📄 c_locale.h
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/*
* Copyright (c) 1999
* Silicon Graphics Computer Systems, Inc.
*
* Copyright (c) 1999
* Boris Fomitchev
*
* This material is provided "as is", with absolutely no warranty expressed
* or implied. Any use is at your own risk.
*
* Permission to use or copy this software for any purpose is hereby granted
* without fee, provided the above notices are retained on all copies.
* Permission to modify the code and to distribute modified code is granted,
* provided the above notices are retained, and a notice that the code was
* modified is included with the above copyright notice.
*
*/
/*
* It is impossible to write the C++ locale library in terms of locales
* as defined in the C standard. Instead, we write the C++ locale and I/O
* library in terms of a low level C-like interface. This file defines
* that interface.
*
* The low-level locale interface can't be written portably; there
* must be a version of it for each platform that the C++ library
* is ported to. On many systems this interface may be a thin wrapper
* for existing functionality.
*/
#ifndef _STLP_C_LOCALE_IMPL_H
#define _STLP_C_LOCALE_IMPL_H
#include "stlport_prefix.h"
#include <stl/c_locale.h>
#ifdef _STLP_REAL_LOCALE_IMPLEMENTED
# if defined (_STLP_USE_GLIBC) && !defined (__CYGWIN__)
# include <nl_types.h>
# endif
#endif
/*
* A number: the maximum length of a simple locale name.
* (i.e. a name like like en_US, as opposed to a name like
* en_US/de_AT/de_AT/es_MX/en_US/en_US) */
#define _Locale_MAX_SIMPLE_NAME 256
/*
* Maximum length of a composite locale.
*/
#define _Locale_MAX_COMPOSITE_NAME 6*(_Locale_MAX_SIMPLE_NAME+3)
#ifdef __cplusplus
extern "C" {
#endif
/*
* Typedefs:
*/
#if (defined (__GNUC__) && !defined (__MINGW32__)) || defined (_KCC) || defined (__ICC)
typedef unsigned short int _Locale_mask_t;
#else
typedef unsigned int _Locale_mask_t;
#endif
/* Function called during STLport library load phase. Might contain any
* code necessary to the platform localization layer.
*/
void _Locale_init();
/* Function called during STLport library unload. Might contain any
* code necessary to the platform localization layer.
*/
void _Locale_final();
/* Create a category of the locale with the given name.
*
* The char* argument is a simple (not a composite) locale name, which may
* neither be an empty string nor a null pointer.
*
* These functions return NULL to indicate failure.
*
* Note These functions return a void* instead of the appropriate
* _Locale_* struct because they are used with __acquire_category which
* requires that all functions have the same signature.
*/
void * _Locale_ctype_create(const char *, struct _Locale_name_hint*);
void * _Locale_numeric_create(const char *, struct _Locale_name_hint*);
void * _Locale_time_create(const char *, struct _Locale_name_hint*);
void * _Locale_collate_create(const char *, struct _Locale_name_hint*);
void * _Locale_monetary_create(const char *, struct _Locale_name_hint*);
void * _Locale_messages_create(const char *, struct _Locale_name_hint*);
/* Release a category of a locale
*
* These functions are used to release a category acquired with the
* according _Locale_*_create() functions.
*
* Note: For the same reasons as for the *_create functions, these
* take void* instead of the correct types so that they can be used
* with __release_category.
*/
void _Locale_ctype_destroy(void *);
void _Locale_numeric_destroy(void *);
void _Locale_time_destroy(void *);
void _Locale_collate_destroy(void *);
void _Locale_monetary_destroy(void *);
void _Locale_messages_destroy(void *);
/*
* Returns the name of the user's default locale in each
* category, as a null-terminated string. A NULL value
* means the default "C" locale.
*/
const char * _Locale_ctype_default(char * __buf);
const char * _Locale_numeric_default(char * __buf);
const char * _Locale_time_default(char * __buf);
const char * _Locale_collate_default(char * __buf);
const char * _Locale_monetary_default(char * __buf);
const char * _Locale_messages_default(char * __buf);
/* Retrieve the name of the given category
*
* __buf points to a buffer that can hold at least _Locale_MAX_SIMPLE_NAME
* characters. These functions store the name, as a null-terminated
* string, in __buf.
