📄 ctsclient.vcp
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DEP_CPP_LOADCO=\
".\CTSClient.h"\
".\LbayButton.h"\
".\LoadContainerLocation.h"\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\LoadDisrepairRecord.cpp
!IF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Release"
DEP_CPP_LOADD=\
".\CTSClient.h"\
".\DisrepairInput.h"\
".\LoadDisrepairRecord.h"\
".\StdAfx.h"\
".\UniButton.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Debug"
DEP_CPP_LOADD=\
".\CTSClient.h"\
".\DisrepairInput.h"\
".\LoadDisrepairRecord.h"\
".\StdAfx.h"\
".\UniButton.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE emulator) Debug"
DEP_CPP_LOADD=\
".\CTSClient.h"\
".\DestroyLoseTypeSelect.h"\
".\DisrepairInput.h"\
".\LoadDisrepairRecord.h"\
".\StdAfx.h"\
".\UniButton.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Login.cpp
!IF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Release"
DEP_CPP_LOGIN=\
".\CTSClient.h"\
".\Login.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Debug"
DEP_CPP_LOGIN=\
".\CTSClient.h"\
".\Login.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE emulator) Debug"
DEP_CPP_LOGIN=\
".\CTSClient.h"\
".\Login.h"\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\MainFrm.cpp
!IF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Release"
DEP_CPP_MAINF=\
".\About.h"\
".\AppHelp.h"\
".\CTSClient.h"\
".\LoadClass.h"\
".\MainFrm.h"\
".\Modify.h"\
".\StdAfx.h"\
".\UnloadClass.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Debug"
DEP_CPP_MAINF=\
".\About.h"\
".\AppHelp.h"\
".\CTSClient.h"\
".\LoadClass.h"\
".\MainFrm.h"\
".\Modify.h"\
".\StdAfx.h"\
".\UnloadClass.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE emulator) Debug"
DEP_CPP_MAINF=\
".\About.h"\
".\AppHelp.h"\
".\CTSClient.h"\
".\LoadClass.h"\
".\MainFrm.h"\
".\Modify.h"\
".\StdAfx.h"\
".\UnloadClass.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Modify.cpp
!IF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Release"
DEP_CPP_MODIF=\
".\CTSClient.h"\
".\Modify.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Debug"
DEP_CPP_MODIF=\
".\CTSClient.h"\
".\Modify.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE emulator) Debug"
DEP_CPP_MODIF=\
".\CTSClient.h"\
".\Modify.h"\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ModifyContainerNo.cpp
!IF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Release"
DEP_CPP_MODIFY=\
".\CTSClient.h"\
".\ModifyContainerNo.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Debug"
DEP_CPP_MODIFY=\
".\CTSClient.h"\
".\ModifyContainerNo.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE emulator) Debug"
DEP_CPP_MODIFY=\
".\CTSClient.h"\
".\ModifyContainerNo.h"\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\SpillDisrepair.cpp
!IF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Release"
DEP_CPP_SPILL=\
".\CTSClient.h"\
".\SpillDisrepair.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Debug"
DEP_CPP_SPILL=\
".\CTSClient.h"\
".\SpillDisrepair.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE emulator) Debug"
DEP_CPP_SPILL=\
".\CTSClient.h"\
".\SpillDisrepair.h"\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE emulator) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\UniButton.cpp
!IF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Release"
DEP_CPP_UNIBU=\
".\StdAfx.h"\
".\UniButton.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Debug"
DEP_CPP_UNIBU=\
".\StdAfx.h"\
".\UniButton.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE emulator) Debug"
DEP_CPP_UNIBU=\
".\StdAfx.h"\
".\UniButton.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\UnloadArriveCheckNoQuery.cpp
!IF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Release"
DEP_CPP_UNLOA=\
".\CTSClient.h"\
".\StdAfx.h"\
".\UnloadArriveCheckNoQuery.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Debug"
DEP_CPP_UNLOA=\
".\CTSClient.h"\
".\StdAfx.h"\
".\UnloadArriveCheckNoQuery.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE emulator) Debug"
DEP_CPP_UNLOA=\
".\CTSClient.h"\
".\StdAfx.h"\
".\UnloadArriveCheckNoQuery.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\UnloadClass.cpp
!IF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Release"
DEP_CPP_UNLOAD=\
".\ApplyCheck.h"\
".\CTSClient.h"\
".\DisrepairRecord.h"\
".\ModifyContainerNo.h"\
".\SpillDisrepair.h"\
".\StdAfx.h"\
".\UniButton.h"\
".\UnloadArriveCheckNoQuery.h"\
".\UnloadClass.h"\
".\UnloadOperationDetail.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Debug"
DEP_CPP_UNLOAD=\
".\ApplyCheck.h"\
".\CTSClient.h"\
".\DisrepairRecord.h"\
".\ModifyContainerNo.h"\
".\SpillDisrepair.h"\
".\StdAfx.h"\
".\UniButton.h"\
".\UnloadArriveCheckNoQuery.h"\
".\UnloadClass.h"\
".\UnloadOperationDetail.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE emulator) Debug"
DEP_CPP_UNLOAD=\
".\ApplyCheck.h"\
".\CTSClient.h"\
".\DisrepairRecord.h"\
".\ModifyContainerNo.h"\
".\SpillDisrepair.h"\
".\StdAfx.h"\
".\UniButton.h"\
".\UnloadArriveCheckNoQuery.h"\
