📄 type.h
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#ifndef TYPE_H
#define TYPE_H
/*Hardcode. This is true for IA-32*/
#define SIZEOF_CHAR 1
#define SIZEOFSHORT 2
#define SIZEOFLONG 4
#if SIZEOFLONG == 4
typedef unsigned long UINT32;
typedef long INT32;
#endif
#if SIZEOFSHORT ==2
typedef unsigned short UINT16;
typedef short INT16;
#endif
#if SIZEOF_CHAR == 1
typedef unsigned char UINT8;
typedef char INT8;
#endif
typedef int boolean;
struct options_struct
{
char * rom_file_path;
boolean debug_mode; //is in debug mode
char display[100];
char keybord[100];
};
typedef struct options_struct OPTIONS;
struct tlb_entry_struct
{
UINT32 entryhi;
UINT32 entrylo;
};
typedef struct tlb_entry_struct TLB_ENTRY;
struct cache_struct
{
UINT32 cache_line;
UINT32 tag;
UINT32 flag; //bit 0:valid. other bits are not used.
} ;
typedef struct cache_struct CACHE;
enum delay_state_enum{DELAYING,NORMAL,DELAYSLOT};
typedef enum delay_state_enum DELAY_STATE;
enum tlb_miss_enum{KERNEL,USER};
typedef enum tlb_miss_enum TLB_MISS;
struct interrupt_line_struct
{
UINT32 interrupt_word;
};
typedef struct interrupt_line_struct interrupt_line_type;
struct device_struct
{
interrupt_line_type interrupt_line;
UINT32 control_reg;
UINT32 data_reg;
char device_name[255];
};
typedef struct device_struct device_type;
#define INTERRUPT_LINE_NUMBER 8
typedef struct interrupt_controller_struct
{
interrupt_line_type interrupt_line[INTERRUPT_LINE_NUMBER];
device_type device[INTERRUPT_LINE_NUMBER];
int connected_devices;
} interrupt_controller_type;
struct console_struct
{
device_type keybord;
int keybord_fd;
device_type display;
int display_fd;
};
typedef struct console_struct console_type;
enum task_category_enum{READY_KEYBORD,READY_DISPLAY};
struct task_struct
{
UINT32 left_nsecond;
enum task_category_enum task_category;
boolean is_processed;
};
typedef struct task_struct task_type;
/*for debug*/
#define VADDR 0
#define PHYADDR 1
typedef struct break_point_node_struct
{
UINT32 addr;
int addr_type;
struct break_point_node_struct * next;
}break_point_node;
#define STEP 1
#define RUN 2
#define DEBUG 3
typedef struct debug_struct
{
break_point_node * break_point_header;
break_point_node * break_point_tail;
int break_point_number;
int current_mode; //step or run
}debug_type;
#endif
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