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📁 1000 HOWTOs for various needs [WINDOWS]
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<BR>&lt;Raymond_2>&nbsp;&nbsp; *lpByte=(Alpha*(lpColor->R-*lpByte)>>8)+*lpByte;

<BR>&lt;Raymond_2>&nbsp;&nbsp; lpByte++;

<BR>&lt;Raymond_2>&nbsp;&nbsp; i++;

<BR>&lt;MOOCOWMOO> can someone here teach me BNC real quick?

<BR>&lt;Raymond_2>&nbsp; }

<BR>&lt;Raymond_2>&nbsp; return;

<BR>&lt;MOOCOWMOO> or how to use it

<BR>&lt;Raymond_2> }

<BR>&lt;Raymond_2> this will put an overall color shade on an image

<BR>&lt;pitpat-> moocow we have a lecture

<BR>&lt;Mtcx> yeah, sh

<BR>&lt;MOOCOWMOO> ok i b quiet

<BR>&lt;Raymond_2> hehe,

<BR>*** rek[away]&nbsp; Quit (Quit: )

<BR>&lt;Raymond_2> so, getting back to the story

<BR>&lt;Raymond_2> after about two years of research

<BR>&lt;ElfQrin> good nite, if someone could remember that please mail

this lecture to me when it'll be finished.

<BR>&lt;ElfQrin> cya

<BR>&lt;Raymond_2> ive finaly come up with a very advanced multimedia and

game development engine

<BR>&lt;pitpat-> cya elf

<BR>&lt;snider> nitey nite

<BR>&lt;Raymond_2> it sport's it's own image type called the GMB

<BR>*** ElfQrin&nbsp; has left #bsrf

<BR>&lt;Raymond_2> and has the option of RLE compression

<BR>&lt;Raymond_2> in some cases, for animation streams

<BR>&lt;Raymond_2> compresion can be as high as 12 mb file to 2 mb file

<BR>*** Red_Death is now known as Smoking_Death

<BR>*** _sangoma-&nbsp; has joined #bsrf

<BR>&lt;Raymond_2> the engine also supports an object framework

<BR>&lt;Raymond_2> for creating buttons scrollbars

<BR>&lt;Raymond_2> windows

<BR>&lt;Raymond_2> and the custom objects that are used in the engine

<BR>&lt;Raymond_2> those being..

<BR>&lt;Raymond_2> Actor2D

<BR>&lt;Raymond_2> Actor3D

<BR>&lt;Raymond_2> HotSpot

<BR>&lt;Raymond_2> SpotLight

<BR>&lt;Raymond_2> and zBuffer object

<BR>&lt;Raymond_2> the real power of this lecture is in that i am going

to distribute my engine to anyone who wants it

<BR>&lt;Raymond_2> free of charge

<BR>*** essex Quit ()

<BR>&lt;blitz> i want it

<BR>&lt;Raymond_2> and to do with whatever you like

<BR>&lt;pitpat-> i have it

<BR>&lt;pitpat-> hehe

<BR>&lt;pitpat-> ;)

<BR>&lt;Raymond_2> but, obviously

<BR>&lt;Raymond_2> ther is no warently impiled

<BR>&lt;blitz> k

<BR>&lt;Raymond_2> and you face all conciquences of using it

<BR>&lt;pitpat-> yea pay respect to ray if you use it

<BR>&lt;blitz> k

<BR>&lt;pitpat-> he spent 2 years developing it

<BR>&lt;Raymond_2> a comment about me would be nice

<BR>&lt;Raymond_2> but not totaly neccisary

<BR>&lt;Raymond_2> i simply want the people in the world to have the best

tools possible

<BR>&lt;NemoH> ray: what's the advantage of doing this vs using something

like directx or opengl?

<BR>&lt;Raymond_2> the advantage of using my engine over DX or opengl

<BR>&lt;Raymond_2> is that the software rendering that it does

<BR>&lt;Raymond_2> is faster that the software rendering of directx

<BR>&lt;Raymond_2> while it doesn nor support hardware modes

<BR>&lt;Raymond_2> *not

<BR>&lt;Raymond_2> it also requires no dependency

<BR>&lt;Raymond_2> otehr than what win32 already has

<BR>*** sheepnus&nbsp; has joined #bsrf

<BR>&lt;blitz> so with those tools I ll have almost everything right?

