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📄 lcd_dis.asm

📁 彩色LCD资料
💻 ASM
📖 第 1 页 / 共 4 页
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// GCC for SUNPLUS u'nSP version 1.0.21-11
// Command: C:\PROGRA~1\Sunplus\UNSPID~1.0\cc1.exe C:\DOCUME~1\xq\LOCALS~1\Temp\ccUVaaaa.i -fkeep-inline-functions -quiet -dumpbase LCD_Dis.c -mglobal-var-iram -gstabs -Wall -o .\Debug/LCD_Dis.asm
	.external __sn_func_ptr_sec

// gcc2_compiled.:

.debug
	.dw '.stabs "E:/Mz work/MzT24-01/code/MzT24_Driver_SPCE061/",0x64,0,3,',0,0,offset Ltext0,seg Ltext0,0x0d,0x0a
.code
.debug
	.dw '.stabs "E:/Mz work/MzT24-01/code/MzT24_Driver_SPCE061/LCDDriver/LCD_Dis.c",0x64,0,3,',0,0,offset Ltext0,seg Ltext0,0x0d,0x0a
.code
.code
Ltext0:
.debug
	.dw '.stabs "int:t1=r1;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "char:t2=r2;0;127;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long int:t3=r3;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "unsigned int:t4=r4;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long unsigned int:t5=r5;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long long int:t6=r6;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long long unsigned int:t7=r7;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "short int:t8=r8;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "short unsigned int:t9=r9;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "signed char:t10=r10;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "unsigned char:t11=r11;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "float:t12=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "double:t13=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long double:t14=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "X_Witch:G1",32,0,0,',0,0,offset _X_Witch,seg _X_Witch,0x0d,0x0a
.CODE
.debug
	.dw '.stabs "Y_Witch:G1",32,0,0,',0,0,offset _Y_Witch,seg _Y_Witch,0x0d,0x0a
.CODE
.debug
	.dw '.stabs "Font_Wrod:G1",32,0,0,',0,0,offset _Font_Wrod,seg _Font_Wrod,0x0d,0x0a
.CODE
.debug
	.dw '.stabs "Char_TAB:G20=*11",32,0,0,',0,0,offset _Char_TAB,seg _Char_TAB,0x0d,0x0a
.CODE
.debug
	.dw '.stabs "Plot_Mode:G1",32,0,0,',0,0,offset _Plot_Mode,seg _Plot_Mode,0x0d,0x0a
.CODE
.debug
	.dw '.stabs "BMP_Color:G4",32,0,0,',0,0,offset _BMP_Color,seg _BMP_Color,0x0d,0x0a
.CODE
.debug
	.dw '.stabs "Char_Color:G4",32,0,0,',0,0,offset _Char_Color,seg _Char_Color,0x0d,0x0a
.CODE
.code
.debug
	.dw '.stabs "FontSet:F19",36,0,0,',0,0,offset _FontSet,seg _FontSet,0x0d,0x0a
.CODE
.public _FontSet
_FontSet:	.proc
.debug
	.dw '.stabn 0x44,0,49,',0,0
	.dd LM1-_FontSet
	.dw 0x0d,0x0a
.code
LM1:
	// total=0, vars=0
	// frame_pointer_needed: 1
.debug
	.dw '.stabn 0xa6,0,0,0',0x0d, 0x0a
.code
	PUSH BP to [SP]
	BP=SP+1

