tilegroup.java
来自「monkeymahjongg,一个JME3D游戏的源代码」· Java 代码 · 共 69 行
JAVA
69 行
package jmetest.monkeymahjongg.playground.model;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
public abstract class TileGroup {
Tile tiles[] = new Tile[] { null, null, null, null };
protected int refCount = 0;
public TileGroup() {
super();
}
protected boolean assignTo(Tile tile) {
tile.setGroup( this );
tiles[refCount] = tile;
refCount++;
return refCount < 4;
}
protected void remove(Tile tile) {
for( int i=0; i<4; ++i )
{
if( tiles[i] == tile )
tiles[i] = null;
}
}
public Hint getHint() {
Tile first = null;
Tile second = null;
for (int i = 0; i < 4; ++i) {
if (tiles[i] != null) {
if (first == null)
first = tiles[i];
else {
second = tiles[i];
break;
}
}
}
if (first != null && second != null)
{
if( !first.isBlocked() && !second.isBlocked() )
return new Hint(first, second);
}
return null;
}
/* unnecessary, that's already done in Object.equals
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
return false;
}*/
public abstract String getTextureResource( Tile tile );
public List<Tile> getTiles() {
return Collections.unmodifiableList(Arrays.asList(tiles));
}
}
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