movedecideone.c

来自「用proteus模拟仿真实现俄罗期方块游戏」· C语言 代码 · 共 158 行

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158
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//*************************************************************************************************
//*																								  *
//*			******************************判断方块1是否可以移动**************************		  *
//*																								  *
//*************************************************************************************************
#include "GameGraph.h"
#include "GameProcess.h"



//*************************************************************************************************
//*																								  *
//*			**********************************状态1处理***********************************		  *
//*																								  *
//*************************************************************************************************
unsigned char ucDecideOneStateOne(unsigned char ucAction)
{
	switch(ucAction)
		{
		//<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以旋转>>>>>>>>>>>>>>>>>>>>>>>>>>>>
		case ACTIONROTATE:
				if(uc_BlockRow<3)
					return 0;
				switch(uc_BlockLine)
					{
					case 0:
						if(ucReadBlock(uc_BlockRow-2,uc_BlockLine+1)==0)
							if(ucReadBlock(uc_BlockRow-2,uc_BlockLine+2)==0)
								if(ucReadBlock(uc_BlockRow-2,uc_BlockLine+3)==0)
									if(ucReadBlock(uc_BlockRow-1,uc_BlockLine+1)==0)
										if(ucReadBlock(uc_BlockRow-1,uc_BlockLine+2)==0)
											if(ucReadBlock(uc_BlockRow,uc_BlockLine+1)==0)
												return 1;
						break;
					case 10:
						if(ucReadBlock(uc_BlockRow-2,uc_BlockLine+1)==0)
							if(ucReadBlock(uc_BlockRow-2,uc_BlockLine-1)==0)
								if(ucReadBlock(uc_BlockRow-2,uc_BlockLine-2)==0)
									if(ucReadBlock(uc_BlockRow-1,uc_BlockLine-1)==0)
										if(ucReadBlock(uc_BlockRow,uc_BlockLine-2)==0)
											if(ucReadBlock(uc_BlockRow,uc_BlockLine-1)==0)
												return 1;
						break;
					case 11:
						if(ucReadBlock(uc_BlockRow-2,uc_BlockLine-1)==0)
							if(ucReadBlock(uc_BlockRow-2,uc_BlockLine-2)==0)
								if(ucReadBlock(uc_BlockRow-2,uc_BlockLine-3)==0)
									if(ucReadBlock(uc_BlockRow-1,uc_BlockLine-1)==0)
										if(ucReadBlock(uc_BlockRow-1,uc_BlockLine-2)==0)
											if(ucReadBlock(uc_BlockRow,uc_BlockLine-1)==0)
												return 1;
						break;
					default:
						if(ucReadBlock(uc_BlockRow-2,uc_BlockLine+2)==0)
							if(ucReadBlock(uc_BlockRow-2,uc_BlockLine+1)==0)
								if(ucReadBlock(uc_BlockRow-2,uc_BlockLine-1)==0)
									if(ucReadBlock(uc_BlockRow-1,uc_BlockLine+2)==0)
										if(ucReadBlock(uc_BlockRow-1,uc_BlockLine+1)==0)
											if(ucReadBlock(uc_BlockRow,uc_BlockLine+1)==0)
												return 1;
						break;
					}
				break;
		//<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向右移动>>>>>>>>>>>>>>>>>>>>>>>>
		case ACTIONRIGHT:
				if(uc_BlockRow<3||uc_BlockLine==0)
					return 0;
				if(ucReadBlock(uc_BlockRow,uc_BlockLine-1)==0)
					if(ucReadBlock(uc_BlockRow-1,uc_BlockLine-1)==0)
						if(ucReadBlock(uc_BlockRow-2,uc_BlockLine-1)==0)
							if(ucReadBlock(uc_BlockRow-3,uc_BlockLine-1)==0)
								return 1;
				break;
		//<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向下移动>>>>>>>>>>>>>>>>>>>>>>>>
		case ACTIONDOWN:
				if(uc_BlockRow==20)
					return 0;
				if(ucReadBlock(uc_BlockRow+1,uc_BlockLine)==0)
					return 1;
				break;
		//<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向左移动>>>>>>>>>>>>>>>>>>>>>>>>
		case ACTIONLEFT:
				if(uc_BlockRow<3||uc_BlockLine==11)
					return 0;
				if(ucReadBlock(uc_BlockRow,uc_BlockLine+1)==0)
					if(ucReadBlock(uc_BlockRow-1,uc_BlockLine+1)==0)
						if(ucReadBlock(uc_BlockRow-2,uc_BlockLine+1)==0)
							if(ucReadBlock(uc_BlockRow-3,uc_BlockLine+1)==0)
								return 1;
				break;

		default:break;
		}
	return 0;
}

//*************************************************************************************************
//*																								  *
//*			**********************************状态2处理***********************************		  *
//*																								  *
//*************************************************************************************************
unsigned char ucDecideOneStateTwo(unsigned char ucAction)
{
	switch(ucAction)
		{
		//<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以旋转>>>>>>>>>>>>>>>>>>>>>>>>>>>>
		case ACTIONROTATE:
				if(uc_BlockRow==0||uc_BlockRow>18)
					return 0;
				if(uc_BlockRow>0)
					if(ucReadBlock(uc_BlockRow-1,uc_BlockLine+1)==0)
						if(ucReadBlock(uc_BlockRow+1,uc_BlockLine+1)==0)
							if(ucReadBlock(uc_BlockRow+2,uc_BlockLine+1)==0)
								return 1;
				break;
		//<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向右移动>>>>>>>>>>>>>>>>>>>>>>>>
		case ACTIONRIGHT:
				if(uc_BlockLine==0)
					return 0;
				if(ucReadBlock(uc_BlockRow,uc_BlockLine-1)==0)
						return 1;
				break;
		//<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向下移动>>>>>>>>>>>>>>>>>>>>>>>>
		case ACTIONDOWN:
				if(uc_BlockRow==20)
					return 0;
				if(ucReadBlock(uc_BlockRow+1,uc_BlockLine)==0)
					if(ucReadBlock(uc_BlockRow+1,uc_BlockLine+1)==0)
						if(ucReadBlock(uc_BlockRow+1,uc_BlockLine+2)==0)
							if(ucReadBlock(uc_BlockRow+1,uc_BlockLine+3)==0)
								return 1;
				break;
		//<<<<<<<<<<<<<<<<<<<<<<<<<<<是否可以向左移动>>>>>>>>>>>>>>>>>>>>>>>>
		case ACTIONLEFT:
				if(uc_BlockLine<8)
					if(ucReadBlock(uc_BlockRow,uc_BlockLine+4)==0)
						return 1;
				break;
		default:break;
		}
	return 0;
}


//*************************************************************************************************
//*																								  *
//*			********************************状态分派函数********************************		  *
//*																								  *
//*************************************************************************************************
unsigned char ucMoveDecideOne(unsigned char ucAction)
{
	switch(uc_BlockState)
		{
		case STATEONE:return ucDecideOneStateOne(ucAction);
		case STATETWO:return ucDecideOneStateTwo(ucAction);
		default:return 0;
		}
}

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