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📄 phrasedictionarynode.cpp.svn-base

📁 moses开源的机器翻译系统
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// $Id$/***********************************************************************Moses - factored phrase-based language decoderCopyright (C) 2006 University of EdinburghThis library is free software; you can redistribute it and/ormodify it under the terms of the GNU Lesser General PublicLicense as published by the Free Software Foundation; eitherversion 2.1 of the License, or (at your option) any later version.This library is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNULesser General Public License for more details.You should have received a copy of the GNU Lesser General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA***********************************************************************/#include "PhraseDictionaryNode.h"#include "TargetPhrase.h"#include "PhraseDictionaryMemory.h"PhraseDictionaryNode::~PhraseDictionaryNode(){	delete m_targetPhraseCollection;}void PhraseDictionaryNode::Sort(size_t tableLimit){	// recusively sort	NodeMap::iterator iter;	for (iter = m_map.begin() ; iter != m_map.end() ; ++iter)	{		iter->second.Sort(tableLimit);	}		// sort TargetPhraseCollection in this node	if (m_targetPhraseCollection != NULL)		m_targetPhraseCollection->Sort(tableLimit);}PhraseDictionaryNode *PhraseDictionaryNode::GetOrCreateChild(const Word &word){	NodeMap::iterator iter = m_map.find(word);	if (iter != m_map.end())		return &iter->second;	// found it	// can't find node. create a new 1	return &(m_map[word] = PhraseDictionaryNode());}const PhraseDictionaryNode *PhraseDictionaryNode::GetChild(const Word &word) const{	NodeMap::const_iterator iter = m_map.find(word);	if (iter != m_map.end())		return &iter->second;	// found it	// don't return anything	return NULL;}void PhraseDictionaryNode::SetWeightTransModel(const PhraseDictionaryMemory *phraseDictionary																							 , const std::vector<float> &weightT){	// recursively set weights	NodeMap::iterator iterNodeMap;	for (iterNodeMap = m_map.begin() ; iterNodeMap != m_map.end() ; ++iterNodeMap)	{		iterNodeMap->second.SetWeightTransModel(phraseDictionary, weightT);	}	// set wieghts for this target phrase	if (m_targetPhraseCollection == NULL)		return;	TargetPhraseCollection::iterator iterTargetPhrase;	for (iterTargetPhrase = m_targetPhraseCollection->begin();				iterTargetPhrase != m_targetPhraseCollection->end();				++iterTargetPhrase)	{		TargetPhrase &targetPhrase = **iterTargetPhrase;		targetPhrase.SetWeights(phraseDictionary, weightT);	}}

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