📄 pathplanindynamic.cpp
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// else//第一次赋
// {
// m_nFreRoadMap[j]=numOb+1;//该角度方向的障碍物为numOb+1号
// }
// // robot_console_printf("AngleOfObstacleNumIsBehind=%d",j);
// // robot_console_printf(" NumberOfObstacleNumIsBehind=%d\n",numOb);
//
// }
// }
// else//>障碍物并非横跨后方左右时
// {
// for (int j=(int)pObstacleAferExpand->LBoundaryAngle;j<=pObstacleAferExpand->RBoundaryAngle;j++)
// {
// if ((int)m_nFreRoadMap[j]!=0)//已经有过障碍物在该角度赋过值
// {
// // robot_console_printf("!!!!!!m_nFreRoadMap[180+j]=%d,j=%d\n",m_nFreRoadMap[180+j],j);
//
// if (pObstacleAferExpand->distance<m_apObstaclePointerContainer[m_nFreRoadMap[j]]->distance)//新的障碍物更近,需要更新的话
// {
//
// m_nFreRoadMap[j]=numOb+1;//-180对应m_nFreRoadMap[361]中的第0号数据(第1个),180度对应第360号(第361个)
// }//新的更远的话则不更新m_nFreRoadMap
// }
// else//第一次赋
// {
// m_nFreRoadMap[j]=numOb+1;
// }
// }
// }
// return true;
//}
bool CPathPlanInDynamic::SetRoadMap(PthPlSpa::ObjectPolePos *pObstacleList,int nObstacleMaxNum)
{
memset(m_nFreRoadMap,0,sizeof(m_nFreRoadMap));
int numOb;//障碍物的编号
numOb=0;//0表示没障碍物
return false;
}
bool CPathPlanInDynamic::AlterObstaclePosOnVel(PthPlSpa::ObjectPolePos* pObstacle,STATE_STYLE& FilterResult,double &TimeStep)//,float ObjectDisplace
{
#ifdef DEBUG_USE_FLAG
ViewVector(FilterResult);
m_mSigma_Viewer;
#endif
#ifdef DEBUG_ON_VC_OUT_PUT_MORE
robot_console_printf("FilterResult(3)=%f",FilterResult(3));
robot_console_printf("FilterResult(2)=%f",FilterResult(2));
robot_console_printf("FilterResult(1)=%f",FilterResult(1));
robot_console_printf("FilterResult(0)=%f",FilterResult(0));
robot_console_printf("pObstacle->angle=%f",pObstacle->angle);
#endif
if (FilterResult(2)>MIN_LEAVE_SPEED_FOR_IGNORE)//物体高速远离可以忽略
{
return false;
}
else
{
// double DisInFiltedAngleAndRawAngle=GetAngulardisplacementIn2Angle(pObstacle->angle,FilterResult(1));//滤波后的中心与原始数据中心的角度差
double Displace=0;
float ArriveTime=0;
if (fabs(m_dLengthPerTimeStep)>0.0001)//机器人移动过位置ObjectDisplace为负表示接近
{
#ifdef CONSIDER_TIME_IN_VEL
ArriveTime=FilterResult(0)/m_dLengthPerTimeStep*TimeStep*0.001;//预计到达时间单位为秒
//robot_console_printf("TimeStep=%f\n",TimeStep);
#else
ArriveTime=FilterResult(0)/m_dLengthPerTimeStep;//预计到达时间单位为当前时间步长
#endif
Displace=ArriveTime*FilterResult(3);//暂用自身移动速度来代表接近速度,有正负,当自身倒退时
// double arriveTime=FilterResult(0)/FilterResult(3);
// double Displace=arriveTime*FilterResult(4);
// double DistanceDisplace=arriveTime*FilterResult(3);
if (Displace<-OBSTACLE_MAX_ALTER_ANGLE)//限幅
{
Displace=-OBSTACLE_MAX_ALTER_ANGLE;
}
else if (Displace>OBSTACLE_MAX_ALTER_ANGLE)
{
Displace=OBSTACLE_MAX_ALTER_ANGLE;
}
//__asm int 3;
EnlargeObstaclePosOnVel_Probaility(pObstacle,this,ArriveTime);
}
#ifdef DEBUG_ON_VC_OUT_PUT_MORE
robot_console_printf("m_dLengthPerTimeStep=%f\n",m_dLengthPerTimeStep);
robot_console_printf("Displace=%f\n",Displace);
#endif
//if (Displace>0)//增加方向扩充
//{
// pObstacle->RBoundaryAngle=pObstacle->RBoundaryAngle+Displace;
// LimitAngleIn0_360Degree(pObstacle->LBoundaryAngle);
//}
//else
//{
// pObstacle->LBoundaryAngle=pObstacle->LBoundaryAngle+Displace;
// LimitAngleIn0_360Degree(pObstacle->LBoundaryAngle);
