abstractmeshtile.java

来自「一个JAVA程序员的游戏」· Java 代码 · 共 54 行

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/*
 * AbstractMeshTile.java
 *
 * Created on 18. Februar 2007, 12:15
 *
 * To change this template, choose Tools | Template Manager
 * and open the template in the editor.
 */

package kanjitori.graphics.tile;

import com.jme.bounding.BoundingBox;
import com.jme.scene.Node;
import com.jme.scene.TriMesh;
import com.jme.scene.state.RenderState;
import java.util.Map;


/**
 * <code>AbstractMeshTile</code> "hides" the special properties of a 
 * <code>MeshTile</code>, so you can call getNode() and use the tile as "usual".
 * @author Pirx
 */
public abstract class AbstractMeshTile extends AbstractTile implements MeshTile{
    
    /** Creates a new instance of AbstractMeshTile */
    public AbstractMeshTile() {
    }

    public AbstractMeshTile(String name) {
        super(name);
    }
    
     public Node getNode() {
        if (node == null) {
            init();
            node = new Node();
            for (int i = 0; i < getSize(); i++) {
                TriMesh mesh = getMesh(i);
                for (RenderState rs : getRenderStates(i)) {
                    mesh.setRenderState(rs);
                }
                mesh.updateRenderState();
                node.attachChild(mesh);
            }
            node.setModelBound(new BoundingBox());
            node.updateModelBound();
            node.lock();
        }
        return node;
    }
    
}

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