moveblockthree.c

来自「用proteus模拟仿真实现俄罗期方块游戏」· C语言 代码 · 共 203 行

C
203
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//*************************************************************************************************
//*																								  *
//*			 ********************************移动方块3********************************			  *
//*																								  *
//*************************************************************************************************
#include "GameGraph.h"
#include "GameProcess.h"


//*************************************************************************************************
//*																								  *
//*			***********************************状态1移动********************************		  *
//*																								  *
//*************************************************************************************************
void vMoveThreeStateOne(unsigned char ucAction)
{
	switch(ucAction)
		{
		case ACTIONROTATE:
				vCleanBlock(uc_BlockRow,uc_BlockLine+1);
				vShowBlock(uc_BlockRow+1,uc_BlockLine);
				uc_BlockState=STATETWO;
				break;
		case ACTIONRIGHT:
				vCleanBlock(uc_BlockRow,uc_BlockLine+1);
				vCleanBlock(uc_BlockRow-1,uc_BlockLine);
				vShowBlock(uc_BlockRow,uc_BlockLine-2);
				vShowBlock(uc_BlockRow-1,uc_BlockLine-1);
				uc_BlockLine--;
				break;
		case ACTIONDOWN:
				vCleanBlock(uc_BlockRow,uc_BlockLine+1);
				vCleanBlock(uc_BlockRow,uc_BlockLine-1);
				if(uc_BlockRow>0)
					vCleanBlock(uc_BlockRow-1,uc_BlockLine);
				vShowBlock(uc_BlockRow+1,uc_BlockLine-1);
				vShowBlock(uc_BlockRow+1,uc_BlockLine);
				vShowBlock(uc_BlockRow+1,uc_BlockLine+1);
				uc_BlockRow++;
				break;
		case ACTIONLEFT:
				vCleanBlock(uc_BlockRow,uc_BlockLine-1);
				vCleanBlock(uc_BlockRow-1,uc_BlockLine);
				vShowBlock(uc_BlockRow,uc_BlockLine+2);
				vShowBlock(uc_BlockRow-1,uc_BlockLine+1);
				uc_BlockLine++;
				break;
		default:break;
		}
}



//*************************************************************************************************
//*																								  *
//*			***********************************状态2移动********************************		  *
//*																								  *
//*************************************************************************************************
void vMoveThreeStateTwo(unsigned char ucAction)
{
	switch(ucAction)
		{
		case ACTIONROTATE:
				vCleanBlock(uc_BlockRow-1,uc_BlockLine);
				vShowBlock(uc_BlockRow,uc_BlockLine+1);
				uc_BlockState=STATETHREE;
				break;
		case ACTIONRIGHT:
				vCleanBlock(uc_BlockRow+1,uc_BlockLine);
				vCleanBlock(uc_BlockRow,uc_BlockLine);
				vCleanBlock(uc_BlockRow-1,uc_BlockLine);
				vShowBlock(uc_BlockRow,uc_BlockLine-2);
				vShowBlock(uc_BlockRow-1,uc_BlockLine-1);
				vShowBlock(uc_BlockRow+1,uc_BlockLine-1);
				uc_BlockLine--;
				break;
		case ACTIONDOWN:
				vCleanBlock(uc_BlockRow-1,uc_BlockLine);
				vCleanBlock(uc_BlockRow,uc_BlockLine-1);
				vShowBlock(uc_BlockRow+2,uc_BlockLine);
				vShowBlock(uc_BlockRow+1,uc_BlockLine-1);
				uc_BlockRow++;
				break;
		case ACTIONLEFT:
				vCleanBlock(uc_BlockRow+1,uc_BlockLine);
				vCleanBlock(uc_BlockRow,uc_BlockLine-1);
				vCleanBlock(uc_BlockRow-1,uc_BlockLine);
				vShowBlock(uc_BlockRow,uc_BlockLine+1);
				vShowBlock(uc_BlockRow-1,uc_BlockLine+1);
				vShowBlock(uc_BlockRow+1,uc_BlockLine+1);
				uc_BlockLine++;
				break;
		default:break;
		}
}



