📄 adjacencylist.cs
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using System;
using System.Collections;
namespace MapService
{
/// <summary>
/// AdjacencyList maintains a list of neighbors for a particular <see cref="Node"/>. It is derived from CollectionBase
/// and provides a strongly-typed collection of <see cref="EdgeToNeighbor"/> instances.
/// </summary>
public class AdjacencyList : CollectionBase
{
/// <summary>
/// Adds a new <see cref="EdgeToNeighbor"/> instance to the AdjacencyList.
/// </summary>
/// <param name="e">The <see cref="EdgeToNeighbor"/> instance to add.</param>
public virtual void Add(EdgeToNeighbor e)
{
base.InnerList.Add(e);
}
public virtual void Remove(EdgeToNeighbor e)
{
base.InnerList.Remove(e);
}
public virtual void Remove(Node e)
{
int i= InnerList.Count;
while (i > 0)
{
i--;
EdgeToNeighbor edge = (EdgeToNeighbor)InnerList[i];
if (edge.Neighbor == e)
base.InnerList.Remove(edge);
}
}
/// <summary>
/// Returns a particular <see cref="EdgeToNeighbor"/> instance by index.
/// </summary>
public virtual EdgeToNeighbor this[int index]
{
get { return (EdgeToNeighbor) base.InnerList[index]; }
set { base.InnerList[index] = value; }
}
}
}
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