floortile.java
来自「一个JAVA程序员的游戏」· Java 代码 · 共 91 行
JAVA
91 行
/*
* FloorTile.java
*
* Created on 22. Dezember 2006, 20:50
*
* To change this template, choose Tools | Template Manager
* and open the template in the editor.
*/
package kanjitori.graphics.tile;
import com.jme.bounding.BoundingBox;
import com.jme.math.Matrix3f;
import com.jme.math.Vector3f;
import com.jme.scene.Node;
import com.jme.scene.SharedMesh;
import com.jme.scene.SharedNode;
import com.jme.scene.TriMesh;
import com.jme.scene.shape.Quad;
import com.jme.scene.state.RenderState;
import java.util.HashMap;
import java.util.Map;
import kanjitori.graphics.shape.FloorQuad;
/**
*
* @author Pirx
*/
public class FloorTile extends AbstractMeshTile {
private static final String TEXTURE = "texture";
private static final String FLIPPED = "flipped";
private String texture;
boolean flipped = false; //for ceilings use flipped = true
private FloorQuad floor;
/** Creates a new instance of FloorTile */
public FloorTile(String name, String texture) {
super(name);
this.texture = texture;
}
public FloorTile(String name, String texture, boolean flipped) {
super(name);
this.texture = texture;
this.flipped = flipped;
}
public FloorTile() {
}
public void init() {
floor = new FloorQuad("floor", 2, 2, flipped ? FloorQuad.DOWN : FloorQuad.UP);
}
public void setParams(Map<String, String> map) {
texture = map.get(TEXTURE);
String fl = map.get(FLIPPED);
if (fl != null) {
flipped = Boolean.parseBoolean(fl);
}
}
public Map<String, String> getParams() {
Map<String, String> map = new HashMap<String, String>();
map.put(TEXTURE, texture);
map.put(FLIPPED, "" + flipped);
return map;
}
public TriMesh getMesh(int index) {
if (floor == null) {
init();
}
return floor;
}
public RenderState[] getRenderStates(int index) {
return new RenderState[]{
getMaterialState(null),
loadTexture(texture)
};
}
public int getSize() {
return 1;
}
}
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