faststringbuffer.java
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JAVA
1,377 行
/* * The Apache Software License, Version 1.1 * * * Copyright (c) 1999 The Apache Software Foundation. All rights * reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The end-user documentation included with the redistribution, * if any, must include the following acknowledgment: * "This product includes software developed by the * Apache Software Foundation (http://www.apache.org/)." * Alternately, this acknowledgment may appear in the software itself, * if and wherever such third-party acknowledgments normally appear. * * 4. The names "Xalan" and "Apache Software Foundation" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact apache@apache.org. * * 5. Products derived from this software may not be called "Apache", * nor may "Apache" appear in their name, without prior written * permission of the Apache Software Foundation. * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * ==================================================================== * * This software consists of voluntary contributions made by many * individuals on behalf of the Apache Software Foundation and was * originally based on software copyright (c) 1999, Lotus * Development Corporation., http://www.lotus.com. For more * information on the Apache Software Foundation, please see * <http://www.apache.org/>. */package org.apache.xml.utils;/** * Bare-bones, unsafe, fast string buffer. No thread-safety, no * parameter range checking, exposed fields. Note that in typical * applications, thread-safety of a StringBuffer is a somewhat * dubious concept in any case. * <p> * Note that Stree and DTM used a single FastStringBuffer as a string pool, * by recording start and length indices within this single buffer. This * minimizes heap overhead, but of course requires more work when retrieving * the data. * <p> * FastStringBuffer operates as a "chunked buffer". Doing so * reduces the need to recopy existing information when an append * exceeds the space available; we just allocate another chunk and * flow across to it. (The array of chunks may need to grow, * admittedly, but that's a much smaller object.) Some excess * recopying may arise when we extract Strings which cross chunk * boundaries; larger chunks make that less frequent. * <p> * The size values are parameterized, to allow tuning this code. In * theory, Result Tree Fragments might want to be tuned differently * from the main document's text. * <p> * %REVIEW% An experiment in self-tuning is * included in the code (using nested FastStringBuffers to achieve * variation in chunk sizes), but this implementation has proven to * be problematic when data may be being copied from the FSB into itself. * We should either re-architect that to make this safe (if possible) * or remove that code and clean up for performance/maintainability reasons. * <p> */public class FastStringBuffer{ // If nonzero, forces the inial chunk size. /**/static final int DEBUG_FORCE_INIT_BITS=0; // %BUG% %REVIEW% *****PROBLEM SUSPECTED: If data from an FSB is being copied // back into the same FSB (variable set from previous variable, for example) // and blocksize changes in mid-copy... there's risk of severe malfunction in // the read process, due to how the resizing code re-jiggers storage. Arggh. // If we want to retain the variable-size-block feature, we need to reconsider // that issue. For now, I have forced us into fixed-size mode. static boolean DEBUG_FORCE_FIXED_CHUNKSIZE=true; /** Manefest constant: Suppress leading whitespace. * This should be used when normalize-to-SAX is called for the first chunk of a * multi-chunk output, or one following unsuppressed whitespace in a previous * chunk. * @see sendNormalizedSAXcharacters(char[],int,int,org.xml.sax.ContentHandler,int) */ public static final int SUPPRESS_LEADING_WS=0x01; /** Manefest constant: Suppress trailing whitespace. * This should be used when normalize-to-SAX is called for the last chunk of a * multi-chunk output; it may have to be or'ed with SUPPRESS_LEADING_WS. */ public static final int SUPPRESS_TRAILING_WS=0x02; /** Manefest constant: Suppress both leading and trailing whitespace. * This should be used when normalize-to-SAX is called for a complete string. * (I'm not wild about the name of this one. Ideas welcome.) * @see sendNormalizedSAXcharacters(char[],int,int,org.xml.sax.ContentHandler,int) */ public static final int SUPPRESS_BOTH = SUPPRESS_LEADING_WS | SUPPRESS_TRAILING_WS; /** Manefest constant: Carry trailing whitespace of one chunk as leading * whitespace of the next chunk. Used internally; I don't see any reason * to make it public right now. */ private static final int CARRY_WS=0x04; /** * Field m_chunkBits sets our chunking strategy, by saying how many * bits of index can be used within a single chunk before flowing over * to the next chunk. For example, if m_chunkbits is set to 15, each * chunk can contain up to 2^15 (32K) characters */ int m_chunkBits = 15; /** * Field m_maxChunkBits affects our chunk-growth strategy, by saying what * the largest permissible chunk size is in this particular FastStringBuffer * hierarchy. */ int m_maxChunkBits = 15; /** * Field m_rechunkBits affects our chunk-growth strategy, by saying how * many chunks should be allocated at one size before we encapsulate them * into the first chunk of the next size up. For example, if m_rechunkBits * is set to 3, then after 8 chunks at a given size we will rebundle * them as the first element of a FastStringBuffer using a chunk size * 8 times larger (chunkBits shifted left three bits). */ int m_rebundleBits = 2; /** * Field m_chunkSize establishes the maximum size of one chunk of the array * as 2**chunkbits characters. * (Which may also be the minimum size if we aren't tuning for storage) */ int m_chunkSize; // =1<<(m_chunkBits-1); /** * Field m_chunkMask is m_chunkSize-1 -- in other words, m_chunkBits * worth of low-order '1' bits, useful for shift-and-mask addressing * within the chunks. */ int m_chunkMask; // =m_chunkSize-1; /** * Field m_array holds the string buffer's text contents, using an * array-of-arrays. Note that this array, and the arrays it contains, may be * reallocated when necessary in order to allow the buffer to grow; * references to them should be considered to be invalidated after any * append. However, the only time these arrays are directly exposed * is in the sendSAXcharacters call. */ char[][] m_array; /** * Field m_lastChunk is an index into m_array[], pointing to the last * chunk of the Chunked Array currently in use. Note that additional * chunks may actually be allocated, eg if the FastStringBuffer had * previously been truncated or if someone issued an ensureSpace request. * <p> * The insertion point for append operations is addressed by the combination * of m_lastChunk and m_firstFree. */ int m_lastChunk = 0; /** * Field m_firstFree is an index into m_array[m_lastChunk][], pointing to * the first character in the Chunked Array which is not part of the * FastStringBuffer's current content. Since m_array[][] is zero-based, * the length of that content can be calculated as * (m_lastChunk<<m_chunkBits) + m_firstFree */ int m_firstFree = 0; /** * Field m_innerFSB, when non-null, is a FastStringBuffer whose total * length equals m_chunkSize, and which replaces m_array[0]. This allows * building a hierarchy of FastStringBuffers, where early appends use * a smaller chunkSize (for less wasted memory overhead) but later * ones use a larger chunkSize (for less heap activity overhead). */ FastStringBuffer m_innerFSB = null; /** * Construct a FastStringBuffer, with allocation policy as per parameters. * <p> * For coding convenience, I've expressed both allocation sizes in terms of * a number of bits. That's needed for the final size of a chunk, * to permit fast and efficient shift-and-mask addressing. It's less critical * for the inital size, and may be reconsidered. * <p> * An alternative would be to accept integer sizes and round to powers of two; * that really doesn't seem to buy us much, if anything. * * @param initChunkBits Length in characters of the initial allocation * of a chunk, expressed in log-base-2. (That is, 10 means allocate 1024 * characters.) Later chunks will use larger allocation units, to trade off * allocation speed of large document against storage efficiency of small * ones. * @param maxChunkBits Number of character-offset bits that should be used for * addressing within a chunk. Maximum length of a chunk is 2^chunkBits * characters. * @param rebundleBits Number of character-offset bits that addressing should * advance before we attempt to take a step from initChunkBits to maxChunkBits */ public FastStringBuffer(int initChunkBits, int maxChunkBits, int rebundleBits) { if(DEBUG_FORCE_INIT_BITS!=0) initChunkBits=DEBUG_FORCE_INIT_BITS; // %REVIEW% // Should this force to larger value, or smaller? Smaller less efficient, but if // someone requested variable mode it's because they care about storage space. // On the other hand, given the other changes I'm making, odds are that we should // adopt the larger size. Dither, dither, dither... This is just stopgap workaround // anyway; we need a permanant solution. // if(DEBUG_FORCE_FIXED_CHUNKSIZE) maxChunkBits=initChunkBits; //if(DEBUG_FORCE_FIXED_CHUNKSIZE) initChunkBits=maxChunkBits; m_array = new char[16][]; // Don't bite off more than we're prepared to swallow! if (initChunkBits > maxChunkBits) initChunkBits = maxChunkBits; m_chunkBits = initChunkBits; m_maxChunkBits = maxChunkBits; m_rebundleBits = rebundleBits; m_chunkSize = 1 << (initChunkBits); m_chunkMask = m_chunkSize - 1; m_array[0] = new char[m_chunkSize]; } /** * Construct a FastStringBuffer, using a default rebundleBits value. * * NEEDSDOC @param initChunkBits * NEEDSDOC @param maxChunkBits */ public FastStringBuffer(int initChunkBits, int maxChunkBits) { this(initChunkBits, maxChunkBits, 2); } /** * Construct a FastStringBuffer, using default maxChunkBits and * rebundleBits values. * <p> * ISSUE: Should this call assert initial size, or fixed size? * Now configured as initial, with a default for fixed. * * @param * * NEEDSDOC @param initChunkBits */ public FastStringBuffer(int initChunkBits) { this(initChunkBits, 15, 2); } /** * Construct a FastStringBuffer, using a default allocation policy. */ public FastStringBuffer() { // 10 bits is 1K. 15 bits is 32K. Remember that these are character // counts, so actual memory allocation unit is doubled for UTF-16 chars. // // For reference: In the original FastStringBuffer, we simply // overallocated by blocksize (default 1KB) on each buffer-growth. this(10, 15, 2); } /** * Get the length of the list. Synonym for length(). * * @return the number of characters in the FastStringBuffer's content. */ public final int size() { return (m_lastChunk << m_chunkBits) + m_firstFree; } /** * Get the length of the list. Synonym for size(). * * @return the number of characters in the FastStringBuffer's content. */ public final int length() { return (m_lastChunk << m_chunkBits) + m_firstFree; } /** * Discard the content of the FastStringBuffer, and most of the memory * that was allocated by it, restoring the initial state. Note that this * may eventually be different from setLength(0), which see. */ public final void reset() { m_lastChunk = 0; m_firstFree = 0; // Recover the original chunk size FastStringBuffer innermost = this; while (innermost.m_innerFSB != null) { innermost = innermost.m_innerFSB; } m_chunkBits = innermost.m_chunkBits; m_chunkSize = innermost.m_chunkSize; m_chunkMask = innermost.m_chunkMask; // Discard the hierarchy m_innerFSB = null;
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