	R1=BP+3
.debug
	.dw '.stabn 0x44,0,50,',0,0
	.dd LM2-_FontSet
	.dw 0x0d,0x0a
.code
LM2:
	R3=R1	// QImode move
	R2=[R3]	// QImode move
	CMP R2,1	// QImode compare
	NSJZ L5	//QImode EQ
	CMP R2,1	// QImode compare
	NSJG L9	//QImode GT
	CMP R2,0	// QImode test
	NSJZ L4	//QImode EQ
	PC=L7	// jump
L9:
	CMP R2,2	// QImode compare
	NSJZ L6	//QImode EQ
	PC=L7	// jump
.debug
	.dw '.stabn 0x44,0,52,',0,0
	.dd LM3-_FontSet
	.dw 0x0d,0x0a
.code
LM3:
L4:
	R2=8	// QImode move
	[_Font_Wrod]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,53,',0,0
	.dd LM4-_FontSet
	.dw 0x0d,0x0a
.code
LM4:
	R2=8	// QImode move
	[_X_Witch]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,54,',0,0
	.dd LM5-_FontSet
	.dw 0x0d,0x0a
.code
LM5:
	R2=16	// QImode move
	[_Y_Witch]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,55,',0,0
	.dd LM6-_FontSet
	.dw 0x0d,0x0a
.code
LM6:
	R2=R1	// QImode move
	R3=R1+1
	R4=R3	// QImode move
	R2=[R4]	// QImode move
	[_Char_Color]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,56,',0,0
	.dd LM7-_FontSet
	.dw 0x0d,0x0a
.code
LM7:
	R2=_Asii0816-256	// QImode move
	[_Char_TAB]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,57,',0,0
	.dd LM8-_FontSet
	.dw 0x0d,0x0a
.code
LM8:
	PC=L3	// jump
L5:
.debug
	.dw '.stabn 0x44,0,58,',0,0
	.dd LM9-_FontSet
	.dw 0x0d,0x0a
.code
LM9:
	R2=29	// QImode move
	[_Font_Wrod]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,59,',0,0
	.dd LM10-_FontSet
	.dw 0x0d,0x0a
.code
LM10:
	R2=15	// QImode move
	[_X_Witch]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,60,',0,0
	.dd LM11-_FontSet
	.dw 0x0d,0x0a
.code
LM11:
	R2=29	// QImode move
	[_Y_Witch]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,61,',0,0
	.dd LM12-_FontSet
	.dw 0x0d,0x0a
.code
LM12:
	R2=R1	// QImode move
	R3=R1+1
	R4=R3	// QImode move
	R2=[R4]	// QImode move
	[_Char_Color]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,62,',0,0
	.dd LM13-_FontSet
	.dw 0x0d,0x0a
.code
LM13:
	R2=_Asii1529-928	// QImode move
	[_Char_TAB]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,63,',0,0
	.dd LM14-_FontSet
	.dw 0x0d,0x0a
.code
LM14:
	PC=L3	// jump
L6:
.debug
	.dw '.stabn 0x44,0,64,',0,0
	.dd LM15-_FontSet
	.dw 0x0d,0x0a
.code
LM15:
	R2=64	// QImode move
	[_Font_Wrod]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,65,',0,0
	.dd LM16-_FontSet
	.dw 0x0d,0x0a
.code
LM16:
	R2=32	// QImode move
	[_X_Witch]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,66,',0,0
	.dd LM17-_FontSet
	.dw 0x0d,0x0a
.code
LM17:
	R2=32	// QImode move
	[_Y_Witch]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,67,',0,0
	.dd LM18-_FontSet
	.dw 0x0d,0x0a
.code
LM18:
	R2=R1	// QImode move
	R3=R1+1
	R4=R3	// QImode move
	R2=[R4]	// QImode move
	[_Char_Color]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,68,',0,0
	.dd LM19-_FontSet
	.dw 0x0d,0x0a
.code
LM19:
	R2=_GB32	// QImode move
	[_Char_TAB]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,69,',0,0
	.dd LM20-_FontSet
	.dw 0x0d,0x0a
.code
LM20:
	PC=L3	// jump
L7:
.debug
	.dw '.stabn 0x44,0,76,',0,0
	.dd LM21-_FontSet
	.dw 0x0d,0x0a
.code
LM21:
	PC=L3	// jump
L3:
.debug
	.dw '.stabn 0x44,0,79,',0,0
	.dd LM22-_FontSet
	.dw 0x0d,0x0a
.code
LM22:
.debug
	.dw '.stabn 0x44,0,79,',0,0
	.dd LM23-_FontSet
	.dw 0x0d,0x0a
.code
LM23:
L2:

	POP BP from [SP]
	RETF
	.endp	// end of FontSet

.debug
	.dw '.stabs "Font_NUM:p1",160,0,0,3',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "Color:p4",160,0,0,4',0x0d,0x0a
.CODE
.debug
	.dw '.stabf ',0,0
	.dd LME1-_FontSet
	.dw 0x0d,0x0a
.code
LME1:
.code
.debug
	.dw '.stabs "PutChar:F19",36,0,0,',0,0,offset _PutChar,seg _PutChar,0x0d,0x0a
.CODE
.public _PutChar
_PutChar:	.proc
.debug
	.dw '.stabn 0x44,0,92,',0,0
	.dd LM24-_PutChar
	.dw 0x0d,0x0a
.code
LM24:
	// total=7, vars=7
	// frame_pointer_needed: 1
.debug
	.dw '.stabn 0xa6,0,0,7',0x0d, 0x0a
.code
	PUSH BP to [SP]
	SP-=7
	BP=SP+1

	R1=BP+10
	[BP+5]=R1	// QImode move
LBB2:
.debug
	.dw '.stabn 0x44,0,96,',0,0
	.dd LM25-_PutChar
	.dw 0x0d,0x0a
.code
LM25:
	R1=BP	// QImode move
	R2=BP+4
	R1=0	// QImode move
	R3=R2	// QImode move
	[R3]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,97,',0,0
	.dd LM26-_PutChar
	.dw 0x0d,0x0a
.code
LM26:
	R2=BP	// QImode move
	R1=BP+2
	R2=[BP+5]	// QImode move
	R4=[BP+5]	// QImode move
	R3=R4+2
	R4=R3	// QImode move
	R2=[R4]	// QImode move
	R3=[_Font_Wrod]	// QImode move
	[BP+6]=R3	// QImode move
	R4=[BP+6]	// QImode move
	MR=R2*R4	// R3=R2*R4 16bit=16bit*16bit
	R4=[_Char_TAB]	// QImode move
	R2=R4	// QImode move
	R2 = R2 + R3	//addqi3
	R3=R1	// QImode move
	[R3]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,98,',0,0
	.dd LM27-_PutChar
	.dw 0x0d,0x0a
.code
LM27:
	R1=BP	// QImode move
	R2=BP+1
	R1=0	// QImode move
	R4=R2	// QImode move
	[R4]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,99,',0,0
	.dd LM28-_PutChar
	.dw 0x0d,0x0a
.code
LM28:
L15:
	R2=BP	// QImode move
	R1=BP+1
	R3=R1	// QImode move
	R2=[R3]	// QImode move
	R3=R2	// QImode move
	R2=R2+1
	R4=R1	// QImode move
	[R4]=R2	// QImode move
	CMP R3,[_Y_Witch]	// QImode compare
	NSJL L17	//QImode LT
	PC=L16	// jump
L17:
.debug
	.dw '.stabn 0x44,0,101,',0,0
	.dd LM29-_PutChar
	.dw 0x0d,0x0a
.code
LM29:
	R1=[BP+5]	// QImode move
	R1=[BP+5]	// QImode move
	R2=R1+1
	R3=R2	// QImode move
	R1=[R3]	// QImode move
	CMP R1,319	// QImode compare
	NSJNG L18	//QImode LE
	PC=L16	// jump
L18:
.debug
	.dw '.stabn 0x44,0,102,',0,0
	.dd LM30-_PutChar
	.dw 0x0d,0x0a
.code
LM30:
	R1=0	// QImode move
	[BP]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,103,',0,0
	.dd LM31-_PutChar
	.dw 0x0d,0x0a
.code
LM31:
L19:
	R1=[BP]	// QImode move
	CMP R1,[_X_Witch]	// QImode compare
	NSJL L21	//QImode LT
	PC=L20	// jump
L21:
.debug
	.dw '.stabn 0x44,0,105,',0,0
	.dd LM32-_PutChar
	.dw 0x0d,0x0a
.code
LM32:
	R4=[BP]	// QImode move
	R1=R4&7
	CMP R1,0	// QImode test
	NSJNZ L22	//QImode NE
.debug
	.dw '.stabn 0x44,0,107,',0,0
	.dd LM33-_PutChar
	.dw 0x0d,0x0a
.code
LM33:
	R2=BP	// QImode move
	R1=BP+3
	R2=BP	// QImode move
	R3=BP+4
	R2=R3	// QImode move
	R4=[R2]	// QImode move
	R2=R4 lsr 1
	R3=BP	// QImode move
	R3=BP+2
	[BP+6]=R3	// QImode move
	R4=[BP+6]	// QImode move
	R3=[R4]	// QImode move
	R2 = R2 + R3	//addqi3
	R4=R2	// QImode move
	R3=[R4]	// QImode move
	R2=R1	// QImode move
	[R2]=R3	// QImode move
.debug
	.dw '.stabn 0x44,0,108,',0,0
	.dd LM34-_PutChar
	.dw 0x0d,0x0a
.code
LM34:
	R1=BP	// QImode move
