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📄 avutil.h

📁 从FFMPEG转换而来的H264解码程序,VC下编译..
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/*
 * copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef AVUTIL_H
#define AVUTIL_H

/**
 * @file avutil.h
 * external api header.
 */


#define AV_STRINGIFY(s)         AV_TOSTRING(s)
#define AV_TOSTRING(s) #s

#define LIBAVUTIL_VERSION_INT   ((49<<16)+(4<<8)+0)
#define LIBAVUTIL_VERSION       49.4.0
#define LIBAVUTIL_BUILD         LIBAVUTIL_VERSION_INT

#define LIBAVUTIL_IDENT         "Lavu" AV_STRINGIFY(LIBAVUTIL_VERSION)


#include "common.h"
#include "rational.h"
#include "log.h"

/**
 * Pixel format. Notes:
 *
 * PIX_FMT_RGB32 is handled in an endian-specific manner. A RGBA
 * color is put together as:
 *  (A << 24) | (R << 16) | (G << 8) | B
 * This is stored as BGRA on little endian CPU architectures and ARGB on
 * big endian CPUs.
 *
 * When the pixel format is palettized RGB (PIX_FMT_PAL8), the palettized
 * image data is stored in AVFrame.data[0]. The palette is transported in
 * AVFrame.data[1] and, is 1024 bytes long (256 4-byte entries) and is
 * formatted the same as in PIX_FMT_RGB32 described above (i.e., it is
 * also endian-specific). Note also that the individual RGB palette
 * components stored in AVFrame.data[1] should be in the range 0..255.
 * This is important as many custom PAL8 video codecs that were designed
 * to run on the IBM VGA graphics adapter use 6-bit palette components.
 */

/* see ffImgfmt.h */

#define PIX_FMT_RGBA PIX_FMT_BGR32
#define PIX_FMT_BGRA PIX_FMT_RGB32
#define PIX_FMT_ARGB PIX_FMT_BGR32_1
#define PIX_FMT_ABGR PIX_FMT_RGB32_1
#define PIX_FMT_GRAY16 PIX_FMT_GRAY16LE

#endif /* AVUTIL_H */

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