📄 chat.java
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import java.io.*;
import javax.sound.sampled.*;
import java.net.*;
import java.awt.*;
import javax.swing.*;
public class Chat{
public static void main(String[]args){
JFrame jf=new JFrame();
host();
}
private static void host(){
boolean b=false;
ServerSocket server=null;
Socket s=null;
try{
server=new ServerSocket(5000);
}catch(IOException e){
System.out.println(e);
System.exit(0);
}
try{
s=server.accept();
}catch(IOException e){}
(new Capture(s)).start();
(new Playback(s)).start();
}
private static void client(){
boolean b=false;
Socket s=null;
String ip;
BufferedReader br;
do{
try{
b=false;
br=new BufferedReader(new InputStreamReader(System.in));
ip=br.readLine();
System.out.println(ip);
if(ip!=null)s=new Socket(ip,5000);
}catch(IOException e){System.out.println(e);b=true;}
}while(b);
(new Capture(s)).start();
(new Playback(s)).start();
}
}
class Playback implements Runnable {
final int bufSize = 16384;
SourceDataLine line;
Thread thread;
InputStream in;
Playback(Socket s){//构造器 取得socket以获得网络输入流
try{
in=s.getInputStream();
}catch(IOException e){System.out.println(e);}
}
public void start() {
thread = new Thread(this);
thread.setName("Playback");
thread.start();
}
public void stop() {
thread = null;
}
public void run() {
try{
thread.sleep(100);
}catch(Exception e){System.out.println(e);}
AudioFormat format=new AudioFormat(8000,16,2,true,true);//AudioFormat(float sampleRate, int sampleSizeInBits, int channels, boolean signed, boolean bigEndian)
BufferedInputStream playbackInputStream;
playbackInputStream=new BufferedInputStream(new AudioInputStream(in,format,2147483647));//封装成音频输出流,如果网络流 是经过压缩的需在此加套解压流
DataLine.Info info = new DataLine.Info(SourceDataLine.class,format);
try {
line = (SourceDataLine) AudioSystem.getLine(info);
line.open(format, bufSize);
} catch (LineUnavailableException ex) {
return;
}
byte[] data = new byte[16];//此处数组的大小跟实时性关系不大,可根据情况进行调整
int numBytesRead = 0;
line.start();
while (thread != null) {
try{
numBytesRead = playbackInputStream.read(data);
line.write(data, 0,numBytesRead);
} catch (IOException e) {
break;
}
}
if (thread != null) {
line.drain();
}
line.stop();
line.close();
line = null;
}
}
class Capture implements Runnable {
TargetDataLine line;
Thread thread;
OutputStream out;
BufferedOutputStream captrueOutputStream;
Capture(Socket s){
try{
out=s.getOutputStream();
}catch(IOException e){System.out.println(e);}
}
public void start() {
thread = new Thread(this);
thread.setName("Capture");
thread.start();
}
public void stop() {
thread = null;
}
public void run() {
captrueOutputStream=new BufferedOutputStream(out);//建立输出流 此处可以加套压缩流用来压缩数据
AudioFormat format =new AudioFormat(8000,16,2,true,true);//AudioFormat(float sampleRate, int sampleSizeInBits, int channels, boolean signed, boolean bigEndian)
DataLine.Info info = new DataLine.Info(TargetDataLine.class,format);
try {
line = (TargetDataLine) AudioSystem.getLine(info);
line.open(format, line.getBufferSize());
} catch (Exception ex) {
return;
}
byte[] data = new byte[1024];//此处的1024可以情况进行调整,应跟下面的1024应保持一致
int numBytesRead=0;
line.start();
while (thread != null) {
numBytesRead = line.read(data, 0,1024);//取数据(1024)的大小直接关系到传输的速度,一般越小越快,
try {
captrueOutputStream.write(data, 0, numBytesRead);//写入网络流
}
catch (Exception ex) {
break;
}
}
line.stop();
line.close();
line = null;
try {
captrueOutputStream.flush();
captrueOutputStream.close();
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
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