	R2=BP+4
	R3=R2	// QImode move
	R3=[R3]
	R1=R3&1
	CMP R1,0	// QImode test
	NSJNZ L23	//QImode NE
	R2=BP	// QImode move
	R1=BP+3
	R2=BP	// QImode move
	R3=BP+3
	R4=R3	// QImode move
	R2=[R4]	// QImode move
	R3=R2 lsr 4
	R3=R3 lsr 4
	R2=R1	// QImode move
	[R2]=R3	// QImode move
L23:
.debug
	.dw '.stabn 0x44,0,109,',0,0
	.dd LM35-_PutChar
	.dw 0x0d,0x0a
.code
LM35:
	R1=BP	// QImode move
	R2=BP+4
	R3=BP	// QImode move
	R1=BP+4
	R2=BP	// QImode move
	R3=BP+4
	R4=R3	// QImode move
	R2=[R4]	// QImode move
	R3=R2+1
	R2=R1	// QImode move
	[R2]=R3	// QImode move
L22:
.debug
	.dw '.stabn 0x44,0,112,',0,0
	.dd LM36-_PutChar
	.dw 0x0d,0x0a
.code
LM36:
	R1=BP	// QImode move
	R2=BP+3
	R3=R2	// QImode move
	R3=[R3]
	R1=R3&128
	CMP R1,0	// QImode test
	NSJZ L24	//QImode EQ
	R1=[_Char_Color]	// QImode move
	[SP--]=R1	// QImode move
	R1=[BP+5]	// QImode move
	R4=[BP+5]	// QImode move
	R2=R4+1
	R3=R2	// QImode move
	R1=[R3]	// QImode move
	[SP--]=R1	// QImode move
	R4=[BP+5]	// QImode move
	R2=[R4]	// QImode move
	R1=R2	// QImode move
	R1 = R1 + [BP]	//addqi3
	[SP--]=R1	// QImode move
	CALL _Write_Dot_LCD	// call without return value
	SP = SP + 3	//SP
L24:
.debug
	.dw '.stabn 0x44,0,113,',0,0
	.dd LM37-_PutChar
	.dw 0x0d,0x0a
.code
LM37:
	R2=BP	// QImode move
	R1=BP+3
	R2=BP	// QImode move
	R3=BP+3
	R4=R3	// QImode move
	R2=[R4]	// QImode move
	R3=R2 lsl 1
	R2=R1	// QImode move
	[R2]=R3	// QImode move
.debug
	.dw '.stabn 0x44,0,114,',0,0
	.dd LM38-_PutChar
	.dw 0x0d,0x0a
.code
LM38:
	R3=[BP+5]	// QImode move
	R2=[R3]	// QImode move
	R1=R2	// QImode move
	R1 = R1 + [BP]	//addqi3
	CMP R1,238	// QImode compare
	NSJNG L25	//QImode LE
.debug
	.dw '.stabn 0x44,0,116,',0,0
	.dd LM39-_PutChar
	.dw 0x0d,0x0a
.code
LM39:
	R2=BP	// QImode move
	R1=BP+4
	R3=BP	// QImode move
	R2=BP+4
	R3=[_X_Witch]	// QImode move
	R4=R3	// QImode move
	R4-=[BP]	// subqi3_r0R R4=R4-[BP]
	// ashrqi3_rr1 R3 R4 3
	R3=R4 asr 3
	R4=R2	// QImode move
	R4=[R4]	// QImode move
	[BP+6]=R4	// QImode move
	R2=[BP+6]	// QImode move
	R2 = R2 + R3	//addqi3
	R3=R1	// QImode move
	[R3]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,117,',0,0
	.dd LM40-_PutChar
	.dw 0x0d,0x0a
.code
LM40:
	PC=L20	// jump
L25:
.debug
	.dw '.stabn 0x44,0,119,',0,0
	.dd LM41-_PutChar
	.dw 0x0d,0x0a
.code
LM41:
	R1=[BP]	// QImode move
	R2=R1+1
	[BP]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,120,',0,0
	.dd LM42-_PutChar
	.dw 0x0d,0x0a
.code
LM42:
	PC=L19	// jump
L20:
.debug
	.dw '.stabn 0x44,0,121,',0,0
	.dd LM43-_PutChar
	.dw 0x0d,0x0a
.code
LM43:
	R1=[BP+5]	// QImode move
	R4=[BP+5]	// QImode move
	R2=R4+1
	R3=[BP+5]	// QImode move
	R2=[BP+5]	// QImode move
	R1=R2+1
	R2=[BP+5]	// QImode move
	R4=[BP+5]	// QImode move
	R3=R4+1
	R4=R3	// QImode move
	R2=[R4]	// QImode move
	R3=R2+1
	R2=R1	// QImode move
	[R2]=R3	// QImode move
.debug
	.dw '.stabn 0x44,0,122,',0,0
	.dd LM44-_PutChar
	.dw 0x0d,0x0a
.code
LM44:
	PC=L15	// jump
L16:
.debug
	.dw '.stabn 0x44,0,123,',0,0
	.dd LM45-_PutChar
	.dw 0x0d,0x0a
.code
LM45:
LBE2:
.debug
	.dw '.stabn 0x44,0,123,',0,0
	.dd LM46-_PutChar
	.dw 0x0d,0x0a
.code
LM46:
L14:

	SP+=7
	POP BP from [SP]
	RETF
	.endp	// end of PutChar

.debug
	.dw '.stabs "x:p1",160,0,0,10',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "y:p1",160,0,0,11',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "a:p4",160,0,0,12',0x0d,0x0a
.CODE
.debug
	.dw '.stabn 0xc0,0,0,',0,0
	.dd LBB2-_PutChar
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabs "i:1",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "j:1",128,0,0,1',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "p_data:20",128,0,0,2',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "Temp:11",128,0,0,3',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "Index:4",128,0,0,4',0x0d,0x0a
.CODE
.debug
	.dw '.stabn 0xe0,0,0,',0,0
	.dd LBE2-_PutChar
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabf ',0,0
	.dd LME2-_PutChar
	.dw 0x0d,0x0a
.code
LME2:
.code
.debug
	.dw '.stabs "PutString:F19",36,0,0,',0,0,offset _PutString,seg _PutString,0x0d,0x0a
.CODE
.public _PutString
_PutString:	.proc
.debug
	.dw '.stabn 0x44,0,136,',0,0
	.dd LM47-_PutString
	.dw 0x0d,0x0a
.code
LM47:
	// total=1, vars=1
	// frame_pointer_needed: 1
.debug
	.dw '.stabn 0xa6,0,0,1',0x0d, 0x0a
.code
	PUSH BP to [SP]
	SP-=1
	BP=SP+1

	R1=BP+4
	[BP]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,137,',0,0
	.dd LM48-_PutString
	.dw 0x0d,0x0a
.code
LM48:
L34:
	R1=[BP]	// QImode move
	R3=[BP]	// QImode move
	R2=R3+2
	R4=R2	// QImode move
	R1=[R4]	// QImode move
	R3=R1	// QImode move
	R2=[R3]	// QImode move
	CMP R2,0	// QImode test
	NSJNZ L36	//QImode NE
	PC=L35	// jump
L36:
.debug
	.dw '.stabn 0x44,0,139,',0,0
	.dd LM49-_PutString
	.dw 0x0d,0x0a
.code
LM49:
	R1=[BP]	// QImode move
	R4=[BP]	// QImode move
	R2=R4+2
	R3=R2	// QImode move
	R1=[R3]	// QImode move
	R4=R1	// QImode move
	R2=[R4]	// QImode move
	[SP--]=R2	// QImode move
	R1=[BP]	// QImode move
	R1=[BP]	// QImode move
	R2=R1+1
	R3=R2	// QImode move
	R1=[R3]	// QImode move

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