* TODO: can this fail? How is that signalled then?
*/
char const* _Locale_ctype_name(const void *, char* __buf);
char const* _Locale_numeric_name(const void *, char* __buf);
char const* _Locale_time_name(const void *, char* __buf);
char const* _Locale_collate_name(const void *, char* __buf);
char const* _Locale_monetary_name(const void *, char* __buf);
char const* _Locale_messages_name(const void *, char* __buf);
/*
* cname is a (possibly composite) locale name---i.e. a name that can
* be passed to setlocale. __buf points to an array large enough to
* store at least _Locale_MAX_SIMPLE_NAME characters, and each of these
* functions extracts the name of a single category, stores it in buf
* as a null-terminated string, and returns buf.
*/
char const* _Locale_extract_ctype_name(const char *cname, char *__buf, struct _Locale_name_hint* __hint);
char const* _Locale_extract_numeric_name(const char *cname, char *__buf, struct _Locale_name_hint* __hint);
char const* _Locale_extract_time_name(const char *cname, char *__buf, struct _Locale_name_hint* __hint);
char const* _Locale_extract_collate_name(const char *cname, char *__buf, struct _Locale_name_hint* __hint);
char const* _Locale_extract_monetary_name(const char *cname, char *__buf, struct _Locale_name_hint* __hint);
char const* _Locale_extract_messages_name(const char *cname, char *__buf, struct _Locale_name_hint* __hint);
/*
* The inputs to this function are six null-terminated strings: the
* names of a locale's six categories. Locale names for non-standard
* categories are taken from __DefaultName.
* __buf is a pointer to an array large enough to store at least
* _Locale_MAX_COMPOSITE_NAME characters.
* This function constructs a (possibly composite) name describing the
* locale as a whole, stores that name in buf as a null-terminated
* string, and returns buf.
*/
char const* _Locale_compose_name(char *__buf,
const char *__Ctype, const char *__Numeric,
const char *__Time, const char *__Collate,
const char *__Monetary, const char *__Messages,
const char *__DefaultName);
/* Funstions to improve locale creation process. For some locale API (Win32)
* you need to find a locale identification from the name which can be a
* rather expensive operation especially if you do so for all facets of a
* locale. Those functions can be used to extract from a API dependent facet
* struct the information necessary to skip this lookup process for other
* facets creation. If not supported those function should return NULL.
*/
struct _Locale_name_hint* _Locale_get_ctype_hint(struct _Locale_ctype*);
struct _Locale_name_hint* _Locale_get_numeric_hint(struct _Locale_numeric*);
struct _Locale_name_hint* _Locale_get_time_hint(struct _Locale_time*);
struct _Locale_name_hint* _Locale_get_collate_hint(struct _Locale_collate*);
struct _Locale_name_hint* _Locale_get_monetary_hint(struct _Locale_monetary*);
struct _Locale_name_hint* _Locale_get_messages_hint(struct _Locale_messages*);
/*
* FUNCTIONS THAT USE CTYPE
*/
/*
* Narrow character functions:
*/
/*
* Returns a pointer to the beginning of the ctype table. The table is
* at least 257 bytes long; if p is the pointer returned by this
* function, then p[c] is valid if c is EOF or if p is any value of
* type unsigned char.
*/
const _Locale_mask_t * _Locale_ctype_table(struct _Locale_ctype *);
/*
* c is either EOF, or an unsigned char value.
*/
int _Locale_toupper(struct _Locale_ctype *, int);
int _Locale_tolower(struct _Locale_ctype *, int);
# ifndef _STLP_NO_WCHAR_T
/*
* Wide character functions:
*/
_Locale_mask_t _Locale_wchar_ctype(struct _Locale_ctype *, wint_t,
_Locale_mask_t);
wint_t _Locale_wchar_tolower(struct _Locale_ctype *, wint_t);
wint_t _Locale_wchar_toupper(struct _Locale_ctype *, wint_t);
# endif
# if !defined ( _STLP_NO_MBSTATE_T )
/*
* Multibyte functions:
*/
int _Locale_mb_cur_max (struct _Locale_ctype *);
/*
* Returns the number of bytes of the longest allowed multibyte
* character in the current encoding.
*/
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