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📄 changes.txt

📁 Defender style game programmed for Windows
💻 TXT
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CHANGES.txt for Defendguinby Bill Kendrickbill@newbreedsoftware.comhttp://www.newbreedsoftware.com/defendguin/Version 0.0.9January 5, 2002CHANGES SINCE 0.0.8-------------------  Bugfixes:    * Removed reference to "tetris.mid", which was removed in 0.0.8. (Sorry!)  Installation:    * Alter Makefile for install target      Christian T. Steigies <christian@steigies.net>CHANGES SINCE 0.0.7-------------------  Graphics:    * Fixed bug with Evil Bill explosion.    * Added radioactive symbol to smartbomb icon.    * Changed main menu's arrow to a spinning Tux.    * Made ship icon (lives display in HUD) nicer looking.    * Made mountains look nicer.  Documentation:    * A few touch-ups in README.txt.    * Added a man page!  Interface:    * More work on the options screen.    * Level and score for each player from the last game are displayed      on the title screen at the bottom left and right.CHANGES SINCE 0.0.6-------------------  Graphics:    * Spiffy 'one-up' effect added.CHANGES SINCE 0.0.5-------------------  Internal:    * Two player mode now supported!!!    * Now calls "Mix_HaltChannel()" to stop all audio before quitting.      (Not doing this could cause seg. faults)      Andreas Umbach <marvin@tulpe.ards.dataway.ch>    * rand() calls in SDL_MapRGB() call are now casted to Uint8.      Andy Howe <Parasite@cooper-mtn.com>    * M_PI defined at the top of defendguin.c in case math.h doesn't do it.      Andy Howe <Parasite@cooper-mtn.com>    * Six digit scores are justified correctly.  Enemies:    * Mutants are harder to kill (it was especially easy to kill many of      them at once when the planet had been destroyed).  Documentation:    * INSTALL.txt cleaned up.CHANGES SINCE 0.0.4-------------------  Installation:    * "install" target added to "Makefile".    * RPM ".spec" file created.    * ".lsm" description created.  Documentation:    * Information on using "make install" and the new Makefile defaults added      to INSTALL.txt.CHANGES SINCE 0.0.3-------------------  Internal:    * "random()" and "srandom()" calls changed to "rand()" and "srand()"      Phoenix Kokido <kokido@postmark.net>    * Game prefers 16-bit depth, but prefers native depth over emulated 16-bit!      Mattias Engdegard <f91-men@nada.kth.se>    * Enemies shoot more and more often as levels progress.    * Penguinoids would remain un-abductable even if their abductor was      destroyed.  This caused fewer and fewer penguinoids getting      abducted.    * Evil Bill would disappear and the game would never end if you      destroyed all penguins on level 20.  Fixed!  Enemies:    * Boss character no longer easy to kill with an autofire joystick.    * Mutants can no longer shoot while they're warping in.    * Mutant and UFO shots come out of the right spot now.  Sounds:    * Alien bullets make noise.    * Game success music continues to play on title screen after you beat      the game (it's a nice song).  Interface:    * Pause feature added.  Press [TAB] or [P] to pause.  Enjoy the      pretty effects.    * Current level displayed above score. CHANGES SINCE 0.0.2b--------------------  Internal:    * Evil Bill's size is taken into account when shooting / colliding.  Interface:    * Command-line options now supported.  Graphics:    * Evil Bill graphics changed.    * Evil Bill starts burning flames when he's really hurt.  Controls:    * Joystick support.      Eric Lefevre <lefevre.tmp@wanadoo.fr>    * Joystick fire button can be used to skip intro screen and to select      the current option.CHANCES SINCE 0.0.2-------------------  * Oops - 0.0.2 wasn't supposed to be released!    FPS display turned off, and you start at level 1 (instead of 19!!!)CHANGES SINCE 0.0.1-------------------  Internal:    * Updated for SDL 1.0.0 and SDL mixer library 1.0.0.    * Fixed bug in alien-creation function.    * Made lasers go faster (it was too easy before).    * Tweaked number of aliens to appear at beginning of a level.    * Stars in background streak the right way all the time.    * Tweaked how mutants fly around.  Enemies:    * Added boss character.  Installation:    * Makefile changed to use SDL's new "sdl-config" script.  Documentation:    * Files renamed to have ".txt" extensions.  Graphics:    * Ship graphics changed to look like the nice one from loader screen.CHANGES SINCE 0.0.0-------------------  Display:    * Title screen starfield speed tweaked.    * Level bonus display added.    * Game over display added.  Controls:    * Thrust key added ([1]).    * Reverse key added ([2]).  Documentation:    * AUTHORS file updated.    * README file updated.  Sound:    * Music doesn't stop during the "PRESS A KEY" screen.    * Music is played during the game.  Levels:    * More aliens materialize if the first batch are killed or approx.      30 seconds pass.    * Baiters materialize if you take too long to complete a level.    * One-up and extra smart bombs every 10,000 points.  Internal:    * The array of floating score images was never initialized.  Now it is.    * UFO's will no longer go out of bounds if the planet's destroyed.    * You can't catch a penguinoid if you just died.    * UFO's can't shoot while they're beaming in.    * You can't get hurt by aliens if you collide with them while they're      beaming in.INITIAL RELEASE 0.0.0 - November 26, 1999---------------------  * Initial alpha release.

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