⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 cameracontroller.java

📁 monkeymahjongg,一个JME3D游戏的源代码
💻 JAVA
字号:
/* * CameraController.java *  *  Copyright (c) 2007 Daniel Gronau *  *  This file is part of Monkey Mahjongg. *  *  Monkey Mahjongg is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 3 of the License, or *  (at your option) any later version. *  *  Monkey Mahjongg is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. *  *  You should have received a copy of the GNU General Public License *  along with this program.  If not, see <http://www.gnu.org/licenses/> *  *  */package jmetest.monkeymahjongg.playground.controller;import jmetest.monkeymahjongg.playground.view.MahjonggGameState;import com.jme.input.KeyInput;import com.jme.input.controls.GameControl;import com.jme.input.controls.GameControlManager;import com.jme.input.controls.binding.KeyboardBinding;import com.jme.math.Quaternion;/** *  * @author Pirx */public class CameraController extends MahjonggGameController {	private static final long serialVersionUID = 1L;	private final static float MIN_ANGLE = 1.2f;	private final static float MIN_DISTANCE = 35f;	private final static float MAX_DISTANCE = 150f;	private final static float SPEED = 2f;	private float vAngle = 0;	private float hAngle = 0;	private float distance = 100;	private GameControl left;	private GameControl right;	private GameControl up;	private GameControl down;	private GameControl forward;	private GameControl backward;	public CameraController(MahjonggGameState mahjonggGameState) {		super( mahjonggGameState );				GameControlManager manager = mahjonggGameState.getGameControlManager();		left = manager.addControl("left");		left.addBinding(new KeyboardBinding(KeyInput.KEY_LEFT));		right = manager.addControl("right");		right.addBinding(new KeyboardBinding(KeyInput.KEY_RIGHT));		up = manager.addControl("up");		up.addBinding(new KeyboardBinding(KeyInput.KEY_UP));		down = manager.addControl("down");		down.addBinding(new KeyboardBinding(KeyInput.KEY_DOWN));		forward = manager.addControl("forward");		forward.addBinding(new KeyboardBinding(KeyInput.KEY_PGUP));		backward = manager.addControl("backward");		backward.addBinding(new KeyboardBinding(KeyInput.KEY_PGDN));	}	public void update(float time) {		float newHAngle = hAngle + SPEED * time				* (right.getValue() - left.getValue());		if (-MIN_ANGLE < newHAngle && newHAngle < MIN_ANGLE) {			hAngle = newHAngle;		}		float newVAngle = vAngle + SPEED * time				* (down.getValue() - up.getValue());		if (-MIN_ANGLE < newVAngle && newVAngle < MIN_ANGLE) {			vAngle = newVAngle;		}		mahjonggGameState.getCameraRotationNode().setLocalRotation(new Quaternion(new float[] { vAngle,				hAngle, 0f }));		float newDist = distance + 20 * SPEED * time				* (backward.getValue() - forward.getValue());		if (MIN_DISTANCE < newDist && newDist < MAX_DISTANCE) {			distance = newDist;		}		mahjonggGameState.getCameraDistanceNode().setLocalTranslation(0, 0, distance);	}}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -