📄 graphics.java
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* If the current output representation is not yet complete, then
* <code>drawImage</code> returns <code>false</code>. As more of
* the image becomes available, the process that draws the image notifies
* the image observer by calling its <code>imageUpdate</code> method.
* <p>
* A scaled version of an image will not necessarily be
* available immediately just because an unscaled version of the
* image has been constructed for this output device. Each size of
* the image may be cached separately and generated from the original
* data in a separate image production sequence.
* @param img the specified image to be drawn.
* @param x the <i>x</i> coordinate.
* @param y the <i>y</i> coordinate.
* @param width the width of the rectangle.
* @param height the height of the rectangle.
* @param observer object to be notified as more of
* the image is converted.
* @see java.awt.Image
* @see java.awt.image.ImageObserver
* @see java.awt.image.ImageObserver#imageUpdate(java.awt.Image, int, int, int, int, int)
* @since JDK1.0
*/
public abstract boolean drawImage(Image img, int x, int y,
int width, int height,
ImageObserver observer);
/**
* Draws as much of the specified image as is currently available.
* The image is drawn with its top-left corner at
* (<i>x</i>, <i>y</i>) in this graphics context's coordinate
* space. Transparent pixels are drawn in the specified
* background color.
* <p>
* This operation is equivalent to filling a rectangle of the
* width and height of the specified image with the given color and then
* drawing the image on top of it, but possibly more efficient.
* <p>
* This method returns immediately in all cases, even if the
* complete image has not yet been loaded, and it has not been dithered
* and converted for the current output device.
* <p>
* If the image has not yet been completely loaded, then
* <code>drawImage</code> returns <code>false</code>. As more of
* the image becomes available, the process that draws the image notifies
* the specified image observer.
* @param img the specified image to be drawn.
* @param x the <i>x</i> coordinate.
* @param y the <i>y</i> coordinate.
* @param bgcolor the background color to paint under the
* non-opaque portions of the image.
* @param observer object to be notified as more of
* the image is converted.
* @see java.awt.Image
* @see java.awt.image.ImageObserver
* @see java.awt.image.ImageObserver#imageUpdate(java.awt.Image, int, int, int, int, int)
* @since JDK1.0
*/
public abstract boolean drawImage(Image img, int x, int y,
Color bgcolor,
ImageObserver observer);
/**
* Draws as much of the specified image as has already been scaled
* to fit inside the specified rectangle.
* <p>
* The image is drawn inside the specified rectangle of this
* graphics context's coordinate space, and is scaled if
* necessary. Transparent pixels are drawn in the specified
* background color.
* This operation is equivalent to filling a rectangle of the
* width and height of the specified image with the given color and then
* drawing the image on top of it, but possibly more efficient.
* <p>
* This method returns immediately in all cases, even if the
* entire image has not yet been scaled, dithered, and converted
* for the current output device.
* If the current output representation is not yet complete then
* <code>drawImage</code> returns <code>false</code>. As more of
* the image becomes available, the process that draws the image notifies
* the specified image observer.
* <p>
* A scaled version of an image will not necessarily be
* available immediately just because an unscaled version of the
* image has been constructed for this output device. Each size of
* the image may be cached separately and generated from the original
* data in a separate image production sequence.
* @param img the specified image to be drawn.
* @param x the <i>x</i> coordinate.
* @param y the <i>y</i> coordinate.
* @param width the width of the rectangle.
* @param height the height of the rectangle.
* @param bgcolor the background color to paint under the
* non-opaque portions of the image.
* @param observer object to be notified as more of
* the image is converted.
* @see java.awt.Image
* @see java.awt.image.ImageObserver
* @see java.awt.image.ImageObserver#imageUpdate(java.awt.Image, int, int, int, int, int)
* @since JDK1.0
*/
public abstract boolean drawImage(Image img, int x, int y,
int width, int height,
Color bgcolor,
ImageObserver observer);
/**
* Draws as much of the specified area of the specified image as is
* currently available, scaling it on the fly to fit inside the
* specified area of the destination drawable surface. Transparent pixels
* do not affect whatever pixels are already there.
* <p>
* This method returns immediately in all cases, even if the
* image area to be drawn has not yet been scaled, dithered, and converted
* for the current output device.
* If the current output representation is not yet complete then
* <code>drawImage</code> returns <code>false</code>. As more of
* the image becomes available, the process that draws the image notifies
* the specified image observer.
* <p>
* This method always uses the unscaled version of the image
* to render the scaled rectangle and performs the required
* scaling on the fly. It does not use a cached, scaled version
* of the image for this operation. Scaling of the image from source
* to destination is performed such that the first coordinate
* of the source rectangle is mapped to the first coordinate of
* the destination rectangle, and the second source coordinate is
* mapped to the second destination coordinate. The subimage is
* scaled and flipped as needed to preserve those mappings.
* @param img the specified image to be drawn
* @param dx1 the <i>x</i> coordinate of the first corner of the
* destination rectangle.
* @param dy1 the <i>y</i> coordinate of the first corner of the
* destination rectangle.
