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📄 mahjongggamestate.java

📁 monkeymahjongg,一个JME3D游戏的源代码
💻 JAVA
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package jmetest.monkeymahjongg.game;
 
 import java.nio.FloatBuffer;
 import jmetest.monkeymahjongg.Main;
 import com.jme.bounding.BoundingBox;
 import com.jme.image.Image;
 import com.jme.image.Texture;
 import com.jme.input.controls.GameControlManager;
 import com.jme.light.PointLight;
 import com.jme.math.Vector3f;
 import com.jme.renderer.ColorRGBA;
 import com.jme.scene.Node;
 import com.jme.scene.SharedMesh;
 import com.jme.scene.Spatial;
 import com.jme.scene.shape.RoundedBox;
 import com.jme.scene.state.CullState;
 import com.jme.scene.state.LightState;
 import com.jme.scene.state.MaterialState;
 import com.jme.scene.state.TextureState;
 import com.jme.system.DisplaySystem;
 import com.jme.util.TextureManager;
 import com.jmex.game.state.BasicGameState;
 
 public class MahjonggGameState extends BasicGameState {
 
 public static final String TILE_USER_DATA = "tile";
 private static final float BORDER = 0.2f;
 private static final float SLOPE = 0.1f;
 private static final float RATIO = 0.5f * BORDER / (1 + SLOPE);
 private static final float TEX = 0.7f;
 private static final float[] picture = new float[]{
 TEX, 0,
 0, 0,
 TEX, 1,
 0, 1,
 TEX * (1 - RATIO), RATIO,
 TEX * RATIO, RATIO,
 TEX * (1 - RATIO), 1 - RATIO,
 TEX * RATIO, 1 - RATIO
 };
 private static final float[] border = new float[]{
 1, 0,
 TEX, 0,
 1, 1,
 TEX, 1,
 1 - (1 - TEX) * RATIO, RATIO,
 TEX + (1 - TEX) * RATIO, RATIO,
 1 - (1 - TEX) * RATIO, 1 - RATIO,
 TEX + (1 - TEX) * RATIO, 1 - RATIO
 };
 
 private final static float dx = 3.5F;
 private final static float dy = 5.0F;
 private final static float dz = 1.5F;
 
 private GameControlManager gameControlManager;
 private Level level;
 
 public MahjonggGameState() {
 super("mahjongg");
 }
 
 @Override
 public void setActive(boolean active) {
 super.setActive(active);
 if (active) {
 init(Main.getLevel());
 } else {
 Spatial sky = rootNode.getChild("skybox");
 rootNode.detachAllChildren();
 rootNode.attachChild(sky);
 rootNode.removeController(1);
 rootNode.removeController(0);
 }
 }
 
 private void init(Level level) {
 addControllers();
 
 this.level = level;
 initLight();
 
 Vector3f size = new Vector3f(dx, dy, dz);
 RoundedBox box = new RoundedBox("box", size, size.mult(BORDER), size.mult(SLOPE));
 FloatBuffer fb = box.getTextureCoords(0).coords;
 fb.rewind();
 fb.put(border);
 fb.put(picture);
 fb.put(border);
 fb.put(picture);
 fb.put(border);
 fb.put(border);
 
 for (int x = 0; x < level.getWidth(); x++) {
 for (int y = 0; y < level.getHeight(); y++) {
 for (int z = 0; z < level.getLayers(); z++) {
 Coordinate c = Coordinate.at(x,y,z);
 if (level.isTile(c)) {
 SharedMesh tile = new SharedMesh("tile", box);
 TileData td = level.getTile(c);
 tile.setUserData(TILE_USER_DATA, td);
 setState(tile, td);
 rootNode.attachChild(tile);
 Vector3f translation = new Vector3f(
 dx * (x - level.getWidth() / 2f) + dx / 2,
 dy * (level.getHeight() / 2f - y) - 0.5f * dy,
 2 * dz * z);
 tile.setLocalTranslation(translation);
 tile.setModelBound(new BoundingBox());
 tile.updateModelBound();
 tile.updateRenderState();
 }
 }
 }
 }
 rootNode.updateRenderState();
 }
 
 private void setState(Spatial tile, TileData tileData) {
 int tileId = tileData.getTileId();
 String tex = "jmetest/monkeymahjongg/images/";
 if (tileId < 36) {
 tex += "banana" + ((tileId / 4) + 1);
 } else if (tileId < 72) {
 tex += "numbers" + (((tileId - 36) / 4) + 1);
 } else if (tileId < 108) {
 tex += "coconut" + (((tileId - 72) / 4) + 1);
 } else if (tileId < 124) {
 tex += "winds" + (((tileId - 108) / 4) + 1);
 } else if (tileId < 136) {
 tex += "dragon" + (((tileId - 124) / 4) + 1);
 } else if (tileId < 140) {
 tex += "flower" + (tileId - 136 + 1);
 } else {
 tex += "season" + (tileId - 140 + 1);
 }
 tex += ".png";
 
 MaterialState ms = DisplaySystem.getDisplaySystem().getRenderer().createMaterialState();
 ms.setEmissive(ColorRGBA.white);
 tile.setRenderState(ms);
 TextureState ts = DisplaySystem.getDisplaySystem().getRenderer().createTextureState();
 Texture t = TextureManager.loadTexture(
 MahjonggGameState.class.getClassLoader().getResource(tex),
 Texture.MinificationFilter.BilinearNoMipMaps,
 Texture.MagnificationFilter.Bilinear,
 Image.Format.GuessNoCompression, ts.getMaxAnisotropic(), true);
 ts.setTexture(t);
 tile.setRenderState(ts);
 
 CullState cs = DisplaySystem.getDisplaySystem().getRenderer().createCullState();
 cs.setCullFace(CullState.Face.Back);
 tile.setRenderState(cs);
 }
 
 private void initLight() {
 PointLight light = new PointLight();
 light.setDiffuse(new ColorRGBA(0.55F, 0.55F, 0.55F, 1.0F));
 light.setAmbient(new ColorRGBA(0.05F, 0.05F, 0.05F, 1.0F));
 light.setLocation(new Vector3f(100, 100, 100));
 light.setEnabled(true);
 
 /** Attach the light to a lightState and the lightState to rootNode. */
 LightState lightState = DisplaySystem.getDisplaySystem().getRenderer().createLightState();
 lightState.setEnabled(true);
 lightState.attach(light);
 rootNode.setRenderState(lightState);
 }
 
 public void addControllers() {
 gameControlManager = new GameControlManager();
 rootNode.addController(new BackToMenuController(this));
 rootNode.addController(new MousePickController(this));
 }
 
 public Level getLevel() {
 return level;
 }
 
     public GameControlManager getGameControlManager() {
         return gameControlManager;
     }
 
     public Node getRootNode() {
         return rootNode;
     }
 }
 

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