avisynth_c.h
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return p->pitch;}
AVSC_INLINE int avs_get_row_size(const AVS_VideoFrame * p) {
return p->row_size; }
AVSC_INLINE int avs_get_row_size_p(const AVS_VideoFrame * p, int plane) {
int r;
switch (plane) {
case AVS_PLANAR_U: case AVS_PLANAR_V:
if (p->pitchUV) return p->row_size>>1;
else return 0;
case AVS_PLANAR_U_ALIGNED: case AVS_PLANAR_V_ALIGNED:
if (p->pitchUV) {
int r = ((p->row_size+AVS_FRAME_ALIGN-1)&(~(AVS_FRAME_ALIGN-1)) )>>1; // Aligned rowsize
if (r < p->pitchUV)
return r;
return p->row_size>>1;
} else return 0;
case AVS_PLANAR_Y_ALIGNED:
r = (p->row_size+AVS_FRAME_ALIGN-1)&(~(AVS_FRAME_ALIGN-1)); // Aligned rowsize
if (r <= p->pitch)
return r;
return p->row_size;
}
return p->row_size;
}
AVSC_INLINE int avs_get_height(const AVS_VideoFrame * p) {
return p->height;}
AVSC_INLINE int avs_get_height_p(const AVS_VideoFrame * p, int plane) {
switch (plane) {
case AVS_PLANAR_U: case AVS_PLANAR_V:
if (p->pitchUV) return p->height>>1;
return 0;
}
return p->height;}
AVSC_INLINE const BYTE* avs_get_read_ptr(const AVS_VideoFrame * p) {
return p->vfb->data + p->offset;}
AVSC_INLINE const BYTE* avs_get_read_ptr_p(const AVS_VideoFrame * p, int plane)
{
switch (plane) {
case AVS_PLANAR_U: return p->vfb->data + p->offsetU;
case AVS_PLANAR_V: return p->vfb->data + p->offsetV;
default: return p->vfb->data + p->offset;}
}
AVSC_INLINE int avs_is_writable(const AVS_VideoFrame * p) {
return (p->refcount == 1 && p->vfb->refcount == 1);}
AVSC_INLINE BYTE* avs_get_write_ptr(const AVS_VideoFrame * p)
{
if (avs_is_writable(p)) {
++p->vfb->sequence_number;
return p->vfb->data + p->offset;
} else
return 0;
}
AVSC_INLINE BYTE* avs_get_write_ptr_p(const AVS_VideoFrame * p, int plane)
{
if (plane==AVS_PLANAR_Y && avs_is_writable(p)) {
++p->vfb->sequence_number;
return p->vfb->data + p->offset;
} else if (plane==AVS_PLANAR_Y) {
return 0;
} else {
switch (plane) {
case AVS_PLANAR_U: return p->vfb->data + p->offsetU;
case AVS_PLANAR_V: return p->vfb->data + p->offsetV;
default: return p->vfb->data + p->offset;
}
}
}
AVSC_API(void) avs_release_video_frame(AVS_VideoFrame *);
// makes a shallow copy of a video frame
AVSC_API(AVS_VideoFrame *) avs_copy_video_frame(AVS_VideoFrame *);
AVSC_INLINE void avs_release_frame(AVS_VideoFrame * f)
{avs_release_video_frame(f);}
AVSC_INLINE AVS_VideoFrame * avs_copy_frame(AVS_VideoFrame * f)
{return avs_copy_video_frame(f);}
/////////////////////////////////////////////////////////////////////
//
// AVS_Value
//
// Treat AVS_Value as a fat pointer. That is use avs_copy_value
// and avs_release_value appropiaty as you would if AVS_Value was
// a pointer.
// To maintain source code compatibility with future versions of the
// avisynth_c API don't use the AVS_Value directly. Use the helper
// functions below.
// AVS_Value is layed out identicly to AVSValue
typedef struct AVS_Value AVS_Value;
struct AVS_Value {
short type; // 'a'rray, 'c'lip, 'b'ool, 'i'nt, 'f'loat, 's'tring, 'v'oid, or 'l'ong
// for some function e'rror
short array_size;
union {
void * clip; // do not use directly, use avs_take_clip
char boolean;
int integer;
float floating_pt;
const char * string;
const AVS_Value * array;
} d;
};
// AVS_Value should be initilized with avs_void.
// Should also set to avs_void after the value is released
// with avs_copy_value. Consider it the equalvent of setting
// a pointer to NULL
static const AVS_Value avs_void = {'v'};
AVSC_API(void) avs_copy_value(AVS_Value * dest, AVS_Value src);
AVSC_API(void) avs_release_value(AVS_Value);
AVSC_INLINE int avs_defined(AVS_Value v) { return v.type != 'v'; }
AVSC_INLINE int avs_is_clip(AVS_Value v) { return v.type == 'c'; }
AVSC_INLINE int avs_is_bool(AVS_Value v) { return v.type == 'b'; }
AVSC_INLINE int avs_is_int(AVS_Value v) { return v.type == 'i'; }
AVSC_INLINE int avs_is_float(AVS_Value v) { return v.type == 'f' || v.type == 'i'; }
AVSC_INLINE int avs_is_string(AVS_Value v) { return v.type == 's'; }
AVSC_INLINE int avs_is_array(AVS_Value v) { return v.type == 'a'; }
AVSC_INLINE int avs_is_error(AVS_Value v) { return v.type == 'e'; }
AVSC_API(AVS_Clip *) avs_take_clip(AVS_Value, AVS_ScriptEnvironment *);
AVSC_API(void) avs_set_to_clip(AVS_Value *, AVS_Clip *);
AVSC_INLINE int avs_as_bool(AVS_Value v)
{ return v.d.boolean; }
AVSC_INLINE int avs_as_int(AVS_Value v)
{ return v.d.integer; }
AVSC_INLINE const char * avs_as_string(AVS_Value v)
{ return avs_is_error(v) || avs_is_string(v) ? v.d.string : 0; }
AVSC_INLINE double avs_as_float(AVS_Value v)
{ return avs_is_int(v) ? v.d.integer : v.d.floating_pt; }
AVSC_INLINE const char * avs_as_error(AVS_Value v)
{ return avs_is_error(v) ? v.d.string : 0; }
AVSC_INLINE const AVS_Value * avs_as_array(AVS_Value v)
{ return v.d.array; }
AVSC_INLINE int avs_array_size(AVS_Value v)
{ return avs_is_array(v) ? v.array_size : 1; }
AVSC_INLINE AVS_Value avs_array_elt(AVS_Value v, int index)
{ return avs_is_array(v) ? v.d.array[index] : v; }
// only use these functions on am AVS_Value that does not already have
// an active value. Remember, treat AVS_Value as a fat pointer.
AVSC_INLINE AVS_Value avs_new_value_bool(int v0)
{ AVS_Value v; v.type = 'b'; v.d.boolean = v0 == 0 ? 0 : 1; return v; }
AVSC_INLINE AVS_Value avs_new_value_int(int v0)
{ AVS_Value v; v.type = 'i'; v.d.integer = v0; return v; }
AVSC_INLINE AVS_Value avs_new_value_string(const char * v0)
{ AVS_Value v; v.type = 's'; v.d.string = v0; return v; }
AVSC_INLINE AVS_Value avs_new_value_float(float v0)
{ AVS_Value v; v.type = 'f'; v.d.floating_pt = v0; return v;}
AVSC_INLINE AVS_Value avs_new_value_error(const char * v0)
{ AVS_Value v; v.type = 'e'; v.d.string = v0; return v; }
AVSC_INLINE AVS_Value avs_new_value_clip(AVS_Clip * v0)
{ AVS_Value v; avs_set_to_clip(&v, v0); return v; }
AVSC_INLINE AVS_Value avs_new_value_array(AVS_Value * v0, int size)
{ AVS_Value v; v.type = 'a'; v.d.array = v0; v.array_size = (short)size; return v; }
/////////////////////////////////////////////////////////////////////
//
// AVS_Clip
//
AVSC_API(void) avs_release_clip(AVS_Clip *);
AVSC_API(AVS_Clip *) avs_copy_clip(AVS_Clip *);
AVSC_API(const char *) avs_clip_get_error(AVS_Clip *); // return 0 if no error
AVSC_API(const AVS_VideoInfo *) avs_get_video_info(AVS_Clip *);
AVSC_API(int) avs_get_version(AVS_Clip *);
AVSC_API(AVS_VideoFrame *) avs_get_frame(AVS_Clip *, int n);
// The returned video frame must be released with avs_release_video_frame
AVSC_API(int) avs_get_parity(AVS_Clip *, int n);
// return field parity if field_based, else parity of first field in frame
AVSC_API(int) avs_get_audio(AVS_Clip *, void * buf,
INT64 start, INT64 count);
// start and count are in samples
AVSC_API(int) avs_set_cache_hints(AVS_Clip *,
int cachehints, int frame_range);
// This is the callback type used by avs_add_function
typedef AVS_Value (AVSC_CC * AVS_ApplyFunc)
(AVS_ScriptEnvironment *, AVS_Value args, void * user_data);
typedef struct AVS_FilterInfo AVS_FilterInfo;
struct AVS_FilterInfo
{
// these members should not be modified outside of the AVS_ApplyFunc callback
AVS_Clip * child;
AVS_VideoInfo vi;
AVS_ScriptEnvironment * env;
AVS_VideoFrame * (AVSC_CC * get_frame)(AVS_FilterInfo *, int n);
int (AVSC_CC * get_parity)(AVS_FilterInfo *, int n);
int (AVSC_CC * get_audio)(AVS_FilterInfo *, void * buf,
INT64 start, INT64 count);
int (AVSC_CC * set_cache_hints)(AVS_FilterInfo *, int cachehints,
int frame_range);
void (AVSC_CC * free_filter)(AVS_FilterInfo *);
// Should be set when ever there is an error to report.
