📄 win32helper.cs
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using System;
using System.Runtime.InteropServices;
using System.Drawing;
namespace MobileDevelopersHandbook
{
public sealed class Win32Helper
{
public struct TRIVERTEX
{
public int x;
public int y;
public ushort Red;
public ushort Green;
public ushort Blue;
public ushort Alpha;
public TRIVERTEX(int x, int y, Color color)
: this(x, y, color.R, color.G, color.B, color.A)
{
}
public TRIVERTEX(
int x, int y,
ushort red, ushort green, ushort blue,
ushort alpha)
{
this.x = x;
this.y = y;
this.Red = (ushort)(red << 8);
this.Green = (ushort)(green << 8);
this.Blue = (ushort)(blue << 8);
this.Alpha = (ushort)(alpha << 8);
}
}
public struct GRADIENT_RECT
{
public uint UpperLeft;
public uint LowerRight;
public GRADIENT_RECT(uint ul, uint lr)
{
this.UpperLeft = ul;
this.LowerRight = lr;
}
}
[DllImport("coredll.dll", SetLastError = true, EntryPoint = "GradientFill")]
public extern static bool GradientFill(
IntPtr hdc,
TRIVERTEX[] pVertex,
uint dwNumVertex,
GRADIENT_RECT[] pMesh,
uint dwNumMesh,
uint dwMode);
public const int GRADIENT_FILL_RECT_H = 0x00000000;
public const int GRADIENT_FILL_RECT_V = 0x00000001;
}
}
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