".\UnloadClass.h"\
".\UnloadModifySealNo.h"\
".\UnloadOperationDetail.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\UnloadModifySealNo.cpp
!IF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Release"
DEP_CPP_UNLOADM=\
".\CTSClient.h"\
".\StdAfx.h"\
".\UnloadModifySealNo.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Debug"
DEP_CPP_UNLOADM=\
".\CTSClient.h"\
".\StdAfx.h"\
".\UnloadModifySealNo.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE emulator) Debug"
DEP_CPP_UNLOADM=\
".\CTSClient.h"\
".\StdAfx.h"\
".\UnloadModifySealNo.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\UnloadOperationDetail.cpp
!IF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Release"
DEP_CPP_UNLOADO=\
".\CTSClient.h"\
".\StdAfx.h"\
".\UnloadOperationDetail.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE ARMV4) Debug"
DEP_CPP_UNLOADO=\
".\CTSClient.h"\
".\StdAfx.h"\
".\UnloadOperationDetail.h"\
!ELSEIF "$(CFG)" == "CTSClient - Win32 (WCE emulator) Debug"
DEP_CPP_UNLOADO=\
".\CTSClient.h"\
".\StdAfx.h"\
".\UnloadOperationDetail.h"\
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\About.h
# End Source File
# Begin Source File
SOURCE=.\AppHelp.h
# End Source File
# Begin Source File
SOURCE=.\ApplyCheck.h
# End Source File
# Begin Source File
SOURCE=.\CTSClient.h
# End Source File
# Begin Source File
SOURCE=.\CTSClientDoc.h
# End Source File
# Begin Source File
SOURCE=.\CTSClientView.h
# End Source File
# Begin Source File
SOURCE=.\DestroyLoseTypeSelect.h
# End Source File
# Begin Source File
SOURCE=.\DisrepairInput.h
# End Source File
# Begin Source File
SOURCE=.\DisrepairRecord.h
# End Source File
# Begin Source File
SOURCE=.\LbayButton.h
# End Source File
# Begin Source File
SOURCE=.\LOAD_OPERATION_DETAIL.h
# End Source File
# Begin Source File
SOURCE=.\LoadApplyCheck.h
# End Source File
# Begin Source File
SOURCE=.\LoadArriveCheckNoQuery.h
# End Source File
# Begin Source File
SOURCE=.\LoadBayNoListInfo.h
# End Source File
# Begin Source File
SOURCE=.\LoadClass.h
# End Source File
# Begin Source File
SOURCE=.\LoadContainerLocation.h
# End Source File
# Begin Source File
SOURCE=.\LoadDisrepairRecord.h
# End Source File
# Begin Source File
SOURCE=.\Login.h
# End Source File
# Begin Source File
SOURCE=.\MainFrm.h
# End Source File
# Begin Source File
SOURCE=.\Modify.h
# End Source File
# Begin Source File
SOURCE=.\ModifyContainerNo.h
# End Source File
# Begin Source File
SOURCE=.\newres.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\SpillDisrepair.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\UniButton.h
# End Source File
# Begin Source File
SOURCE=.\UnloadArriveCheckNoQuery.h
# End Source File
# Begin Source File
SOURCE=.\UnloadClass.h
# End Source File
# Begin Source File
SOURCE=.\UnloadModifySealNo.h
# End Source File
# Begin Source File
SOURCE=.\UnloadOperationDetail.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\back.bmp
# End Source File
# Begin Source File
SOURCE=.\res\back1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\back2.bmp
# End Source File
# Begin Source File
SOURCE=.\res\back3.bmp
# End Source File
# Begin Source File
SOURCE=.\res\back4.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bottom.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bottom1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bottom2.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bottom3.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bottom4.bmp
# End Source File
# Begin Source File
SOURCE=.\res\CTSClient.ico
# End Source File
# Begin Source File
SOURCE=.\res\CTSClient.rc2
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\res\front.bmp
# End Source File
# Begin Source File
SOURCE=.\res\front1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\front2.bmp
# End Source File
# Begin Source File
SOURCE=.\res\front3.bmp
# End Source File
# Begin Source File
SOURCE=.\res\front4.bmp
# End Source File
# Begin Source File
SOURCE=.\res\idr_main.ico
# End Source File
# Begin Source File
SOURCE=.\res\left.bmp
# End Source File
# Begin Source File
SOURCE=.\res\left1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\left2.bmp
# End Source File
# Begin Source File
SOURCE=.\res\left3.bmp
# End Source File
# Begin Source File
SOURCE=.\res\left4.bmp
# End Source File
# Begin Source File
SOURCE=.\res\right.bmp
# End Source File
# Begin Source File
SOURCE=.\res\right1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\right2.bmp
# End Source File
# Begin Source File
SOURCE=.\res\right3.bmp
# End Source File
# Begin Source File
SOURCE=.\res\right4.bmp
# End Source File
# Begin Source File
SOURCE=.\res\top.bmp
# End Source File
# Begin Source File
SOURCE=.\res\top1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\top2.bmp
# End Source File
# Begin Source File
SOURCE=.\res\top3.bmp
# End Source File
# Begin Source File
SOURCE=.\res\top4.bmp
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
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