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📄 hfp_handler.c

📁 蓝牙立体声耳机 firmware
💻 C
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/****************************************************************************
Copyright (C) Cambridge Silicon Radio Ltd. 2004-2006
Part of BlueLab 3.6.2-release

FILE NAME
    hfp_handler.c

DESCRIPTION
    HFP handler.

*/


/****************************************************************************
    Header files
*/
#include "headset_private.h"
#include "headset_common.h"
#include "headset_tones.h"
#include "hfp_handler.h"
#include "hfp_audio.h"
#include "headset_volume.h"

#include <hfp.h>
#include <panic.h>

#include <stdlib.h>
#include <audio.h>


#ifdef DEBUG_HFP
#define HFP_DEBUG(x) DEBUG(x)
#else
#define HFP_DEBUG(x) 
#endif


/*****************************************************************************/
void hfpHeadsetAnswerCall(const headsetTaskData *app)
{
    /* 
        Call the HFP lib function, this will determine the AT cmd to send
        depending on whether the profile instance is HSP or HFP compliant.
    */ 
    HfpAnswerCall(app->hfp);
}


/*****************************************************************************/
void hfpHeadsetRejectCall(const headsetTaskData *app)
{
    /* Reject incoming call - only valid for instances of HFP */ 
    HfpRejectCall(app->hfp);
}


/*****************************************************************************/
void hfpHeadsetHangUpCall(const headsetTaskData *app)
{
    /* Terminate the current ongoing call process */
    HfpTerminateCall(app->hfp);
}


/*****************************************************************************/
void hfpHeadsetLastNumberRedial(const headsetTaskData *app)
{
    /* Issue a redial request to the HFP lib */
    HfpLastNumberRedial(app->hfp);
}


/*****************************************************************************/
void hfpHeadsetHandleVoiceRecognitionInd(headsetTaskData *app, const HFP_VOICE_RECOGNITION_IND_T *ind)
{
    /* Update the local flag */
    app->voice_recognition_enabled = ind->enable;    
	
	if (app->voice_recognition_enabled)
	{
		AudioSetMode (AUDIO_MODE_MUTE_SPEAKER , NULL) ;
	}
	else
	{
			AudioSetMode (AUDIO_MODE_CONNECTED, NULL) ;
	}
}


/*****************************************************************************/
void hfpHeadsetVoiceRecognitionEnable(headsetTaskData *app, uint16 enable)
{
		
    if (app->profile_connected == hfp_handsfree_profile) 
    {
    	HfpVoiceRecognitionEnable(app->hfp, enable);
    }
    else
	{
        /* Send an HSP button press */
        HfpSendHsButtonPress(app->hsp);
	}
        
    HFP_DEBUG(("HFP: Sent voice enable %d to AG\n",enable));
	
	if (app->voice_recognition_enabled)
	{
		AudioSetMode (AUDIO_MODE_MUTE_SPEAKER, NULL) ;
	}
	else
	{
		AudioSetMode (AUDIO_MODE_CONNECTED, NULL) ;
	}
}

/*****************************************************************************/
void hfpHeadsetHandleVoiceRecognitionCfm(headsetTaskData *app, const HFP_VOICE_RECOGNITION_ENABLE_CFM_T *cfm)
{
    /* If the cmd succeeds we've got the flag set to the right state anyway */
    if (cfm->status == hfp_fail)
    {
        /* Voice recognition cmd not accepted - change the state to what it was */
        app->voice_recognition_enabled = FALSE ;
		
        headsetPlayTone(app, tone_type_error); 
        headsetRestartAV(app);

		
        AudioSetMode( AUDIO_MODE_CONNECTED, NULL);
    
    }

}


/*****************************************************************************/
void hfpHeadsetHandleCallIndicator(headsetTaskData *app, const HFP_CALL_IND_T *ind)
{
    HFP_DEBUG(("HFP: Call Ind = %d\n",ind->call));
    if (ind->call)
    {
        /* Active call */
        setHfpState(app, headsetActiveCall);
    }
    else
    {
        /* If an active call has been released update state accordingly */
        if (app->hfp_state == headsetActiveCall)
        {
            setHfpState(app, headsetConnected);
            HFP_DEBUG(("HFP: state connected\n"));
			headsetPlayTone(app, tone_type_call_end); 
        }
    }
		
}


/*****************************************************************************/
void hfpHeadsetHandleCallSetupIndicator(headsetTaskData *app, const HFP_CALL_SETUP_IND_T *ind)
{
    headsetHfpState old_hfp_state = app->hfp_state;
    headsetHfpState new_hfp_state;
    
    /* Update the local state according to the value in this indicator */
    HFP_DEBUG(("HFP: Call Setup Ind = %d\n",ind->call_setup));
    HFP_DEBUG(("HFP: old hfp_state = %d\n",app->hfp_state));
    switch (ind->call_setup)
    {
    case hfp_no_call_setup:
        if (app->hfp_state != headsetActiveCall && app->hfp_state != headsetConnecting)
            setHfpState(app, headsetConnected);
        break;

    case hfp_incoming_call_setup:
        if (app->hfp_state != headsetActiveCall)
        {
            setHfpState(app, headsetIncomingCallEstablish);
            app->active_profile = hfp_active;
        }
        break;

    case hfp_outgoing_call_setup:
    case hfp_outgoing_call_alerting_setup:
        setHfpState(app, headsetOutgoingCallEstablish);
        break;

    default:
        /* Invalid call setup indicator value received. */
        HFP_DEBUG(("HFP: PANIC!\n"));
        Panic();
    }
    
    HFP_DEBUG(("HFP: new hfp_state = %d\n",app->hfp_state));
    new_hfp_state = app->hfp_state;
    
    if ((old_hfp_state == headsetIncomingCallEstablish) && (new_hfp_state == headsetConnected))
    {
		headsetPlayTone(app, tone_type_call_end); 
        /* Noone answered a locally generated ring tone so restart AV if necessary */
        headsetRestartAV(app);
    }
	if ((old_hfp_state == headsetOutgoingCallEstablish) && (new_hfp_state == headsetConnected))
	{
		headsetRestartAV(app);
	}
}

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