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📄 alarm.cpp.txt

📁 symbian clock 源代码..........
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// Alarm.cpp: implementation of the CAlarm class.    
//    
//////////////////////////////////////////////////////////////////////    
   
#include "MdaAudioSamplePlayer.h"    
#include "Alarm.h"    
   
//////////////////////////////////////////////////////////////////////    
// Construction/Destruction    
//////////////////////////////////////////////////////////////////////    
_LIT(KSoundSampleFile, "C:\\System\\Apps\\Sound\\play.wav");   
   
CAlarm::CAlarm( )   
{   
}   
   
CAlarm::~CAlarm()   
{   
    delete iMdaAudioPlayerUtility;       
    iMdaAudioPlayerUtility = NULL;   
       
}   
   
void CAlarm::UpdateClock(TTime aTime)   
{   
    TDateTime dt1 = iAlarmTime.DateTime();   
    TDateTime dt2 = aTime.DateTime();   
    if(dt1.Hour() == dt2.Hour() &&   
        dt1.Minute() == dt2.Minute() && dt2.Second() == 0)   
        DoAlarm();   
}   
   
CAlarm * CAlarm::NewLC()   
{   
    CAlarm *self = new (ELeave) CAlarm();   
    CleanupStack::PushL(self);   
    self->ConstructL();   
    return self;   
}   
   
CAlarm * CAlarm::NewL()   
{   
    CAlarm *self = CAlarm::NewLC();   
    CleanupStack::Pop();   
    return self;   
}   
   
void CAlarm::ConstructL()   
{   
    iMdaAudioPlayerUtility = CMdaAudioPlayerUtility::NewFilePlayerL(KSoundSampleFile, *this);   
}   
   
void CAlarm::DoAlarm()   
{   
    iMdaAudioPlayerUtility->Play();   
   
}   
   
void CAlarm::SetAlarmTime(TTime aTime)   
{   
    iAlarmTime = aTime;   
}   
   
   
   
void CAlarm::MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& /*aDuration*/)   
{   
    iState = aError ? ENotReady : EReadyToPlay;   
}   
   
   
void CAlarm::MapcPlayComplete(TInt aError)   
{   
    iState = aError ? ENotReady : EReadyToPlay;   
}   
// Alarm.cpp: implementation of the CAlarm class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#include "MdaAudioSamplePlayer.h" 
#include "Alarm.h" 
 
////////////////////////////////////////////////////////////////////// 
// Construction/Destruction 
////////////////////////////////////////////////////////////////////// 
_LIT(KSoundSampleFile, "C:\\System\\Apps\\Sound\\play.wav"); 
 
CAlarm::CAlarm( ) 
{ 
} 
 
CAlarm::~CAlarm() 
{ 
    delete iMdaAudioPlayerUtility;     
    iMdaAudioPlayerUtility = NULL; 
	 
} 
 
void CAlarm::UpdateClock(TTime aTime) 
{ 
	TDateTime dt1 = iAlarmTime.DateTime(); 
	TDateTime dt2 = aTime.DateTime(); 
	if(dt1.Hour() == dt2.Hour() && 
		dt1.Minute() == dt2.Minute() && dt2.Second() == 0) 
		DoAlarm(); 
} 
 
CAlarm * CAlarm::NewLC() 
{ 
	CAlarm *self = new (ELeave) CAlarm(); 
	CleanupStack::PushL(self); 
	self->ConstructL(); 
	return self; 
} 
 
CAlarm * CAlarm::NewL() 
{ 
	CAlarm *self = CAlarm::NewLC(); 
	CleanupStack::Pop(); 
	return self; 
} 
 
void CAlarm::ConstructL() 
{ 
    iMdaAudioPlayerUtility = CMdaAudioPlayerUtility::NewFilePlayerL(KSoundSampleFile, *this); 
} 
 
void CAlarm::DoAlarm() 
{ 
    iMdaAudioPlayerUtility->Play(); 
 
} 
 
void CAlarm::SetAlarmTime(TTime aTime) 
{ 
	iAlarmTime = aTime; 
} 
 
 
 
void CAlarm::MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& /*aDuration*/) 
{ 
    iState = aError ? ENotReady : EReadyToPlay; 
} 
 
 
void CAlarm::MapcPlayComplete(TInt aError) 
{ 
    iState = aError ? ENotReady : EReadyToPlay; 
} 







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