//}
return true;
}
}
#define VAR_CONVERGENT_THRES_PARM 0.1///<用于判断是否收敛的方差系数,若位置方差值小于此系数乘初始值即收敛
bool CPathPlanInDynamic::EnlargeObstaclePosOnVel_Probaility(PthPlSpa::ObjectPolePos* pObstacle,CObjectTracker* pMyTracker,float ArriveTime)
{
#ifdef DEBUG_USE_FLAG
ViewMatrix(pMyTracker->my_filter.m_mStateCov);
m_mSigma_Viewer;
#endif
const float AngularVInitVar=TransAngleToDegree(pMyTracker->m_vInitStateCov(3,3));
if (pMyTracker->my_filter.m_mStateCov(3,3)>VAR_CONVERGENT_THRES_PARM*AngularVInitVar)
{
//robot_console_printf("AngleVVar=%f\n",pMyTracker->my_filter.m_mStateCov(3,3));
return false;
}
else
{
GausVaribleAdd(pMyTracker->my_filter.m_mStateMeanResult(1),pMyTracker->my_filter.m_mStateMeanResult(3),
pMyTracker->my_filter.m_mStateCov(1,1),pMyTracker->my_filter.m_mStateCov(3,3),pMyTracker->my_filter.m_mStateCov(1,3),
ArriveTime);//获得位置角度与角速度乘时间值相加后的变量分布
float StdVar=sqrt(m_sGausVaribleAddResult.Variance);
float Displace=m_sGausVaribleAddResult.Expect-pMyTracker->my_filter.m_mStateMeanResult(1);
//robot_console_printf("Displace=%f\n",Displace);
if (StdVar>20)//方差太大,不应按照方差来移动扩充物体
{
if (Displace<-OBSTACLE_MAX_ALTER_ANGLE)//限幅
{
Displace=-OBSTACLE_MAX_ALTER_ANGLE;
}
else if (Displace>OBSTACLE_MAX_ALTER_ANGLE)
{
Displace=OBSTACLE_MAX_ALTER_ANGLE;
}
if (Displace>0)//增加方向扩充
{
pObstacle->RBoundaryAngle=pObstacle->RBoundaryAngle+Displace;
LimitAngleIn0_360Degree(pObstacle->LBoundaryAngle);
}
else
{
pObstacle->LBoundaryAngle=pObstacle->LBoundaryAngle+Displace;
LimitAngleIn0_360Degree(pObstacle->LBoundaryAngle);
}
}
else
{
//__asm int 3;
GetDisbuteRangeGivenProb(m_sGausVaribleAddResult.Expect,StdVar);
pObstacle->distance=pMyTracker->my_filter.m_mStateMeanResult(0)*0.001;//位置暂时不动
pObstacle->angle=m_sGausVaribleAddResult.Expect;//角度用滤波结果+潜在移动代替
pObstacle->RBoundaryAngle=pObstacle->RBoundaryAngle+Displace+m_fsDisbuteRange[1];//右边界角度为大角加上速度潜在移动,以及总体波动范围的上界影响
pObstacle->LBoundaryAngle=pObstacle->LBoundaryAngle+Displace+m_fsDisbuteRange[0];//左边界角度为大角加上速度潜在移动,以及总体波动范围的下界影响
LimitAngleIn0_360Degree(pObstacle->angle);
LimitAngleIn0_360Degree(pObstacle->RBoundaryAngle);
LimitAngleIn0_360Degree(pObstacle->LBoundaryAngle);
if (pObstacle->LBoundaryAngle>pObstacle->RBoundaryAngle)
{
float tmp=pObstacle->LBoundaryAngle;
pObstacle->LBoundaryAngle=pObstacle->RBoundaryAngle;
pObstacle->RBoundaryAngle=tmp;
}
}
if (fabs(pObstacle->LBoundaryAngle)>400)
{
__asm int 3
}
return true;
}
}
std::vector<double> DisVec;///<距离的向量,存上一次物体与当前看到物体的距离
///**
//*@brief 为sort函数准备的比较两个距离的大小
//*/
bool DisCompare(int DisIndex1,int DisIndex2)
{
return DisVec[DisIndex1-1]<DisVec[DisIndex2-1];
}
bool CPathPlanInDynamic::FindRelatedPosInLastStep(PthPlSpa::ObjectPolePos *pObstacleList,int nObstacleMaxNum)
{
//robot_console_printf("FindRelationNow\n");
// __asm int 3;
if (m_viRelateParm.size()>0)
{
m_viRelateParm.clear();//清除所有元素
}
if(!ConfirmAllObstacle(pObstacleList,nObstacleMaxNum))
{
//robot_console_printf("ConfirmedNumOfObj=%d",m_vpConfirmedObject.size());
return false;
}
else if (m_vLastFiltedCenterPos.size()<1)
{
return false;
}
std::vector<PthPlSpa::ObjectPolePos> ::iterator p_LastPos= m_vLastFiltedCenterPos.begin();
