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📄 hanotdlg.cpp

📁 实现了汉诺塔的程序设计
💻 CPP
📖 第 1 页 / 共 2 页
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// hanotDlg.cpp : implementation file
///

#include "stdafx.h"
#include "hanot.h"
#include "hanotDlg.h"
#include "gun.h"
#include "iostream.h"
#include <math.h>
#include "string.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

void dome_mov();//移动汉诺塔模块
void ta_show(); //显示汉诺塔
//void zhuangtai_show(); //显示当前状态

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
int from,to,A_add,B_add,C_add;
/*
	form:上一步的出发的塔
	to:上一步挪到的塔
	A_add,B_add,C_add:分别是挪动后的塔最上层的编号
*/
gun A;
gun B;
gun C;
CImageList bmplist;//存放位图
int ta_jie; //塔的阶数
int timer;//自动演示的时间间隔
CDC* nwe; //当前窗口
int zhuangtai;//当前可进行的塔的操作;
				/*0,可以自动和手动;
					1,只可以手动;
					2,只可以自动;*/

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CHanotDlg dialog

CHanotDlg::CHanotDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CHanotDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CHanotDlg)
	m_jie = 0;
	m_time = 0;
	m_int = 0;
	m_zhuangtai = _T("");
	m_save = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CHanotDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CHanotDlg)
	DDX_Control(pDX, IDC_SLIDER2, m_slider2);
	DDX_Control(pDX, IDC_SLIDER1, m_slider1);
	DDX_Text(pDX, IDC_EDIT1, m_jie);
	DDX_Text(pDX, IDC_EDIT2, m_time);
	DDX_Text(pDX, IDC_EDIT3, m_zhuangtai);
	DDX_Text(pDX, IDC_EDIT4, m_save);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CHanotDlg, CDialog)
	//{{AFX_MSG_MAP(CHanotDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_NOTIFY(NM_CUSTOMDRAW, IDC_SLIDER1, OnCustomdrawSlider1)
	ON_BN_CLICKED(START, OnSTART)
	ON_BN_CLICKED(STOP, OnSTOP)
	ON_WM_TIMER()
	ON_BN_CLICKED(DOME, OnDOME)
	ON_NOTIFY(NM_CUSTOMDRAW, IDC_SLIDER2, OnCustomdrawSlider2)
	ON_BN_CLICKED(A_B, OnA_B)
	ON_BN_CLICKED(A_C, OnA_C)
	ON_BN_CLICKED(B_A, OnB_A)
	ON_BN_CLICKED(B_C, OnB_C)
	ON_BN_CLICKED(C_A, OnC_A)
	ON_BN_CLICKED(C_B, OnC_B)
	ON_BN_CLICKED(SAVE, OnSAVE)
	ON_BN_CLICKED(LOAD, OnLOAD)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CHanotDlg message handlers

BOOL CHanotDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.
	m_slider1.SetRange(1,16,false);
	m_slider1.SetPos(8);
	m_slider2.SetRange(1,10,false);
	m_slider2.SetPos(1);
	m_time=1;
	m_jie=8;
	m_zhuangtai="可以手动和自动";
	m_save="hanot";
	UpdateData(false);	
	bmplist.Create(200,8,true,17,1);
	A.SET_gun(0,8);
	C.SET_gun(1,8);
	B.SET_gun(1,8);
	zhuangtai=0;
	//ta_show();

	nwe=GetDC();
	
	from=1;//初始化移动参数
	to=3;
	A_add=8;
	B_add=0;
	C_add=0;
	ta_jie=8;
	timer=1;
	