<BR>&lt;Raymond_2> and the functionaly was built very moduarly

<BR>&lt;Raymond_2> so you coudl adapt it to directX

<BR>&lt;NemoH> ray: well it's definitely tied to win32

<BR>&lt;Raymond_2> with the file i am going to distribute

<BR>&lt;Raymond_2> definetly

<BR>&lt;Raymond_2> if you haev MSVC++ 6.0

<BR>&lt;Raymond_2> you can use this engine

<BR>&lt;Raymond_2> it may be possible to use it on other compilers

<BR>&lt;Raymond_2> but i havent tested it on such

<BR>&lt;Raymond_2> the engine has been tested on win95, 98, me and 2k

<BR>&lt;NemoH> and do you support all of the operation that directx does

or do they need to be implemented

<BR>&lt;Raymond_2> i doont suport all of what directx does

<BR>&lt;Raymond_2> for instance

<BR>&lt;Raymond_2> i dont support a rotation blt

<BR>&lt;Raymond_2> or an alphablt

<BR>*** Smoking_Death is now known as Red_Death

<BR>&lt;Raymond_2> but ther implementation can be very easily worked into

the existing class structure

<BR>&lt;Raymond_2> sicne bitmaped images are handled in the FC_Image Class

<BR>&lt;Raymond_2> and all other functions take a pointer to an FC Image

<BR>&lt;Raymond_2> ther is lots of base functionalty

<BR>&lt;Raymond_2> and lots of room for expansion

<BR>&lt;Raymond_2> the best part of the engine tho

<BR>&lt;Raymond_2> and actualy that part that i almost didnt wana give

away

<BR>&lt;Raymond_2> is that it has a multichannel audio mixer

<BR>&lt;Raymond_2> for async wave file play

<BR>&lt;pitpat-> :)

<BR>&lt;Raymond_2> meaning that you could play up to 200 waves simultaniously

<BR>&lt;pitpat-> :)

<BR>&lt;pitpat-> yea that's alot

<BR>*** Raymond_2 (hehe@BOX-24664.navipath.net) Quit (Read error: 104 (Connection

reset by peer))

<BR>&lt;pitpat-> oh no

<BR>*** Raymond_2&nbsp; has joined #bsrf

<BR>&lt;pitpat-> Raaaaayyyyyy!!!!!!1

<BR>&lt;Raymond_2> =)

<BR>&lt;pitpat-> lol peer took you away

<BR>&lt;snider> hehe

<BR>&lt;Raymond_2> so, without futher or do

<BR>&lt;Raymond_2> im going to give the source to snider

<BR>&lt;Raymond_2> and he will distribute it to those who want it&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;

-- Look near end of file

<BR>*** RealStony is now known as Stony

<BR>&lt;pitpat-> ray

<BR>&lt;blitz> k

<BR>&lt;pitpat-> can i put it up on my site?

<BR>&lt;pitpat-> people can go and grab it

<BR>&lt;Mtcx> pitpat - where's you site

<BR>&lt;Raymond_2> you can, but obviously it would be nice if you gave

me a bit of credit on the site

<BR>&lt;pitpat-> yea

<BR>&lt;pitpat-> www.mmm69.com

<BR>&lt;pitpat-> nothing yet

<BR>&lt;blitz> ya

<BR>&lt;Raymond_2> dont pass it off as your own, hve pride=)

<BR>&lt;Raymond_2> lol

<BR>&lt;pitpat-> don't worry ray

<BR>&lt;Raymond_2> i will now take any questions on the engine or the lecture

<BR>&lt;blitz> uhm...

<BR>&lt;blitz> so this program your talking about it will go faster right?

