📄 factor.h.svn-base
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// $Id$/***********************************************************************Moses - factored phrase-based language decoderCopyright (C) 2006 University of EdinburghThis library is free software; you can redistribute it and/ormodify it under the terms of the GNU Lesser General PublicLicense as published by the Free Software Foundation; eitherversion 2.1 of the License, or (at your option) any later version.This library is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNULesser General Public License for more details.You should have received a copy of the GNU Lesser General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA***********************************************************************/#pragma once#include <sstream>#include <iostream>#include <list>#include <vector>#include <map>#include <string>#include "TypeDef.h"#include "Util.h"#include "hash.h"class FactorCollection;/** Represents a factor (word, POS, etc) on the E or F side * * A Factor object is a tuple of direction (Input or Output, * corresponding to French or English), a type (surface form, * POS, stem, etc), and the value of the factor. * * @TODO I find this design problematic- essentially, a factor should * just be a value type and the factor type and "direction" * should be the keys in a larger identification system that * find instances of specific factors. * */class Factor{ friend std::ostream& operator<<(std::ostream&, const Factor&); // only these classes are allowed to instantiate this class friend class FactorCollection;protected: //FactorDirection m_direction; //FactorType m_factorType; const std::string *m_ptrString; const size_t m_id; //! protected constructor. only friend class, FactorCollection, is allowed to create Factor objects Factor(FactorDirection direction, FactorType factorType, const std::string *factorString, size_t id); //! no id set. do not used to create new factors, only used for seeing if factor exists Factor(FactorDirection direction, FactorType factorType, const std::string *factorString); public: //! returns whether this factor is part of the source ('Input') or target ('Output') language //inline FactorDirection GetFactorDirection() const //{ // return m_direction; //} //! index, FactorType. For example, 0=surface, 1=POS. The actual mapping is user defined //inline FactorType GetFactorType() const //{ // return m_factorType; //} //! original string representation of the factor inline const std::string &GetString() const { return *m_ptrString; } //! contiguous ID inline size_t GetId() const { return m_id; } /* //! Alternative comparison between factors. Not yet used inline unsigned int GetHash() const { unsigned int h=quick_hash((const char*)&m_direction, sizeof(FactorDirection), 0xc7e7f2fd); h=quick_hash((const char*)&m_factorType, sizeof(FactorType), h); h=quick_hash((const char*)&m_ptrString, sizeof(const std::string *), h); return h; } */ /** transitive comparison between 2 factors. * -1 = less than * +1 = more than * 0 = same * Used by operator< & operator==, as well as other classes */ inline int Compare(const Factor &compare) const { if (m_ptrString < compare.m_ptrString) return -1; if (m_ptrString > compare.m_ptrString) return 1;/* if (m_direction < compare.m_direction) return -1; if (m_direction > compare.m_direction) return 1; if (m_factorType < compare.m_factorType) return -1; if (m_factorType > compare.m_factorType) return 1;*/ return 0; } //! transitive comparison used for adding objects into FactorCollection inline bool operator<(const Factor &compare) const { return Compare(compare) < 0; } // quick equality comparison. Not used inline bool operator==(const Factor &compare) const { return this == &compare; } TO_STRING();};
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