	CBitmap bmpxx; //向bmplist中加入图片;
	bmpxx.LoadBitmap(IDB_BITMAP1);
	bmplist.Add(&bmpxx,RGB(255,255,255));
	bmpxx.DeleteObject();
	bmpxx.LoadBitmap(IDB_BITMAP2);
	bmplist.Add(&bmpxx,RGB(255,255,255));
	bmpxx.DeleteObject();
	bmpxx.LoadBitmap(IDB_BITMAP3);
	bmplist.Add(&bmpxx,RGB(255,255,255));
	bmpxx.DeleteObject();
	bmpxx.LoadBitmap(IDB_BITMAP4);
	bmplist.Add(&bmpxx,RGB(255,255,255));
	bmpxx.DeleteObject();
	bmpxx.LoadBitmap(IDB_BITMAP5);
	bmplist.Add(&bmpxx,RGB(255,255,255));
	bmpxx.DeleteObject();
	bmpxx.LoadBitmap(IDB_BITMAP6);
	bmplist.Add(&bmpxx,RGB(255,255,255));
	bmpxx.DeleteObject();
	bmpxx.LoadBitmap(IDB_BITMAP7);
	bmplist.Add(&bmpxx,RGB(255,255,255));
	bmpxx.DeleteObject();
	bmpxx.LoadBitmap(IDB_BITMAP8);
	bmplist.Add(&bmpxx,RGB(255,255,255));
	bmpxx.DeleteObject();
	bmpxx.LoadBitmap(IDB_BITMAP9);
	bmplist.Add(&bmpxx,RGB(255,255,255));
	bmpxx.DeleteObject();
	bmpxx.LoadBitmap(IDB_BITMAP10);
	bmplist.Add(&bmpxx,RGB(255,255,255));
	bmpxx.DeleteObject();
	bmpxx.LoadBitmap(IDB_BITMAP11);
	bmplist.Add(&bmpxx,RGB(255,255,255));
	bmpxx.DeleteObject();
	bmpxx.LoadBitmap(IDB_BITMAP12);
	bmplist.Add(&bmpxx,RGB(255,255,255));
	bmpxx.DeleteObject();
	bmpxx.LoadBitmap(IDB_BITMAP13);
	bmplist.Add(&bmpxx,RGB(255,255,255));
	bmpxx.DeleteObject();
	bmpxx.LoadBitmap(IDB_BITMAP14);
	bmplist.Add(&bmpxx,RGB(255,255,255));
	bmpxx.DeleteObject();
	bmpxx.LoadBitmap(IDB_BITMAP15);
	bmplist.Add(&bmpxx,RGB(255,255,255));
	bmpxx.DeleteObject();
	bmpxx.LoadBitmap(IDB_BITMAP16);
	bmplist.Add(&bmpxx,RGB(255,255,255));
	bmpxx.DeleteObject();
	bmpxx.LoadBitmap(IDB_BITMAP17);
	bmplist.Add(&bmpxx,RGB(255,255,255));
	bmpxx.DeleteObject();

	CDC* XX=GetDC();
	CImageList* I_list=&bmplist;
	A.gunshow(10,200,I_list,XX);
	B.gunshow(220,200,I_list,XX);
	C.gunshow(430,200,I_list,XX);
	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CHanotDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CHanotDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CHanotDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CHanotDlg::OnCustomdrawSlider1(NMHDR* pNMHDR, LRESULT* pResult) 
{
	// TODO: Add your control notification handler code here
	m_jie=m_slider1.GetPos(); //显示并设定汉诺塔的阶数
	UpdateData(false);
	*pResult = 0;
}

void CHanotDlg::OnSTART() //塔的状态初始化
{
	 if(zhuangtai!=2)
	 {
	 A.SET_gun(0,m_jie);
	 B.SET_gun(1,m_jie);
	 C.SET_gun(1,m_jie);
	 from=1;//初始化移动参数
	 to=3;
	 A_add=m_jie;
	 B_add=0;
	 C_add=0;
	 ta_jie=m_jie;
	 //timer=m_time;
	 ta_show();
	 zhuangtai=0;
	 m_zhuangtai="可以手动和自动";
	 UpdateData(false);
	 }
}

void CHanotDlg::OnSTOP() 
{
	if(zhuangtai==2){
	KillTimer(1);
	zhuangtai=0;//可以继续进行其他操作
	m_zhuangtai="可以手动和自动";
	UpdateData(false);
	}
}


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