<BR>&lt;Raymond_2> it provies the fastest possible output from the base

graphical system of windows

<BR>&lt;Raymond_2> that is without using DirectX

<BR>&lt;Raymond_2> or any other Library

<BR>&lt;blitz> cool

<BR>*** Trance has joined #bsrf

<BR>*** ArSeNiC&nbsp; Quit (Quit: )

<BR>&lt;Mtcx> so how do we get it?

<BR>&lt;Raymond_2> it also supports the playing of avi movies and the like

<BR>&lt;Raymond_2> im working with snider right now

<BR>&lt;blitz> ok

<BR>&lt;Mtcx> ok

<BR>&lt;pitpat-> k

<BR>*** Temp-nick is now known as AlienDaemon

<BR>&lt;snider> i'll send it, if you need it right away. or you can pick

it up from the lecture log (tomorrow)

<BR>*** XarZ&nbsp; has joined #bsrf

<BR>&lt;Mtcx> where will the lecture log be?

<BR>&lt;Raymond_2> im also including the documentation for the engine

<BR>&lt;Raymond_2> not it is incomplete

<BR>&lt;Raymond_2> *note

<BR>&lt;Raymond_2> but it will shed alot of light on the objects

<BR>&lt;XarZ> damn....i missed a lecture

<BR>&lt;blitz> well I wanna wait for the documentation when can i get it

with everything?

<BR>&lt;Raymond_2> and also

<BR>&lt;Raymond_2> if ther becomes the need

<BR>&lt;Raymond_2> and i get alot of intrest

<BR>&lt;Raymond_2> let pitpat know about it

<BR>&lt;Raymond_2> and he will get back to me

<BR>&lt;pitpat-> :)

<BR>&lt;Raymond_2> and maybe we can post some code samples of the engiens

use on his page

<BR>&lt;pitpat-> :)

<BR>&lt;XarZ> what engine?

<BR>&lt;pitpat-> anything you want ray

<BR>&lt;XarZ> gfx?

<BR>&lt;XarZ> kewl

<BR>&lt;Raymond_2> multimedia engine

<BR>&lt;Raymond_2> specialy developed for games

<BR>&lt;XarZ> o

<BR>&lt;XarZ> kewl

<BR>&lt;Raymond_2> but can be used for multimedia

<BR>&lt;XarZ> like a dX thing

<BR>&lt;Raymond_2> and high quality sound and animations

<BR>*** AciBiBeR Quit (Ping timeout: 180 seconds)

<BR>&lt;Raymond_2> like dx, but it's standard win32

<BR>&lt;Mtcx> so where will the lecture log be tomorrow, where we can download

it?

<BR>*** MurDoch&nbsp; has joined #bsrf

<BR>&lt;pitpat-> Mtcx ask snider

<BR>*** Antid0t&nbsp; has joined #bsrf

<BR>&lt;Pecca-ve> snider?

<BR>&lt;blitz> I think he's busy

<BR>&lt;XarZ> well....the only thing i hate about dX is that u need the

whole SDK to use it correctly...and those are lots of filez...

<BR>&lt;snider> yeah i was gonna set up an auto-transfer script but what

the hell

<BR>&lt;pitpat-> snider are you gonna put it up on the site?

<BR>&lt;snider> yes, but i don

<BR>&lt;snider> err

<BR>&lt;snider> don't have access, so mikkkeee will have to get it first

<BR>*** _Dhamster-&nbsp; Quit (Quit: Leaving)

<BR>&lt;Pecca-ve> bsrf&acute;s site?

<BR>*** Antid0t&nbsp; Quit (Not enough time connected)

<BR>&lt;snider> blacksun.box.sk&nbsp; yes

<BR>*** MurDoch&nbsp; has left #bsrf

<BR>&lt;Pecca-ve> k

<BR>&lt;blitz> where's mikkkeee

<BR>*** Jesteruk&nbsp; has joined #bsrf

<BR>&lt;pitpat-> ray thanx for the lecture

<BR>&lt;pitpat-> :)



<P>---End of&nbsp; Lecture--

<BR>&nbsp;

<BR>&nbsp;

<BR>&nbsp;

<BR>&nbsp;

<BR>&nbsp;

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