmt,samples0,numsamples);
// do the work...
for (unsigned int i=0;i<numsamples;i++)
for (unsigned int channel=0;channel<fmt.nchannels;channel++)
{
int32_t inf[BANDS];memset(inf,0,sizeof(inf));
// ...input voxels are 16 bits, but we'll use 32 to avoid rounding errors
int32_t in = samples[fmt.nchannels*i+channel]*PRECISION; /* for better precision */
int32_t data_= 0;
register int j;
// filter each frequency band...
for (int band=0;band<BANDS;band++)
{
FilterABand* pB= &Channel[channel].B[band];
register int32_t inf_;
int32_t threshold_= threshold[band]* PRECISION;
int32_t* pprevs= pB->prevs;
unsigned long squelchgain= pB->squelchgain;
unsigned long safesquelch;
if (band<(BANDS-1))
{
register int32_t in_;
register int32_t * pprev_; int j0;
inf_= inf[band];
in_ = band? inf_ : in; // previous filter's output
// ...voxel input to the filter
inf_= in_; // the lowpass part
j0= MAXPREVS-filtcount[band]; pprev_= &pprevs[j0];
for (j= j0; j<MAXPREVS; j++)
{ inf_+= *pprev_; pprev_++; }
inf_ /= filtcount[band]+1;
inf[band]= inf_;
inf[band+1]= in_ - inf_; // the highpass part
}
inf_ = inf[band];
int32_t out_= inf_;
if (!pB->squelching)
{
if (squelchgain< SQUELCHMULT)
squelchgain+= SQUELCHMULT/256; // come out of squelch quickly so we don't blunt attacks
if ((inf_< threshold_) && (inf_> -threshold_))
{
// squelchable voxel
pB->squelching= 1;
if (squelchgain) squelchgain--;
}
}
if (pB->squelching)
{
if (squelchgain) squelchgain--;
if ((inf_> threshold_) || (inf_< -threshold_))
{
pB->squelching= 0; // kick out of squelch mode
}
}
safesquelch= squelchgain*HEADROOM; safesquelch/= SQUELCHMULT;
out_ *= safesquelch; out_/= HEADROOM;
pB->squelchgain= squelchgain;
data_ += out_; // reassemble the bands here, after filtering
if (band< (BANDS-1))
{
// shift the prevs for next time...
register int32_t * pprev_, * pprev_1; int j0;
j0= MAXPREVS-filtcount[band];
pprev_= &pprevs[j0]; pprev_1= pprev_+1;
for (j= j0; j< MAXPREVS-1; j++)
{
*pprev_= *pprev_1; pprev_++; pprev_1++;
}
pprevs[MAXPREVS-1]= band? inf[band-1] : in;
}
}
samples[fmt.nchannels*i+channel] = int16_t(data_ / PRECISION); // reverse *PRECISION above
}
return parent->deliverSamples(++it,fmt,samples,numsamples);
}
void TaudioFilterDenoise::onSeek(void)
{
for (int i=0;i<6;i++) memset(&Channel[i],0,sizeof(Channel[0]));
threshold[0]= 0;
threshold[1]= ethreshold / 3;
threshold[2]= ethreshold / 2;
for (int band=3;band<BANDS; band++)
threshold[band]= ethreshold;
}
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