coroutinemanager.java
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JAVA
382 行
/* * The Apache Software License, Version 1.1 * * * Copyright (c) 1999 The Apache Software Foundation. All rights * reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The end-user documentation included with the redistribution, * if any, must include the following acknowledgment: * "This product includes software developed by the * Apache Software Foundation (http://www.apache.org/)." * Alternately, this acknowledgment may appear in the software itself, * if and wherever such third-party acknowledgments normally appear. * * 4. The names "Xalan" and "Apache Software Foundation" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact apache@apache.org. * * 5. Products derived from this software may not be called "Apache", * nor may "Apache" appear in their name, without prior written * permission of the Apache Software Foundation. * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * ==================================================================== * * This software consists of voluntary contributions made by many * individuals on behalf of the Apache Software Foundation and was * originally based on software copyright (c) 1999, Lotus * Development Corporation., http://www.lotus.com. For more * information on the Apache Software Foundation, please see * <http://www.apache.org/>. */package org.apache.xml.dtm.ref;import java.util.*;import org.apache.xml.dtm.*;import org.apache.xalan.res.XSLTErrorResources;import org.apache.xalan.res.XSLMessages;/** * <meta name="usage" content="internal"/> * <p>Support the coroutine design pattern.</p> * * <p>A coroutine set is a very simple cooperative non-preemptive * multitasking model, where the switch from one task to another is * performed via an explicit request. Coroutines interact according to * the following rules:</p> * * <ul> * <li>One coroutine in the set has control, which it retains until it * either exits or resumes another coroutine.</li> * <li>A coroutine is activated when it is resumed by some other coroutine * for the first time.</li> * <li>An active coroutine that gives up control by resuming another in * the set retains its context -- including call stack and local variables * -- so that if/when it is resumed, it will proceed from the point at which * it last gave up control.</li> * </ul> * * <p>Coroutines can be thought of as falling somewhere between pipes and * subroutines. Like call/return, there is an explicit flow of control * from one coroutine to another. Like pipes, neither coroutine is * actually "in charge", and neither must exit in order to transfer * control to the other. </p> * * <p>One classic application of coroutines is in compilers, where both * the parser and the lexer are maintaining complex state * information. The parser resumes the lexer to process incoming * characters into lexical tokens, and the lexer resumes the parser * when it has reached a point at which it has a reliably interpreted * set of tokens available for semantic processing. Structuring this * as call-and-return would require saving and restoring a * considerable amount of state each time. Structuring it as two tasks * connected by a queue may involve higher overhead (in systems which * can optimize the coroutine metaphor), isn't necessarily as clear in * intent, may have trouble handling cases where data flows in both * directions, and may not handle some of the more complex cases where * more than two coroutines are involved.</p> * * <p>Most coroutine systems also provide a way to pass data between the * source and target of a resume operation; this is sometimes referred * to as "yielding" a value. Others rely on the fact that, since only * one member of a coroutine set is running at a time and does not * lose control until it chooses to do so, data structures may be * directly shared between them with only minimal precautions.</p> * * <p>"Note: This should not be taken to mean that producer/consumer * problems should be always be done with coroutines." Queueing is * often a better solution when only two threads of execution are * involved and full two-way handshaking is not required. It's a bit * difficult to find short pedagogical examples that require * coroutines for a clear solution.</p> * * <p>The fact that only one of a group of coroutines is running at a * time, and the control transfer between them is explicit, simplifies * their possible interactions, and in some implementations permits * them to be implemented more efficiently than general multitasking. * In some situations, coroutines can be compiled out entirely; * in others, they may only require a few instructions more than a * simple function call.</p> * * <p>This version is built on top of standard Java threading, since * that's all we have available right now. It's been encapsulated for * code clarity and possible future optimization.</p> * * <p>(Two possible approaches: wait-notify based and queue-based. Some * folks think that a one-item queue is a cleaner solution because it's * more abstract -- but since coroutine _is_ an abstraction I'm not really * worried about that; folks should be able to switch this code without * concern.)</p> * * <p>%TBD% THIS SHOULD BE AN INTERFACE, to facilitate building other * implementations... perhaps including a true coroutine system * someday, rather than controlled threading. Arguably Coroutine * itself should be an interface much like Runnable, but I think that * can be built on top of this.</p> * */public class CoroutineManager{ /** "Is this coroutine ID number already in use" lookup table. * Currently implemented as a bitset as a compromise between * compactness and speed of access, but obviously other solutions * could be applied. * */ BitSet m_activeIDs=new BitSet(); /** Limit on the coroutine ID numbers accepted. I didn't want the * in-use table to grow without bound. If we switch to a more efficient * sparse-array mechanism, it may be possible to raise or eliminate * this boundary. */ static final int m_unreasonableId=1024; /** Internal field used to hold the data being explicitly passed * from one coroutine to another during a co_resume() operation. * (Of course implicit data sharing may also occur; one of the reasons * for using coroutines is that you're guaranteed that none of the * other coroutines in your set are using shared structures at the time * you access them.) * * %REVIEW% It's been proposed that we be able to pass types of data * other than Object -- more specific object types, or * lighter-weight primitives. This would seem to create a potential * explosion of "pass x recieve y back" methods (or require * fracturing resume into two calls, resume-other and * wait-to-be-resumed), and the weight issue could be managed by * reusing a mutable buffer object to contain the primitive * (remember that only one coroutine runs at a time, so once the * buffer's set it won't be walked on). Typechecking objects is * interesting from a code-robustness point of view, but it's * unclear whether it makes sense to encapsulate that in the * coroutine code or let the callers do it, since it depends on RTTI * either way. Restricting the parameters to objects implementing a * specific CoroutineParameter interface does _not_ seem to be a net * win; applications can do so if they want via front-end code, but * there seem to be too many use cases involving passing an existing * object type that you may not have the freedom to alter and may * not want to spend time wrapping another object around. * */ Object m_yield=null; // Expose??? final static int NOBODY=-1; final static int ANYBODY=-1;
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