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📄 audio__notes_8h.html

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      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Used to set note pitch.     </td>  </tr></table><a class="anchor" name="a35" doxytag="audio_notes.h::AUDIO_NOTE_CS2" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define AUDIO_NOTE_CS2&nbsp;&nbsp;&nbsp;(25&lt;&lt;AUDIO_SEQ_NOTE_PITCH_POS)          </td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Used to set note pitch.     </td>  </tr></table><a class="anchor" name="a36" doxytag="audio_notes.h::AUDIO_NOTE_DF2" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define AUDIO_NOTE_DF2&nbsp;&nbsp;&nbsp;(25&lt;&lt;AUDIO_SEQ_NOTE_PITCH_POS)          </td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Used to set note pitch.     </td>  </tr></table><a class="anchor" name="a37" doxytag="audio_notes.h::AUDIO_NOTE_D2" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define AUDIO_NOTE_D2&nbsp;&nbsp;&nbsp;(26&lt;&lt;AUDIO_SEQ_NOTE_PITCH_POS)          </td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Used to set note pitch.     </td>  </tr></table><a class="anchor" name="a38" doxytag="audio_notes.h::AUDIO_NOTE_DS2" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define AUDIO_NOTE_DS2&nbsp;&nbsp;&nbsp;(27&lt;&lt;AUDIO_SEQ_NOTE_PITCH_POS)          </td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Used to set note pitch.     </td>  </tr></table><a class="anchor" name="a39" doxytag="audio_notes.h::AUDIO_NOTE_EF2" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define AUDIO_NOTE_EF2&nbsp;&nbsp;&nbsp;(27&lt;&lt;AUDIO_SEQ_NOTE_PITCH_POS)          </td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Used to set note pitch.     </td>  </tr></table><a class="anchor" name="a40" doxytag="audio_notes.h::AUDIO_NOTE_E2" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define AUDIO_NOTE_E2&nbsp;&nbsp;&nbsp;(28&lt;&lt;AUDIO_SEQ_NOTE_PITCH_POS)          </td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Used to set note pitch.     </td>  </tr></table><a class="anchor" name="a41" doxytag="audio_notes.h::AUDIO_NOTE_F2" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define AUDIO_NOTE_F2&nbsp;&nbsp;&nbsp;(29&lt;&lt;AUDIO_SEQ_NOTE_PITCH_POS)          </td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Used to set note pitch.     </td>  </tr></table><a class="anchor" name="a42" doxytag="audio_notes.h::AUDIO_NOTE_FS2" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define AUDIO_NOTE_FS2&nbsp;&nbsp;&nbsp;(30&lt;&lt;AUDIO_SEQ_NOTE_PITCH_POS)          </td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Used to set note pitch.     </td>  </tr></table><a class="anchor" name="a43" doxytag="audio_notes.h::AUDIO_NOTE_GF2" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define AUDIO_NOTE_GF2&nbsp;&nbsp;&nbsp;(30&lt;&lt;AUDIO_SEQ_NOTE_PITCH_POS)          </td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Used to set note pitch.     </td>  </tr></table><a class="anchor" name="a44" doxytag="audio_notes.h::AUDIO_NOTE_G2" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define AUDIO_NOTE_G2&nbsp;&nbsp;&nbsp;(31&lt;&lt;AUDIO_SEQ_NOTE_PITCH_POS)          </td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Used to set note pitch.     </td>  </tr></table><a class="anchor" name="a45" doxytag="audio_notes.h::AUDIO_NOTE_GS2" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define AUDIO_NOTE_GS2&nbsp;&nbsp;&nbsp;(32&lt;&lt;AUDIO_SEQ_NOTE_PITCH_POS)          </td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Used to set note pitch.     </td>  </tr></table><a class="anchor" name="a46" doxytag="audio_notes.h::AUDIO_NOTE_AF2" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define AUDIO_NOTE_AF2&nbsp;&nbsp;&nbsp;(32&lt;&lt;AUDIO_SEQ_NOTE_PITCH_POS)          </td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Used to set note pitch.     </td>  </tr></table><a class="anchor" name="a47" doxytag="audio_notes.h::AUDIO_NOTE_A2" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define AUDIO_NOTE_A2&nbsp;&nbsp;&nbsp;(33&lt;&lt;AUDIO_SEQ_NOTE_PITCH_POS)          </td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Used to set note pitch.     </td>  </tr></table><a class="anchor" name="a48" doxytag="audio_notes.h::AUDIO_NOTE_AS2" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define AUDIO_NOTE_AS2&nbsp;&nbsp;&nbsp;(34&lt;&lt;AUDIO_SEQ_NOTE_PITCH_POS)          </td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>Used to set note pitch.     </td>  </tr></table><a class="anchor" name="a49" doxytag="audio_notes.h::AUDIO_NOTE_BF2" ></a><p>

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