📄 hanotdlg.cpp
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// hanotDlg.cpp : implementation file
///
#include "stdafx.h"
#include "hanot.h"
#include "hanotDlg.h"
#include "gun.h"
#include "iostream.h"
#include <math.h>
#include "string.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
void dome_mov();//移动汉诺塔模块
void ta_show(); //显示汉诺塔
//void zhuangtai_show(); //显示当前状态
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
int from,to,A_add,B_add,C_add;
/*
form:上一步的出发的塔
to:上一步挪到的塔
A_add,B_add,C_add:分别是挪动后的塔最上层的编号
*/
gun A;
gun B;
gun C;
CImageList bmplist;//存放位图
int ta_jie; //塔的阶数
int timer;//自动演示的时间间隔
CDC* nwe; //当前窗口
int zhuangtai;//当前可进行的塔的操作;
/*0,可以自动和手动;
1,只可以手动;
2,只可以自动;*/
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHanotDlg dialog
CHanotDlg::CHanotDlg(CWnd* pParent /*=NULL*/)
: CDialog(CHanotDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CHanotDlg)
m_jie = 0;
m_time = 0;
m_int = 0;
m_zhuangtai = _T("");
m_save = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CHanotDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CHanotDlg)
DDX_Control(pDX, IDC_SLIDER2, m_slider2);
DDX_Control(pDX, IDC_SLIDER1, m_slider1);
DDX_Text(pDX, IDC_EDIT1, m_jie);
DDX_Text(pDX, IDC_EDIT2, m_time);
DDX_Text(pDX, IDC_EDIT3, m_zhuangtai);
DDX_Text(pDX, IDC_EDIT4, m_save);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CHanotDlg, CDialog)
//{{AFX_MSG_MAP(CHanotDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_NOTIFY(NM_CUSTOMDRAW, IDC_SLIDER1, OnCustomdrawSlider1)
ON_BN_CLICKED(START, OnSTART)
ON_BN_CLICKED(STOP, OnSTOP)
ON_WM_TIMER()
ON_BN_CLICKED(DOME, OnDOME)
ON_NOTIFY(NM_CUSTOMDRAW, IDC_SLIDER2, OnCustomdrawSlider2)
ON_BN_CLICKED(A_B, OnA_B)
ON_BN_CLICKED(A_C, OnA_C)
ON_BN_CLICKED(B_A, OnB_A)
ON_BN_CLICKED(B_C, OnB_C)
ON_BN_CLICKED(C_A, OnC_A)
ON_BN_CLICKED(C_B, OnC_B)
ON_BN_CLICKED(SAVE, OnSAVE)
ON_BN_CLICKED(LOAD, OnLOAD)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHanotDlg message handlers
BOOL CHanotDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
m_slider1.SetRange(1,16,false);
m_slider1.SetPos(8);
m_slider2.SetRange(1,10,false);
m_slider2.SetPos(1);
m_time=1;
m_jie=8;
m_zhuangtai="可以手动和自动";
m_save="hanot";
UpdateData(false);
bmplist.Create(200,8,true,17,1);
A.SET_gun(0,8);
C.SET_gun(1,8);
B.SET_gun(1,8);
zhuangtai=0;
//ta_show();
nwe=GetDC();
from=1;//初始化移动参数
to=3;
A_add=8;
B_add=0;
C_add=0;
ta_jie=8;
timer=1;
CBitmap bmpxx; //向bmplist中加入图片;
bmpxx.LoadBitmap(IDB_BITMAP1);
bmplist.Add(&bmpxx,RGB(255,255,255));
bmpxx.DeleteObject();
bmpxx.LoadBitmap(IDB_BITMAP2);
bmplist.Add(&bmpxx,RGB(255,255,255));
bmpxx.DeleteObject();
bmpxx.LoadBitmap(IDB_BITMAP3);
bmplist.Add(&bmpxx,RGB(255,255,255));
bmpxx.DeleteObject();
bmpxx.LoadBitmap(IDB_BITMAP4);
bmplist.Add(&bmpxx,RGB(255,255,255));
bmpxx.DeleteObject();
bmpxx.LoadBitmap(IDB_BITMAP5);
bmplist.Add(&bmpxx,RGB(255,255,255));
bmpxx.DeleteObject();
bmpxx.LoadBitmap(IDB_BITMAP6);
bmplist.Add(&bmpxx,RGB(255,255,255));
bmpxx.DeleteObject();
bmpxx.LoadBitmap(IDB_BITMAP7);
bmplist.Add(&bmpxx,RGB(255,255,255));
bmpxx.DeleteObject();
bmpxx.LoadBitmap(IDB_BITMAP8);
bmplist.Add(&bmpxx,RGB(255,255,255));
bmpxx.DeleteObject();
bmpxx.LoadBitmap(IDB_BITMAP9);
bmplist.Add(&bmpxx,RGB(255,255,255));
bmpxx.DeleteObject();
bmpxx.LoadBitmap(IDB_BITMAP10);
bmplist.Add(&bmpxx,RGB(255,255,255));
bmpxx.DeleteObject();
bmpxx.LoadBitmap(IDB_BITMAP11);
bmplist.Add(&bmpxx,RGB(255,255,255));
bmpxx.DeleteObject();
bmpxx.LoadBitmap(IDB_BITMAP12);
bmplist.Add(&bmpxx,RGB(255,255,255));
bmpxx.DeleteObject();
bmpxx.LoadBitmap(IDB_BITMAP13);
bmplist.Add(&bmpxx,RGB(255,255,255));
bmpxx.DeleteObject();
bmpxx.LoadBitmap(IDB_BITMAP14);
bmplist.Add(&bmpxx,RGB(255,255,255));
bmpxx.DeleteObject();
bmpxx.LoadBitmap(IDB_BITMAP15);
bmplist.Add(&bmpxx,RGB(255,255,255));
bmpxx.DeleteObject();
bmpxx.LoadBitmap(IDB_BITMAP16);
bmplist.Add(&bmpxx,RGB(255,255,255));
bmpxx.DeleteObject();
bmpxx.LoadBitmap(IDB_BITMAP17);
bmplist.Add(&bmpxx,RGB(255,255,255));
bmpxx.DeleteObject();
CDC* XX=GetDC();
CImageList* I_list=&bmplist;
A.gunshow(10,200,I_list,XX);
B.gunshow(220,200,I_list,XX);
C.gunshow(430,200,I_list,XX);
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CHanotDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CHanotDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CHanotDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CHanotDlg::OnCustomdrawSlider1(NMHDR* pNMHDR, LRESULT* pResult)
{
// TODO: Add your control notification handler code here
m_jie=m_slider1.GetPos(); //显示并设定汉诺塔的阶数
UpdateData(false);
*pResult = 0;
}
void CHanotDlg::OnSTART() //塔的状态初始化
{
if(zhuangtai!=2)
{
A.SET_gun(0,m_jie);
B.SET_gun(1,m_jie);
C.SET_gun(1,m_jie);
from=1;//初始化移动参数
to=3;
A_add=m_jie;
B_add=0;
C_add=0;
ta_jie=m_jie;
//timer=m_time;
ta_show();
zhuangtai=0;
m_zhuangtai="可以手动和自动";
UpdateData(false);
}
}
void CHanotDlg::OnSTOP()
{
if(zhuangtai==2){
KillTimer(1);
zhuangtai=0;//可以继续进行其他操作
m_zhuangtai="可以手动和自动";
UpdateData(false);
}
}
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