📄 node.cs
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using System;
using System.Collections;
namespace MapService
{
public class Node
{
#region Private Member Variables
// private member variables
private string key;
private object data;
private double lon;
public double Lon
{
get { return lon; }
set { lon = value; }
}
private double lat;
public double Lat
{
get { return lat; }
set { lat = value; }
}
private AdjacencyList neighbors;
#endregion
#region Constructors
private Node() {} // remove default constructor
public Node(string key, double lon, double lat):this(key,null)
{
this.lon = lon;
this.lat = lat;
}
public Node(string key, object data) : this(key, data, null) {}
public Node(string key, object data, AdjacencyList neighbors)
{
this.key = key;
this.data = data;
if (neighbors == null)
this.neighbors = new AdjacencyList();
else
this.neighbors = neighbors;
}
#endregion
protected internal virtual void AddEdge(Node n, bool twoway)
{
neighbors.Add(new EdgeToNeighbor(this, n, twoway));
}
#region Public Properties
/// <summary>
/// Returns the Node's Key.
/// </summary>
public virtual string Key
{
get
{
return key;
}
}
/// <summary>
/// Returns the Node's Data.
/// </summary>
public virtual object Data
{
get
{
return data;
}
set
{
data = value;
}
}
/// <summary>
/// Returns an AdjacencyList of the Node's neighbors.
/// </summary>
public virtual AdjacencyList Neighbors
{
get
{
return neighbors;
}
}
#endregion
}
}
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