⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 stl.h

📁 openmeetings专用版
💻 H
📖 第 1 页 / 共 5 页
字号:
  private:    Image _waterMark;  };  // Create an image which appears in stereo when viewed with red-blue glasses  // (Red image on left, blue on right)  class MagickDLLDecl stereoImage : public std::unary_function<Image&,void>  {  public:    stereoImage( const Image &rightImage_ );    void operator()( Image &image_ ) const;  private:    Image _rightImage;  };  // Color to use when drawing object outlines  class MagickDLLDecl strokeColorImage : public std::unary_function<Image&,void>  {  public:    strokeColorImage( const Color &strokeColor_ );    void operator()( Image &image_ ) const;  private:    Color _strokeColor;  };  // Swirl image (image pixels are rotated by degrees)  class MagickDLLDecl swirlImage : public std::unary_function<Image&,void>  {  public:    swirlImage( const double degrees_ );    void operator()( Image &image_ ) const;  private:    double _degrees;  };  // Channel a texture on image background  class MagickDLLDecl textureImage : public std::unary_function<Image&,void>  {  public:    textureImage( const Image &texture_ );    void operator()( Image &image_ ) const;  private:    Image _texture;  };  // Threshold image  class MagickDLLDecl thresholdImage : public std::unary_function<Image&,void>  {  public:    thresholdImage( const double threshold_ );    void operator()( Image &image_ ) const;  private:    double _threshold;  };  // Transform image based on image and crop geometries  class MagickDLLDecl transformImage : public std::unary_function<Image&,void>  {  public:    transformImage( const Geometry &imageGeometry_ );    transformImage( const Geometry &imageGeometry_,		    const Geometry &cropGeometry_  );    void operator()( Image &image_ ) const;  private:    Geometry _imageGeometry;    Geometry _cropGeometry;  };  // Set image color to transparent  class MagickDLLDecl transparentImage : public std::unary_function<Image&,void>  {  public:    transparentImage( const Color& color_ );    void operator()( Image &image_ ) const;  private:    Color _color;  };  // Trim edges that are the background color from the image  class MagickDLLDecl trimImage : public std::unary_function<Image&,void>  {  public:    trimImage( void );    void operator()( Image &image_ ) const;  private:  };  // Map image pixels to a sine wave  class MagickDLLDecl waveImage : public std::unary_function<Image&,void>  {  public:    waveImage( const double amplitude_ = 25.0,	       const double wavelength_ = 150.0 );    void operator()( Image &image_ ) const;  private:    double _amplitude;    double _wavelength;  };  // Zoom image to specified size.  class MagickDLLDecl zoomImage : public std::unary_function<Image&,void>  {  public:    zoomImage( const Geometry &geometry_ );    void operator()( Image &image_ ) const;  private:    Geometry _geometry;  };  //  // Function object image attribute accessors  //  // Anti-alias Postscript and TrueType fonts (default true)  class MagickDLLDecl antiAliasImage : public std::unary_function<Image&,void>  {  public:    antiAliasImage( const bool flag_ );    void operator()( Image &image_ ) const;  private:    bool _flag;  };  // Join images into a single multi-image file  class MagickDLLDecl adjoinImage : public std::unary_function<Image&,void>  {  public:    adjoinImage( const bool flag_ );    void operator()( Image &image_ ) const;  private:    bool _flag;  };  // Time in 1/100ths of a second which must expire before displaying  // the next image in an animated sequence.  class MagickDLLDecl animationDelayImage : public std::unary_function<Image&,void>  {  public:    animationDelayImage( const unsigned int delay_ );    void operator()( Image &image_ ) const;  private:    unsigned int _delay;  };  // Number of iterations to loop an animation (e.g. Netscape loop  // extension) for.  class MagickDLLDecl animationIterationsImage : public std::unary_function<Image&,void>  {  public:    animationIterationsImage( const unsigned int iterations_ );    void operator()( Image &image_ ) const;  private:    unsigned int _iterations;  };  // Image background color  class MagickDLLDecl backgroundColorImage : public std::unary_function<Image&,void>  {  public:    backgroundColorImage( const Color &color_ );    void operator()( Image &image_ ) const;  private:    Color _color;  };  // Name of texture image to tile onto the image background  class MagickDLLDecl backgroundTextureImage : public std::unary_function<Image&,void>  {  public:    backgroundTextureImage( const std::string &backgroundTexture_ );    void operator()( Image &image_ ) const;  private:    std::string _backgroundTexture;  };  // Image border color  class MagickDLLDecl borderColorImage : public std::unary_function<Image&,void>  {  public:    borderColorImage( const Color &color_ );    void operator()( Image &image_ ) const;  private:    Color _color;  };  // Text bounding-box base color (default none)  class MagickDLLDecl boxColorImage : public std::unary_function<Image&,void>  {  public:    boxColorImage( const Color &boxColor_ );    void operator()( Image &image_ ) const;  private:    Color _boxColor;  };  // Chromaticity blue primary point (e.g. x=0.15, y=0.06)  class MagickDLLDecl chromaBluePrimaryImage : public std::unary_function<Image&,void>  {  public:    chromaBluePrimaryImage( const double x_, const double y_ );    void operator()( Image &image_ ) const;  private:    double _x;    double _y;  };  // Chromaticity green primary point (e.g. x=0.3, y=0.6)  class MagickDLLDecl chromaGreenPrimaryImage : public std::unary_function<Image&,void>  {  public:    chromaGreenPrimaryImage( const double x_, const double y_ );    void operator()( Image &image_ ) const;  private:    double _x;    double _y;  };  // Chromaticity red primary point (e.g. x=0.64, y=0.33)  class MagickDLLDecl chromaRedPrimaryImage : public std::unary_function<Image&,void>  {  public:    chromaRedPrimaryImage( const double x_, const double y_ );    void operator()( Image &image_ ) const;  private:    double _x;    double _y;  };  // Chromaticity white point (e.g. x=0.3127, y=0.329)  class MagickDLLDecl chromaWhitePointImage : public std::unary_function<Image&,void>  {  public:    chromaWhitePointImage( const double x_, const double y_ );    void operator()( Image &image_ ) const;  private:    double _x;    double _y;  };  // Colors within this distance are considered equal  class MagickDLLDecl colorFuzzImage : public std::unary_function<Image&,void>  {  public:    colorFuzzImage( const double fuzz_ );    void operator()( Image &image_ ) const;  private:    double _fuzz;  };  // Color at colormap position index_  class MagickDLLDecl colorMapImage : public std::unary_function<Image&,void>  {  public:    colorMapImage( const unsigned int index_, const Color &color_ );    void operator()( Image &image_ ) const;  private:    unsigned int _index;    Color        _color;  };  // Composition operator to be used when composition is implicitly used  // (such as for image flattening).  class MagickDLLDecl composeImage : public std::unary_function<Image&,void>  {  public:    composeImage( const CompositeOperator compose_ );                                                                                    void operator()( Image &image_ ) const;                                                                                  private:    CompositeOperator _compose;  };  // Compression type  class MagickDLLDecl compressTypeImage : public std::unary_function<Image&,void>  {  public:    compressTypeImage( const CompressionType compressType_ );    void operator()( Image &image_ ) const;  private:    CompressionType _compressType;  };  // Vertical and horizontal resolution in pixels of the image  class MagickDLLDecl densityImage : public std::unary_function<Image&,void>  {  public:    densityImage( const Geometry &geomery_ );    void operator()( Image &image_ ) const;  private:    Geometry _geomery;  };  // Image depth (bits allocated to red/green/blue components)  class MagickDLLDecl depthImage : public std::unary_function<Image&,void>  {  public:    depthImage( const unsigned int depth_ );    void operator()( Image &image_ ) const;  private:    unsigned int _depth;  };  // Endianness (LSBEndian like Intel or MSBEndian like SPARC) for image  // formats which support endian-specific options.  class MagickDLLDecl endianImage : public std::unary_function<Image&,void>  {  public:    endianImage( const EndianType endian_ );    void operator()( Image &image_ ) const;  private:    EndianType  _endian;  };  // Image file name  class MagickDLLDecl fileNameImage : public std::unary_function<Image&,void>  {  public:    fileNameImage( const std::string &fileName_ );    void operator()( Image &image_ ) const;  private:    std::string _fileName;  };  // Filter to use when resizing image  class MagickDLLDecl filterTypeImage : public std::unary_function<Image&,void>  {  public:    filterTypeImage( const FilterTypes filterType_ );    void operator()( Image &image_ ) const;  private:    FilterTypes _filterType;  };  // Text rendering font  class MagickDLLDecl fontImage : public std::unary_function<Image&,void>  {  public:    fontImage( const std::string &font_ );    void operator()( Image &image_ ) const;  private:    std::string _font;  };  // Font point size  class MagickDLLDecl fontPointsizeImage : public std::unary_function<Image&,void>  {  public:    fontPointsizeImage( const unsigned int pointsize_ );    void operator()( Image &image_ ) const;  private:    unsigned int _pointsize;  };  // GIF disposal method  class MagickDLLDecl gifDisposeMethodImage : public std::unary_function<Image&,void>  {  public:    gifDisposeMethodImage( const unsigned int disposeMethod_ );    void operator()( Image &image_ ) const;  private:    unsigned int _disposeMethod;  };  // Type of interlacing to use  class MagickDLLDecl interlaceTypeImage : public std::unary_function<Image&,void>  {  public:    interlaceTypeImage( const InterlaceType interlace_ );    void operator()( Image &image_ ) const;  private:    InterlaceType _interlace;  };  // Linewidth for drawing vector objects (default one)  class MagickDLLDecl lineWidthImage : public std::unary_function<Image&,void>  {  public:    lineWidthImage( const double lineWidth_ );    void operator()( Image &image_ ) const;  private:    double _lineWidth;  };  // File type magick identifier (.e.g "GIF")  class MagickDLLDecl magickImage : public std::unary_function<Image&,void>  {  public:    magickImage( const std::string &magick_ );    void operator()( Image &image_ ) const;  private:    std::string _magick;  };  // Image supports transparent color  class MagickDLLDecl matteImage : public std::unary_function<Image&,void>  {  public:    matteImage( const bool matteFlag_ );

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -