synthprogressbarui.java

来自「java jdk 1.4的源码」· Java 代码 · 共 1,230 行 · 第 1/3 页

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                    // orientation is.                }            }        } else {            progressBounds = getBox(boxRect);        }        SynthLookAndFeel.paintForeground(context, g, progressBounds);        if (pBar.isStringPainted() && !isIndeterminate) {            paintText(context, g, pBar.getString());        }    }    protected void paintText(SynthContext context, Graphics g,            String title) {        Font font = context.getStyle().getFont(context);        FontMetrics metrics = g.getFontMetrics(font);        if (progressBar.isStringPainted()) {            String pBarString = progressBar.getString();            Rectangle bounds = progressBar.getBounds();            int strLength = metrics.stringWidth(pBarString);            // Calculate the bounds for the text.            Rectangle textRect = new Rectangle(                (bounds.width / 2) - (strLength / 2),                (bounds.height -                    (metrics.getAscent() + metrics.getDescent())) / 2,                0, 0);            // Progress bar isn't tall enough for the font.  Don't paint it.            if (textRect.y < 0) {                return;            }            // Paint the text.            SynthStyle style = context.getStyle();            g.setColor(style.getColor(context, ColorType.TEXT_FOREGROUND));            g.setFont(style.getFont(context));            style.getSynthGraphics(context).paintText(context, g, title,                                                 textRect.x, textRect.y, -1);        }    }    /**     * Stores the position and size of     * the bouncing box that would be painted for the current animation index     * in <code>r</code> and returns <code>r</code>.     * Subclasses that add to the painting performed     * in this class's implementation of <code>paintIndeterminate</code> --     * to draw an outline around the bouncing box, for example --     * can use this method to get the location of the bouncing     * box that was just painted.     * By overriding this method,     * you have complete control over the size and position      * of the bouncing box,     * without having to reimplement <code>paintIndeterminate</code>.     *     * @param r  the Rectangle instance to be modified;     *           may be <code>null</code>     * @return   <code>null</code> if no box should be drawn;     *           otherwise, returns the passed-in rectangle     *           (if non-null)     *           or a new rectangle     *     * @see #setAnimationIndex     * @since 1.4     */    public Rectangle getBox(Rectangle r) {        int currentFrame = getAnimationIndex();        int middleFrame = numFrames/2;        if (DEBUGALL) {            System.out.println("----begin getBox----");            System.out.println("    getBox argument: " + r);            System.out.println("    currentFrame = " + currentFrame);            System.out.println("    middleFrame = " + middleFrame);        }        if (sizeChanged() || delta == 0.0 || maxPosition == 0.0) {            updateSizes();        }        r = getGenericBox(r);         if (r == null) {            if (DEBUGALL) {                System.out.println("    Exiting because r is null");            }            return null;        }        if (middleFrame <= 0) {            if (DEBUGALL) {                System.out.println("    Exiting because middleFrame <= 0.");            }            return null;        }        //assert currentFrame >= 0 && currentFrame < numFrames        if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {            if (currentFrame < middleFrame) {                r.x = componentInnards.x                      + (int)Math.round(delta * (double)currentFrame);            } else {                r.x = maxPosition                      - (int)Math.round(delta *                                         (currentFrame - middleFrame));            }        } else { //VERTICAL indeterminate progress bar            if (currentFrame < middleFrame) {                r.y = componentInnards.y                      + (int)Math.round(delta * currentFrame);            } else {                r.y = maxPosition                      - (int)Math.round(delta *                                        (currentFrame - middleFrame));            }        }        if (DEBUGALL) {            System.out.println("    getBox return value: " + r);            System.out.println("----end getBox----");        }        return r;    }    /**     * Updates delta, max position.     * Assumes componentInnards is correct (e.g. call after sizeChanged()).     */    private void updateSizes() {        if (DEBUGALL) {            System.out.println("----begin updateSizes----");        }        int length = 0;        if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {            length = getBoxLength(componentInnards.width,                                  componentInnards.height);            maxPosition = componentInnards.x + componentInnards.width                          - length;        } else { //VERTICAL progress bar            length = getBoxLength(componentInnards.height,                                  componentInnards.width);            maxPosition = componentInnards.y + componentInnards.height                          - length;        }        //If we're doing bouncing-box animation, update delta.        if (DEBUGALL) {            System.out.println("    Updating delta.");        }        delta = 2.0 * (double)maxPosition/(double)numFrames;        if (BASICDEBUG) {            System.out.println("    delta: " + delta);            System.out.println("    maxPosition: " + maxPosition);        }        if (DEBUGALL) {            System.out.println("----end updateSizes----");        }        return;     }    /**     * Assumes that the component innards, max position, etc. are up-to-date.     */    private Rectangle getGenericBox(Rectangle r) {        if (DEBUGALL) {            System.out.println("----begin getGenericBox----");            System.out.println("    argument: " + r);        }        if (r == null) {            r = new Rectangle();        }        if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {            r.width = getBoxLength(componentInnards.width,                                   componentInnards.height);            if (r.width < 0) {                r = null;            } else {                r.height = componentInnards.height;                // Insets on the progress sub region.                r.height -= 2;                r.width -= 2;                r.y = componentInnards.y;            }          // end of HORIZONTAL        } else { //VERTICAL progress bar            r.height = getBoxLength(componentInnards.height,                                    componentInnards.width);            if (r.height < 0) {                r = null;            } else {                r.width = componentInnards.width;                // Insets on the progress sub region.                r.height -= 2;                r.width -= 2;                r.x = componentInnards.x;            }        } // end of VERTICAL        if (DEBUGALL) {            System.out.println("    getGenericBox returns: " + r);            System.out.println("----end getGenericBox----");        }        return r;    }    /**     * Returns the length     * of the "bouncing box" to be painted.     * This method is invoked by the      * default implementation of <code>paintIndeterminate</code>     * to get the width (if the progress bar is horizontal)     * or height (if vertical) of the box.     * For example:     * <blockquote>     * <pre>     *boxRect.width = getBoxLength(componentInnards.width,     *                             componentInnards.height);     * </pre>     * </blockquote>     *     * <p>     * By default, this method returns the available length     * divided by 6.  Another possibility might     * be to make the bouncing box a square,      * which you could implement by overriding this method as follows:     * <blockquote>     * <pre>     *protected double getBoxLength(int availableLength,     *                              int otherDimension) {     *    return Math.min(availableLength, otherDimension);     *}     * </blockquote>     * </pre>     *     * @param availableLength  the amount of space available     *                         for the bouncing box to move in;     *                         for a horizontal progress bar,     *                         for example,     *                         this should be     *                         the inside width of the progress bar     *                         (the component width minus borders)     * @param otherDimension   for a horizontal progress bar, this should be     *                         the inside height of the progress bar; this     *                         value might be used to constrain or determine     *                         the return value      *     * @return the size of the box dimension being determined;      *         must be no larger than <code>availableLength</code>     *     * @see javax.swing.SwingUtilities#calculateInnerArea     * @since 1.4     */    private int getBoxLength(int availableLength, int otherDimension) {        return (int)Math.round(availableLength/6.0);    }    public Dimension getPreferredSize(JComponent c) {        Dimension size;        Insets border = progressBar.getInsets();        FontMetrics fontSizer = progressBar.getFontMetrics(            progressBar.getFont());            if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {            size = new Dimension(getPreferredInnerHorizontal());            // Ensure that the progress string will fit            if (progressBar.isStringPainted()) {                // I'm doing this for completeness.                String progString = progressBar.getString();                int stringWidth = fontSizer.stringWidth(progString);                if (stringWidth > size.width) {                    size.width = stringWidth;                }                // This uses both Height and Descent to be sure that                 // there is more than enough room in the progress bar                // for everything.                // This does have a strange dependency on                 // getStringPlacememnt() in a funny way.                int stringHeight = fontSizer.getHeight() +                    fontSizer.getDescent();                if (stringHeight > size.height) {                    size.height = stringHeight;                }            }        } else {            size = new Dimension(getPreferredInnerVertical());            // Ensure that the progress string will fit.            if (progressBar.isStringPainted()) {                String progString = progressBar.getString();                int stringHeight = fontSizer.getHeight() +                    fontSizer.getDescent();                if (stringHeight > size.width) {                    size.width = stringHeight;                }                // This is also for completeness.                int stringWidth = fontSizer.stringWidth(progString);                if (stringWidth > size.height) {                    size.height = stringWidth;                }            }        }        size.width += border.left + border.right;        size.height += border.top + border.bottom;        return size;    }    /**     * The Minimum size for this component is 10. The rationale here      * is that there should be at least one pixel per 10 percent.     */    public Dimension getMinimumSize(JComponent c) {        Dimension pref = getPreferredSize(progressBar);        if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {            pref.width = 10;        } else {            pref.height = 10;        }        return pref;    }    public Dimension getMaximumSize(JComponent c) {        Dimension pref = getPreferredSize(progressBar);        if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {            pref.width = Short.MAX_VALUE;        } else {            pref.height = Short.MAX_VALUE;        }        return pref;    }    /**     * Gets the index of the current animation frame.     *     * @since 1.4     */    protected int getAnimationIndex() {        return animationIndex;    }    /**     * Sets the index of the current animation frame     * to the specified value and requests that the     * progress bar be repainted.     * Subclasses that don't use the default painting code     * might need to override this method     * to change the way that the <code>repaint</code> method     * is invoked.     *     * @param newValue the new animation index; no checking     *                 is performed on its value     * @see #incrementAnimationIndex     *     * @since 1.4     */    protected void setAnimationIndex(int newValue) {        if (DEBUGALL) {            System.out.println("----begin setAnimationIndex----");            System.out.println("    argument = " + newValue);        }        if (animationIndex != newValue) {            if (DEBUGALL) {                System.out.println("    Changing animation index from "                                   + animationIndex + " to "                                   + newValue);            }                        if (sizeChanged()) {                 if (DEBUGALL) {                    System.out.println("    size changed; resetting maxPosition, delta");                }                animationIndex = newValue;                maxPosition = 0;  //needs to be recalculated                delta = 0.0;      //needs to be recalculated                progressBar.repaint();                return;            }            //Get the previous box drawn.            nextPaintRect = getBox(nextPaintRect);            if (DEBUGALL) {                System.out.println("    previous paint rect =  "                                        + nextPaintRect);                System.out.println("    before setting, boxRect =  "                                        + boxRect);            }            //Update the frame number.            animationIndex = newValue;                            //Get the next box to draw.            if (nextPaintRect != null) {                boxRect = getBox(boxRect);                if (boxRect != null) {                    nextPaintRect.add(boxRect);                }            }

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