📄 lbaybutton.cpp
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// LbayButton.cpp : implementation file
//
#include "stdafx.h"
#include "CTSClient.h"
#include "LbayButton.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CLbayButton
CLbayButton::CLbayButton()
{
m_red.CreateSolidBrush(RGB(153,51,0));
//m_gray.CreateSolidBrush(RGB(200,200,200));
//m_gray.CreateSolidBrush(RGB(174,174,174));
m_gray.CreateSolidBrush(RGB(22,100,145));
}
CLbayButton::~CLbayButton()
{
m_red.DeleteObject();
m_gray.DeleteObject();
}
BEGIN_MESSAGE_MAP(CLbayButton, CButton)
//{{AFX_MSG_MAP(CLbayButton)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLbayButton message handlers
void CLbayButton::PreSubclassWindow()
{
// TODO: Add your specialized code here and/or call the base class
ModifyStyle(0, BS_OWNERDRAW);
CButton::PreSubclassWindow();
}
void CLbayButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
{
CDC dc;
dc.Attach(lpDrawItemStruct->hDC );
CRect rect;
GetClientRect(rect);
if(!stateflag)
{
dc.FillRect(rect,&m_gray);
}
else
{
dc.FillRect(rect,&m_red);
}
CString btnstr;
GetWindowText(btnstr);
if (btnstr!="")
{
dc.SetBkMode(TRANSPARENT);
dc.SetTextColor(RGB(0,0,255));
dc.DrawText(btnstr,&rect,DT_VCENTER | DT_CENTER | DT_SINGLELINE);
}
}
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