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versions(?)</li>
<li><a href="http://www.bsdi.com/">BSD/OS</a> 2.1, with
the <a href="ftp://ftp.bsdi.com/bsdi/patches/patches-2.1/K210-027">
K210-027</a> patch installed.</li>
<li><a href="http://www.sun.com/">Solaris</a> as of
around version 2.2. The timeout can be tuned by using
<code>ndd</code> to modify
<code>tcp_fin_wait_2_flush_interval</code>, but the
default should be appropriate for most servers and
improper tuning can have negative impacts.</li>
<li><a href="http://www.linux.org/">Linux</a> 2.0.x and
earlier(?)</li>
<li><a href="http://www.hp.com/">HP-UX</a> 10.x defaults
to terminating connections in the FIN_WAIT_2 state after
the normal keepalive timeouts. This does not refer to the
persistent connection or HTTP keepalive timeouts, but the
<code>SO_LINGER</code> socket option which is enabled by
Apache. This parameter can be adjusted by using
<code>nettune</code> to modify parameters such as
<code>tcp_keepstart</code> and <code>tcp_keepstop</code>.
In later revisions, there is an explicit timer for
connections in FIN_WAIT_2 that can be modified; contact
HP support for details.</li>
<li><a href="http://www.sgi.com/">SGI IRIX</a> can be
patched to support a timeout. For IRIX 5.3, 6.2, and 6.3,
use patches 1654, 1703 and 1778 respectively. If you have
trouble locating these patches, please contact your SGI
support channel for help.</li>
<li><a href="http://www.ncr.com/">NCR's MP RAS Unix</a>
2.xx and 3.xx both have FIN_WAIT_2 timeouts. In 2.xx it
is non-tunable at 600 seconds, while in 3.xx it defaults
to 600 seconds and is calculated based on the tunable
"max keep alive probes" (default of 8) multiplied by the
"keep alive interval" (default 75 seconds).</li>
<li><a href="http://www.sequent.com">Sequent's ptx/TCP/IP
for DYNIX/ptx</a> has had a FIN_WAIT_2 timeout since
around release 4.1 in mid-1994.</li>
</ul>
<p>The following systems are known to not have a
timeout:</p>
<ul>
<li><a href="http://www.sun.com/">SunOS 4.x</a> does not
and almost certainly never will have one because it as at
the very end of its development cycle for Sun. If you
have kernel source should be easy to patch.</li>
</ul>
<p>There is a <a href="http://www.apache.org/dist/httpd/contrib/patches/1.2/fin_wait_2.patch">
patch available</a> for adding a timeout to the FIN_WAIT_2
state; it was originally intended for BSD/OS, but should be
adaptable to most systems using BSD networking code. You
need kernel source code to be able to use it.</p>
<h3><a name="no_lingering" id="no_lingering">Compile without using
<code>lingering_close()</code></a></h3>
<p>It is possible to compile Apache 1.2 without using the
<code>lingering_close()</code> function. This will result
in that section of code being similar to that which was in
1.1. If you do this, be aware that it can cause problems
with PUTs, POSTs and persistent connections, especially if
the client uses pipelining. That said, it is no worse than
on 1.1, and we understand that keeping your server running
is quite important.</p>
<p>To compile without the <code>lingering_close()</code>
function, add <code>-DNO_LINGCLOSE</code> to the end of the
<code>EXTRA_CFLAGS</code> line in your
<code>Configuration</code> file, rerun
<code class="program"><a href="../programs/Configure.html">Configure</a></code> and rebuild the server.</p>
<h3><a name="so_linger" id="so_linger">Use <code>SO_LINGER</code> as
an alternative to <code>lingering_close()</code></a></h3>
<p>On most systems, there is an option called
<code>SO_LINGER</code> that can be set with
<code>setsockopt(2)</code>. It does something very similar
to <code>lingering_close()</code>, except that it is broken
on many systems so that it causes far more problems than
<code>lingering_close</code>. On some systems, it could
possibly work better so it may be worth a try if you have
no other alternatives.</p>
<p>To try it, add <code>-DUSE_SO_LINGER
-DNO_LINGCLOSE</code> to the end of the
<code>EXTRA_CFLAGS</code> line in your
<code>Configuration</code> file, rerun
<code class="program"><a href="../programs/Configure.html">Configure</a></code> and rebuild the server.</p>
<div class="note"><h3>NOTE</h3>Attempting to use
<code>SO_LINGER</code> and <code>lingering_close()</code>
at the same time is very likely to do very bad things, so
don't.</div>
<h3><a name="increase_mem" id="increase_mem">Increase the amount of memory
used for storing connection state</a></h3>
<dl>
<dt>BSD based networking code:</dt>
<dd>
BSD stores network data, such as connection states, in
something called an mbuf. When you get so many
connections that the kernel does not have enough mbufs
to put them all in, your kernel will likely crash. You
can reduce the effects of the problem by increasing the
number of mbufs that are available; this will not
prevent the problem, it will just make the server go
longer before crashing.