std::vector<PthPlSpa::ObjectPolePos*> ::iterator p_CurrentPos= m_vpConfirmedObject.begin();
std::vector<int> DisIndex;
std::vector<int>::iterator itDisIndex;
//robot_console_printf("Confirmed\n");
for (int i=1;i<=m_vLastFiltedCenterPos.size();i++)
{
DisIndex.push_back(i);//DisIndex中存的对应的物体号码1开始,1代表的物体是m_vLastFiltedCenterPos中的0下标物体
}
while (p_CurrentPos!=m_vpConfirmedObject.end())
{
//robot_console_printf("Confirmed,and there is object");
if (ConfirmTrackableObject(*p_CurrentPos))//确认当前输入的物体是否值得跟踪,若否则当作突然出现的物体不跟踪
{
DisVec.clear();
//DisIndex.clear();
p_LastPos= m_vLastFiltedCenterPos.begin();
//robot_console_printf("ConfirmedObjectAngle=%f",(*p_CurrentPos)->angle);
int i=0;
while(p_LastPos!=m_vLastFiltedCenterPos.end())//遍历上一次存下来的点
{
DisVec.push_back(CalCulateDisIn2Pos(*p_CurrentPos,&(*p_LastPos)));
p_LastPos++;
}//DisVec中现在存了当前该物体与前一是刻存的所有物体点的几何距离
itDisIndex=min_element(DisIndex.begin ( ),DisIndex.end ( ),DisCompare);//上一时刻所有点中找到当前点最近的点的编号,编号1开始
#ifdef DEBUG_ON_VC_OUT_PUT_MORE
robot_console_printf("RelatedObIndex=%d\n",*itDisIndex);
robot_console_printf("NearestDis=%f\n",DisVec[(*itDisIndex)-1]);
#endif
if (DisVec[(*itDisIndex)-1]>SAME_OBSTACLE_MAX_DIS)
{
m_viRelateParm.push_back(0);//突然出现的物体,上一次找不到相应项则该项置0值
// m_vDisplaceOfObject2Self.push_back(0);//将该物体的接近速度存起,此时认为是0
}
else
{
m_viRelateParm.push_back(*itDisIndex);//找到相应项,存对应的物体号码1开始
//m_vDisplaceOfObject2Self.push_back((*p_CurrentPos).distance-m_mFilterResult[*itDisIndex-1](0));//将该物体的接近速度存起接近为正
}
}
else
{
m_viRelateParm.push_back(0);//不应跟踪,当作突然出现的物体,相应项则该项置0值
//m_vDisplaceOfObject2Self.push_back(0);//将该物体的接近速度存起,此时认为是0
}
p_CurrentPos++;
}
int maxIndex=(*max_element(m_viRelateParm.begin(),m_viRelateParm.end()));
if (maxIndex=0)//一个都没有找到
{
return false;
}
return true;
}
bool CPathPlanInDynamic::ConfirmAllObstacle(PthPlSpa::ObjectPolePos *pObstacleList,int nObstacleMaxNum)
{
m_vpConfirmedObject.clear();//删除所有元素
for (int i=0;i<nObstacleMaxNum;i++)
{
if (!pObstacleList)
{
break;
}
if (!ConfirmObstacleList(pObstacleList,m_aPathTarget.distance))//>若无效
{
pObstacleList=pObstacleList->next;//去掉无效的
continue;
}
m_vpConfirmedObject.push_back(pObstacleList);
pObstacleList=pObstacleList->next;
//numOb++;//>经确认的障碍物个数为numOb+1个
}
if (m_vpConfirmedObject.size()<1)
{
return false;
}
}
double CPathPlanInDynamic::CalCulateDisIn2Pos(PthPlSpa::ObjectPolePos *pObstacle1,PthPlSpa::ObjectPolePos *pObstacle2)
{
double Angle1=TransAngleToArc(pObstacle1->angle);
double Angle2=TransAngleToArc(pObstacle2->angle);
double x1=pObstacle1->distance*cos(Angle1);
double y1=pObstacle1->distance*sin(Angle1);
double x2=pObstacle2->distance*cos(Angle2);
double y2=pObstacle2->distance*sin(Angle2);
return sqrt(pow(x1-x2,2)+pow(y1-y2,2));
}
// 是否值得进行跟踪的判断函数,本函数在FindRelatedPosInLastStep中调用,若输入的为值得跟踪则返回true
bool CPathPlanInDynamic::ConfirmTrackableObject(PthPlSpa::ObjectPolePos *pObstacle)
{
if (pObstacle->angle<0||pObstacle->angle>180)
{
//return false;
}
else if(pObstacle->distance>3&&pObstacle->distance<1)
{
return false;//该障碍物无效
}
else
{
return true;
}
return true;
}
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