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📄 list.c

📁 An complete pmp solution for mattel juicebox player. Using crossworks for arm.
💻 C
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#include <stdlib.h>
#include "FreeRTOS.h"
#include "list.h"

/*-----------------------------------------------------------
 * PUBLIC LIST API documented in list.h
 *----------------------------------------------------------*/

void vListInitialise( xList *pxList )
{
	/* The list structure contains a list item which is used to mark the
	end of the list.  To initialise the list the list end is inserted
	as the only list entry. */
	pxList->pxIndex = ( xListItem * ) &( pxList->xListEnd );

	/* The list end value is the highest possible value in the list to
	ensure it remains at the end of the list. */
	pxList->xListEnd.xItemValue = portMAX_DELAY;

	/* The list end next and previous pointers point to itself so we know
	when the list is empty. */
	pxList->xListEnd.pxNext = ( xListItem * ) &( pxList->xListEnd );
	pxList->xListEnd.pxPrevious = ( xListItem * ) &( pxList->xListEnd );

	pxList->uxNumberOfItems = 0;
}
/*-----------------------------------------------------------*/

void vListInitialiseItem( xListItem *pxItem )
{
	/* Make sure the list item is not recorded as being on a list. */
	pxItem->pvContainer = NULL;
}
/*-----------------------------------------------------------*/

void vListInsertEnd( xList *pxList, xListItem *pxNewListItem )
{
volatile xListItem * pxIndex;

	/* Insert a new list item into pxList, but rather than sort the list,
	makes the new list item the last item to be removed by a call to
	pvListGetOwnerOfNextEntry.  This means it has to be the item pointed to by
	the pxIndex member. */
	pxIndex = pxList->pxIndex;

	pxNewListItem->pxNext = pxIndex->pxNext;
	pxNewListItem->pxPrevious = pxList->pxIndex;
	pxIndex->pxNext->pxPrevious = ( volatile xListItem * ) pxNewListItem;
	pxIndex->pxNext = ( volatile xListItem * ) pxNewListItem;
	pxList->pxIndex = ( volatile xListItem * ) pxNewListItem;

	/* Remember which list the item is in. */
	pxNewListItem->pvContainer = ( void * ) pxList;

	( pxList->uxNumberOfItems )++;
}
/*-----------------------------------------------------------*/

void vListInsert( xList *pxList, xListItem *pxNewListItem )
{
volatile xListItem *pxIterator;
portTickType xValueOfInsertion;

	/* Insert the new list item into the list, sorted in ulListItem order. */
	xValueOfInsertion = pxNewListItem->xItemValue;

	/* If the list already contains a list item with the same item value then
	the new list item should be placed after it.  This ensures that TCB's which
	are stored in ready lists (all of which have the same ulListItem value)
	get an equal share of the CPU.  However, if the xItemValue is the same as 
	the back marker the iteration loop below will not end.  This means we need
	to guard against this by checking the value first and modifying the 
	algorithm slightly if necessary. */
	if( xValueOfInsertion == portMAX_DELAY )
	{
		pxIterator = pxList->xListEnd.pxPrevious;
	}
	else
	{
		for( pxIterator = ( xListItem * ) &( pxList->xListEnd ); pxIterator->pxNext->xItemValue <= xValueOfInsertion; pxIterator = pxIterator->pxNext )
		{
			/* There is nothing to do here, we are just iterating to the
			wanted insertion position. */
		}
	}

	pxNewListItem->pxNext = pxIterator->pxNext;
	pxNewListItem->pxNext->pxPrevious = ( volatile xListItem * ) pxNewListItem;
	pxNewListItem->pxPrevious = pxIterator;
	pxIterator->pxNext = ( volatile xListItem * ) pxNewListItem;

	/* Remember which list the item is in.  This allows fast removal of the
	item later. */
	pxNewListItem->pvContainer = ( void * ) pxList;

	( pxList->uxNumberOfItems )++;
}
/*-----------------------------------------------------------*/

void vListRemove( xListItem *pxItemToRemove )
{
xList * pxList;

	pxItemToRemove->pxNext->pxPrevious = pxItemToRemove->pxPrevious;
	pxItemToRemove->pxPrevious->pxNext = pxItemToRemove->pxNext;
	
	/* The list item knows which list it is in.  Obtain the list from the list
	item. */
	pxList = ( xList * ) pxItemToRemove->pvContainer;

	/* Make sure the index is left pointing to a valid item. */
	if( pxList->pxIndex == pxItemToRemove )
	{
		pxList->pxIndex = pxItemToRemove->pxPrevious;
	}

	pxItemToRemove->pvContainer = NULL;
	( pxList->uxNumberOfItems )--;
}
/*-----------------------------------------------------------*/

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