abstractitem.java

来自「一个JAVA程序员的游戏」· Java 代码 · 共 50 行

JAVA
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/*
 * AbstractItem.java
 *
 * Created on 26. Dezember 2006, 14:56
 *
 * To change this template, choose Tools | Template Manager
 * and open the template in the editor.
 */

package kanjitori.graphics.item;

import com.jme.bounding.BoundingBox;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import com.jme.scene.Node;
import kanjitori.graphics.AbstractThing;
import kanjitori.graphics.item.Item;
import kanjitori.event.ItemCollectedEventManager;
import kanjitori.graphics.shape.RoundedBox;

/**
 *
 * @author Pirx
 */
public abstract class AbstractItem extends AbstractThing implements Item {
    
    /** Creates a new instance of AbstractItem */
    public AbstractItem() {
    }
    
    public AbstractItem (String textureName) {
        RoundedBox box = new RoundedBox("box", 
                new Vector3f(0.2f, 0.2f, 0.2f), 
                new Vector3f(0.04f, 0.04f, 0.04f), 
                new Vector3f(0.02f, 0.02f, 0.02f));
        box.setRenderState(getMaterialState(new ColorRGBA(1, 1, 1, 1)));
        box.setRenderState(loadTextureUncompressed(textureName));
        box.updateRenderState();
        box.setModelBound(new BoundingBox());
        box.updateModelBound();
        node = new Node("item");
        node.attachChild(box);    
    }    
    
    public void consume() {
        node.getParent().detachChild(node);
        ItemCollectedEventManager.getManager().fireEvent(this);
    }    
}

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