//*************************************************************************************************
//*																								  *
//*			***********************************状态3移动********************************		  *
//*																								  *
//*************************************************************************************************
void vMoveThreeStateThree(unsigned char ucAction)
{
	switch(ucAction)
		{
		case ACTIONROTATE:
				vCleanBlock(uc_BlockRow,uc_BlockLine-1);
				vShowBlock(uc_BlockRow-1,uc_BlockLine);
				uc_BlockState=STATEFOUR;
				break;
		case ACTIONRIGHT:
				vCleanBlock(uc_BlockRow,uc_BlockLine+1);
				vCleanBlock(uc_BlockRow+1,uc_BlockLine);
				vShowBlock(uc_BlockRow,uc_BlockLine-2);
				vShowBlock(uc_BlockRow+1,uc_BlockLine-1);
				uc_BlockLine--;
				break;
		case ACTIONDOWN:
				vCleanBlock(uc_BlockRow,uc_BlockLine);
				vCleanBlock(uc_BlockRow,uc_BlockLine+1);
				vCleanBlock(uc_BlockRow,uc_BlockLine-1);
				vShowBlock(uc_BlockRow+1,uc_BlockLine+1);
				vShowBlock(uc_BlockRow+1,uc_BlockLine-1);
				vShowBlock(uc_BlockRow+2,uc_BlockLine);
				uc_BlockRow++;
				break;
		case ACTIONLEFT:
				vCleanBlock(uc_BlockRow,uc_BlockLine-1);
				vCleanBlock(uc_BlockRow+1,uc_BlockLine);
				vShowBlock(uc_BlockRow,uc_BlockLine+2);
				vShowBlock(uc_BlockRow+1,uc_BlockLine+1);
				uc_BlockLine++;
				break;
		default:break;
		}
}



//*************************************************************************************************
//*																								  *
//*			***********************************状态4移动********************************		  *
//*																								  *
//*************************************************************************************************
void vMoveThreeStateFour(unsigned char ucAction)
{
	switch(ucAction)
		{
		case ACTIONROTATE:
				vCleanBlock(uc_BlockRow+1,uc_BlockLine);
				vShowBlock(uc_BlockRow,uc_BlockLine-1);
				uc_BlockState=STATEONE;
				break;
		case ACTIONRIGHT:
				vCleanBlock(uc_BlockRow+1,uc_BlockLine);
				vCleanBlock(uc_BlockRow,uc_BlockLine+1);
				vCleanBlock(uc_BlockRow-1,uc_BlockLine);
				vShowBlock(uc_BlockRow,uc_BlockLine-1);
				vShowBlock(uc_BlockRow-1,uc_BlockLine-1);
				vShowBlock(uc_BlockRow+1,uc_BlockLine-1);
				uc_BlockLine--;
				break;
		case ACTIONDOWN:
				if(uc_BlockRow>0)
					vCleanBlock(uc_BlockRow-1,uc_BlockLine);
				vCleanBlock(uc_BlockRow,uc_BlockLine+1);
				vShowBlock(uc_BlockRow+2,uc_BlockLine);
				vShowBlock(uc_BlockRow+1,uc_BlockLine+1);
				uc_BlockRow++;
				break;
		case ACTIONLEFT:
				vCleanBlock(uc_BlockRow+1,uc_BlockLine);
				vCleanBlock(uc_BlockRow,uc_BlockLine);
				vCleanBlock(uc_BlockRow-1,uc_BlockLine);
				vShowBlock(uc_BlockRow,uc_BlockLine+2);
				vShowBlock(uc_BlockRow-1,uc_BlockLine+1);
				vShowBlock(uc_BlockRow+1,uc_BlockLine+1);
				uc_BlockLine++;
				break;
		default:break;
		}
}



//*************************************************************************************************
//*																								  *
//*			***********************************状态分派函数*****************************		  *
//*																								  *
//*************************************************************************************************
void vMoveBlockThree(unsigned char ucAction)
{
	switch(uc_BlockState)
		{
		case STATEONE:vMoveThreeStateOne(ucAction);break;
		case STATETWO:vMoveThreeStateTwo(ucAction);break;
		case STATETHREE:vMoveThreeStateThree(ucAction);break;
		case STATEFOUR:vMoveThreeStateFour(ucAction);break;
		default:break;
		}
}

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