<p>The exact way to increase them may depend on your
OS; look for some reference to the number of "mbufs" or
"mbuf clusters". On many systems, this can be done by
adding the line <code>NMBCLUSTERS="n"</code>, where
<code>n</code> is the number of mbuf clusters you want
to your kernel config file and rebuilding your
kernel.</p>
</dd>
</dl>
<h3><a name="disable" id="disable">Disable KeepAlive</a></h3>
<p>If you are unable to do any of the above then you
should, as a last resort, disable KeepAlive. Edit your
httpd.conf and change "KeepAlive On" to "KeepAlive
Off".</p>
</div><div class="top"><a href="#page-header"><img alt="top" src="../images/up.gif" /></a></div>
<div class="section">
<h2><a name="appendix" id="appendix">Appendix</a></h2>
<p>Below is a message from Roy Fielding, one of the authors
of HTTP/1.1.</p>
<h3><a name="message" id="message">Why the lingering close
functionality is necessary with HTTP</a></h3>
<p>The need for a server to linger on a socket after a close
is noted a couple times in the HTTP specs, but not
explained. This explanation is based on discussions between
myself, Henrik Frystyk, Robert S. Thau, Dave Raggett, and
John C. Mallery in the hallways of MIT while I was at W3C.</p>
<p>If a server closes the input side of the connection
while the client is sending data (or is planning to send
data), then the server's TCP stack will signal an RST
(reset) back to the client. Upon receipt of the RST, the
client will flush its own incoming TCP buffer back to the
un-ACKed packet indicated by the RST packet argument. If
the server has sent a message, usually an error response,
to the client just before the close, and the client
receives the RST packet before its application code has
read the error message from its incoming TCP buffer and
before the server has received the ACK sent by the client
upon receipt of that buffer, then the RST will flush the
error message before the client application has a chance to
see it. The result is that the client is left thinking that
the connection failed for no apparent reason.</p>
<p>There are two conditions under which this is likely to
occur:</p>
<ol>
<li>sending POST or PUT data without proper
authorization</li>
<li>sending multiple requests before each response
(pipelining) and one of the middle requests resulting in
an error or other break-the-connection result.</li>
</ol>
<p>The solution in all cases is to send the response, close
only the write half of the connection (what shutdown is
supposed to do), and continue reading on the socket until
it is either closed by the client (signifying it has
finally read the response) or a timeout occurs. That is
what the kernel is supposed to do if SO_LINGER is set.
Unfortunately, SO_LINGER has no effect on some systems; on
some other systems, it does not have its own timeout and
thus the TCP memory segments just pile-up until the next
reboot (planned or not).</p>
<p>Please note that simply removing the linger code will
not solve the problem -- it only moves it to a different
and much harder one to detect.</p>
</div></div>
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