📄 cameracontroller.java
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/* * CameraController.java * * Copyright (c) 2007 Daniel Gronau * * This file is part of Monkey Mahjongg. * * Monkey Mahjongg is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * Monkey Mahjongg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> * * */package jmetest.monkeymahjongg.playground.controller;import jmetest.monkeymahjongg.playground.view.MahjonggGameState;import com.jme.input.KeyInput;import com.jme.input.controls.GameControl;import com.jme.input.controls.GameControlManager;import com.jme.input.controls.binding.KeyboardBinding;import com.jme.math.Quaternion;/** * * @author Pirx */public class CameraController extends MahjonggGameController { private static final long serialVersionUID = 1L; private final static float MIN_ANGLE = 1.2f; private final static float MIN_DISTANCE = 35f; private final static float MAX_DISTANCE = 150f; private final static float SPEED = 2f; private float vAngle = 0; private float hAngle = 0; private float distance = 100; private GameControl left; private GameControl right; private GameControl up; private GameControl down; private GameControl forward; private GameControl backward; public CameraController(MahjonggGameState mahjonggGameState) { super( mahjonggGameState ); GameControlManager manager = mahjonggGameState.getGameControlManager(); left = manager.addControl("left"); left.addBinding(new KeyboardBinding(KeyInput.KEY_LEFT)); right = manager.addControl("right"); right.addBinding(new KeyboardBinding(KeyInput.KEY_RIGHT)); up = manager.addControl("up"); up.addBinding(new KeyboardBinding(KeyInput.KEY_UP)); down = manager.addControl("down"); down.addBinding(new KeyboardBinding(KeyInput.KEY_DOWN)); forward = manager.addControl("forward"); forward.addBinding(new KeyboardBinding(KeyInput.KEY_PGUP)); backward = manager.addControl("backward"); backward.addBinding(new KeyboardBinding(KeyInput.KEY_PGDN)); } public void update(float time) { float newHAngle = hAngle + SPEED * time * (right.getValue() - left.getValue()); if (-MIN_ANGLE < newHAngle && newHAngle < MIN_ANGLE) { hAngle = newHAngle; } float newVAngle = vAngle + SPEED * time * (down.getValue() - up.getValue()); if (-MIN_ANGLE < newVAngle && newVAngle < MIN_ANGLE) { vAngle = newVAngle; } mahjonggGameState.getCameraRotationNode().setLocalRotation(new Quaternion(new float[] { vAngle, hAngle, 0f })); float newDist = distance + 20 * SPEED * time * (backward.getValue() - forward.getValue()); if (MIN_DISTANCE < newDist && newDist < MAX_DISTANCE) { distance = newDist; } mahjonggGameState.getCameraDistanceNode().setLocalTranslation(0, 0, distance); }}
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