// It is cleared before any of the above methods are called
const char * error;
// this is to store whatever and may be modified at will
void * user_data;
};
// Create a new filter
// fi is set to point to the AVS_FilterInfo so that you can
// modify it once it is initilized.
// store_child should generally be set to true. If it is not
// set than ALL methods (the function pointers) must be defined
// If it is set than you do not need to worry about freeing the child
// clip.
AVSC_API(AVS_Clip *) avs_new_c_filter(AVS_ScriptEnvironment * e,
AVS_FilterInfo * * fi,
AVS_Value child, int store_child);
/////////////////////////////////////////////////////////////////////
//
// AVS_ScriptEnvironment
//
// For GetCPUFlags. These are backwards-compatible with those in VirtualDub.
enum {
/* slowest CPU to support extension */
AVS_CPU_FORCE = 0x01, // N/A
AVS_CPU_FPU = 0x02, // 386/486DX
AVS_CPU_MMX = 0x04, // P55C, K6, PII
AVS_CPU_INTEGER_SSE = 0x08, // PIII, Athlon
AVS_CPU_SSE = 0x10, // PIII, Athlon XP/MP
AVS_CPU_SSE2 = 0x20, // PIV, Hammer
AVS_CPU_3DNOW = 0x40, // K6-2
AVS_CPU_3DNOW_EXT = 0x80, // Athlon
AVS_CPU_X86_64 = 0xA0, // Hammer (note: equiv. to 3DNow + SSE2,
// which only Hammer will have anyway)
};
AVSC_API(long) avs_get_cpu_flags(AVS_ScriptEnvironment *);
AVSC_API(int) avs_check_version(AVS_ScriptEnvironment *, int version);
AVSC_API(char *) avs_save_string(AVS_ScriptEnvironment *, const char* s, int length);
AVSC_API(char *) avs_sprintf(AVS_ScriptEnvironment *, const char * fmt, ...);
AVSC_API(char *) avs_vsprintf(AVS_ScriptEnvironment *, const char * fmt, void* val);
// note: val is really a va_list; I hope everyone typedefs va_list to a pointer
AVSC_API(int) avs_add_function(AVS_ScriptEnvironment *,
const char * name, const char * params,
AVS_ApplyFunc apply, void * user_data);
AVSC_API(int) avs_function_exists(AVS_ScriptEnvironment *, const char * name);
AVSC_API(AVS_Value) avs_invoke(AVS_ScriptEnvironment *, const char * name,
AVS_Value args, const char** arg_names);
// The returned value must be be released with avs_release_value
AVSC_API(AVS_Value) avs_get_var(AVS_ScriptEnvironment *, const char* name);
// The returned value must be be released with avs_release_value
AVSC_API(int) avs_set_var(AVS_ScriptEnvironment *, const char* name, AVS_Value val);
AVSC_API(int) avs_set_global_var(AVS_ScriptEnvironment *, const char* name, const AVS_Value val);
//void avs_push_context(AVS_ScriptEnvironment *, int level=0);
//void avs_pop_context(AVS_ScriptEnvironment *);
AVSC_API(AVS_VideoFrame *) avs_new_video_frame_a(AVS_ScriptEnvironment *,
const AVS_VideoInfo * vi, int align);
// align should be at least 16
AVSC_INLINE
AVS_VideoFrame * avs_new_video_frame(AVS_ScriptEnvironment * env,
const AVS_VideoInfo * vi)
{return avs_new_video_frame_a(env,vi,AVS_FRAME_ALIGN);}
AVSC_INLINE
AVS_VideoFrame * avs_new_frame(AVS_ScriptEnvironment * env,
const AVS_VideoInfo * vi)
{return avs_new_video_frame_a(env,vi,AVS_FRAME_ALIGN);}
AVSC_API(int) avs_make_writable(AVS_ScriptEnvironment *, AVS_VideoFrame * * pvf);
AVSC_API(void) avs_bit_blt(AVS_ScriptEnvironment *, BYTE* dstp, int dst_pitch, const BYTE* srcp, int src_pitch, int row_size, int height);
typedef void (AVSC_CC *AVS_ShutdownFunc)(void* user_data, AVS_ScriptEnvironment * env);
AVSC_API(void) avs_at_exit(AVS_ScriptEnvironment *, AVS_ShutdownFunc function, void * user_data);
AVSC_API(AVS_VideoFrame *) avs_subframe(AVS_ScriptEnvironment *, AVS_VideoFrame * src, int rel_offset, int new_pitch, int new_row_size, int new_height);
// The returned video frame must be be released
AVSC_API(int) avs_set_memory_max(AVS_ScriptEnvironment *, int mem);
AVSC_API(int) avs_set_working_dir(AVS_ScriptEnvironment *, const char * newdir);
// avisynth.dll exports this; it's a way to use it as a library, without
// writing an AVS script or without going through AVIFile.
AVSC_API(AVS_ScriptEnvironment *) avs_create_script_environment(int version);
// this symbol is the entry point for the plugin and must
// be defined
AVSC_EXPORT
const char * AVSC_CC avisynth_c_plugin_init(AVS_ScriptEnvironment* env);
#endif
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