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📄 placenode1.java

📁 代码是一个分类器的实现,其中使用了部分weka的源代码。可以将项目导入eclipse运行
💻 JAVA
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/* *    This program is free software; you can redistribute it and/or modify *    it under the terms of the GNU General Public License as published by *    the Free Software Foundation; either version 2 of the License, or *    (at your option) any later version. * *    This program is distributed in the hope that it will be useful, *    but WITHOUT ANY WARRANTY; without even the implied warranty of *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *    GNU General Public License for more details. * *    You should have received a copy of the GNU General Public License *    along with this program; if not, write to the Free Software *    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *//* *    PlaceNode1.java *    Copyright (C) 1999 Malcolm Ware * */package weka.gui.treevisualizer;/** * This class will place the Nodes of a tree. <p> *  * It will place these nodes so that they symetrically fill each row.  * This is simple to calculate but is not visually nice for most trees.<p> * * @author Malcolm F Ware (mfw4@cs.waikato.ac.nz) * @version $Revision: 1.3 $ */public class PlaceNode1 implements NodePlace {  /** An array containing the spacing value for each level */  private double[] m_levels; //contains num of nodes one each level  /** The number of levels in the tree */   private int m_noLevels;//contains num of levels  /** An array containing the current node place for each level to place    * each node accordingly. */  private int[] m_levelNode; //contains num of node upto on particular level  /** The distance between each level. */  private double m_yRatio; //for quicker running y_ratio is a constant after                          //being calculated  /**   * Call this function to have each node in the tree starting at 'r' placed    * in a visual   * (not logical, they already are) tree position.   *   * @param r The top of the tree.   */  public void place(Node r) {    /* this is the first and most basic algorithm to write       I will use this as a reference to test the classes        this works by counting up the nodes on each level and spacing the       level evenly so that it is all used    */    /* this loop will work by starting at the first node       and systematically going through all their children from left       to right.but first it will do a quick pass to find out the number       of levels there are*/    //+ 1 so that no nodes are on edge of screen    m_noLevels = r.getHeight(r,0)+1;        m_yRatio = 1 / (double) m_noLevels;        m_levels = new double[m_noLevels];    m_levelNode = new int[m_noLevels];    for (int noa = 0;noa < m_noLevels;noa++) {      m_levels[noa] = 1;      m_levelNode[noa] = 0;    }        setNumOfNodes(r,0);        for (int noa = 0;noa < m_noLevels;noa++) {      m_levels[noa] = 1 / m_levels[noa];    }        placer(r,0);  }  /**   * This function finds the number of nodes on each level recursively.   *   * @param r The current Node upto.   * @param l The current level upto.   */  private void setNumOfNodes(Node r,int l) {    Edge e;    l++;        m_levels[l]++;    for (int noa = 0;(e = r.getChild(noa)) != null && r.getCVisible();noa++) {      setNumOfNodes(e.getTarget(),l);    }  }    /**   * This function goes through and sets the position of each node   *   * @param r The current node upto.   * @param l the current level upto.   */  private void placer(Node r,int l) {    Edge e;    l++;    m_levelNode[l]++;    r.setCenter(m_levelNode[l] * m_levels[l]);    r.setTop(l * m_yRatio);    for (int noa = 0;(e = r.getChild(noa)) != null && r.getCVisible();noa++) {      placer(e.getTarget(),l);    }  }}

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