* @param dx2 the <i>x</i> coordinate of the second corner of the
* destination rectangle.
* @param dy2 the <i>y</i> coordinate of the second corner of the
* destination rectangle.
* @param sx1 the <i>x</i> coordinate of the first corner of the
* source rectangle.
* @param sy1 the <i>y</i> coordinate of the first corner of the
* source rectangle.
* @param sx2 the <i>x</i> coordinate of the second corner of the
* source rectangle.
* @param sy2 the <i>y</i> coordinate of the second corner of the
* source rectangle.
* @param observer object to be notified as more of the image is
* scaled and converted.
* @see java.awt.Image
* @see java.awt.image.ImageObserver
* @see java.awt.image.ImageObserver#imageUpdate(java.awt.Image, int, int, int, int, int)
* @since JDK1.1
*/
public abstract boolean drawImage(Image img,
int dx1, int dy1, int dx2, int dy2,
int sx1, int sy1, int sx2, int sy2,
ImageObserver observer);
/**
* Draws as much of the specified area of the specified image as is
* currently available, scaling it on the fly to fit inside the
* specified area of the destination drawable surface.
* <p>
* Transparent pixels are drawn in the specified background color.
* This operation is equivalent to filling a rectangle of the
* width and height of the specified image with the given color and then
* drawing the image on top of it, but possibly more efficient.
* <p>
* This method returns immediately in all cases, even if the
* image area to be drawn has not yet been scaled, dithered, and converted
* for the current output device.
* If the current output representation is not yet complete then
* <code>drawImage</code> returns <code>false</code>. As more of
* the image becomes available, the process that draws the image notifies
* the specified image observer.
* <p>
* This method always uses the unscaled version of the image
* to render the scaled rectangle and performs the required
* scaling on the fly. It does not use a cached, scaled version
* of the image for this operation. Scaling of the image from source
* to destination is performed such that the first coordinate
* of the source rectangle is mapped to the first coordinate of
* the destination rectangle, and the second source coordinate is
* mapped to the second destination coordinate. The subimage is
* scaled and flipped as needed to preserve those mappings.
* @param img the specified image to be drawn
* @param dx1 the <i>x</i> coordinate of the first corner of the
* destination rectangle.
* @param dy1 the <i>y</i> coordinate of the first corner of the
* destination rectangle.
* @param dx2 the <i>x</i> coordinate of the second corner of the
* destination rectangle.
* @param dy2 the <i>y</i> coordinate of the second corner of the
* destination rectangle.
* @param sx1 the <i>x</i> coordinate of the first corner of the
* source rectangle.
* @param sy1 the <i>y</i> coordinate of the first corner of the
* source rectangle.
* @param sx2 the <i>x</i> coordinate of the second corner of the
* source rectangle.
* @param sy2 the <i>y</i> coordinate of the second corner of the
* source rectangle.
* @param bgcolor the background color to paint under the
* non-opaque portions of the image.
* @param observer object to be notified as more of the image is
* scaled and converted.
* @see java.awt.Image
* @see java.awt.image.ImageObserver
* @see java.awt.image.ImageObserver#imageUpdate(java.awt.Image, int, int, int, int, int)
* @since JDK1.1
*/
public abstract boolean drawImage(Image img,
int dx1, int dy1, int dx2, int dy2,
int sx1, int sy1, int sx2, int sy2,
Color bgcolor,
ImageObserver observer);
/**
* Disposes of this graphics context and releases
* any system resources that it is using.
* A <code>Graphics</code> object cannot be used after
* <code>dispose</code>has been called.
* <p>
* When a Java program runs, a large number of <code>Graphics</code>
* objects can be created within a short time frame.
* Although the finalization process of the garbage collector
* also disposes of the same system resources, it is preferable
* to manually free the associated resources by calling this
* method rather than to rely on a finalization process which
* may not run to completion for a long period of time.
* <p>
* Graphics objects which are provided as arguments to the
* <code>paint</code> and <code>update</code> methods
* of components are automatically released by the system when
* those methods return. For efficiency, programmers should
* call <code>dispose</code> when finished using
* a <code>Graphics</code> object only if it was created
* directly from a component or another <code>Graphics</code> object.
* @see java.awt.Graphics#finalize
* @see java.awt.Component#paint
* @see java.awt.Component#update
* @see java.awt.Component#getGraphics
* @see java.awt.Graphics#create
* @since JDK1.0
*/
public abstract void dispose();
/**
* Disposes of this graphics context once it is no longer referenced.
* @see #dispose
* @since JDK1.0
*/
public void finalize() {
dispose();
}
/**
* Returns a <code>String</code> object representing this
* <code>Graphics</code> object's value.
* @return a string representation of this graphics context.
* @since JDK1.0
*/
public String toString() {
return getClass().getName() + "[font=" + getFont() + ",color=" + getColor() + "]";
}
/**
* @deprecated As of JDK version 1.1,
* replaced by <code>getClipBounds()</code>.
*/
public Rectangle getClipRect() {
return getClipBounds();
}
}
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