📄 factorcollection.h.svn-base
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// $Id$/***********************************************************************Moses - factored phrase-based language decoderCopyright (C) 2006 University of EdinburghThis library is free software; you can redistribute it and/ormodify it under the terms of the GNU Lesser General PublicLicense as published by the Free Software Foundation; eitherversion 2.1 of the License, or (at your option) any later version.This library is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNULesser General Public License for more details.You should have received a copy of the GNU Lesser General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA***********************************************************************/#pragma once#include <set>#include <string>#include "Factor.h"class LanguageModel;typedef std::set<Factor> FactorSet;typedef std::set<std::string> StringSet;/** collection of factors * * All Factors in moses are accessed and created by a FactorCollection. * By enforcing this strict creation processes (ie, forbidding factors * from being created on the stack, etc), their memory addresses can * be used as keys to uniquely identify them. * Only 1 FactorCollection object should be created. */class FactorCollection{ friend std::ostream& operator<<(std::ostream&, const FactorCollection&);protected: static FactorCollection s_instance; size_t m_factorId; /**< unique, contiguous ids, starting from 0, for each factor */ FactorSet m_collection; /**< collection of all factors */ StringSet m_factorStringCollection; /**< collection of unique string used by factors */ //! constructor. only the 1 static variable can be created FactorCollection() :m_factorId(0) {}public: static FactorCollection& Instance() { return s_instance; } //! Destructor ~FactorCollection(); //! Test to see whether a factor exists bool Exists(FactorDirection direction, FactorType factorType, const std::string &factorString); /** returns a factor with the same direction, factorType and factorString. * If a factor already exist in the collection, return the existing factor, if not create a new 1 */ const Factor *AddFactor(FactorDirection direction, FactorType factorType, const std::string &factorString); //! Load list of factors. Deprecated void LoadVocab(FactorDirection direction, FactorType factorType, const std::string &filePath); TO_STRING(); };
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