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📄 options.h

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// This may look like C code, but it is really -*- C++ -*-//// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003//// Definition of Options//// Options which may be applied to an image. These options are the// equivalent of options supplied to ImageMagick utilities.//// This is an internal implementation class and is not part of the// Magick++ API//#if !defined(Magick_Options_header)#define Magick_Options_header#include "Magick++/Include.h"#include <string>#include "Magick++/Color.h"#include "Magick++/Geometry.h"#include "Magick++/Drawable.h"namespace Magick{  class MagickDLLDecl Image;  class Options  {  public:    Options( void );    Options( const Options& options_ );    ~Options();    // Remove pixel aliasing    void            antiAlias( bool flag_ );    bool            antiAlias( void ) const;        // Join images into a single multi-image file    void            adjoin ( bool flag_ );    bool            adjoin ( void ) const;        // Image background color    void            backgroundColor ( const Color &color_ );    Color           backgroundColor ( void ) const;        // Name of texture image to tile onto the image background    void            backgroundTexture ( const std::string &backgroundTexture_ );    std::string     backgroundTexture ( void ) const;        // Image border color    void            borderColor ( const Color &color_ );    Color           borderColor ( void ) const;        // Text bounding-box base color (default none)    void            boxColor ( const Color &boxColor_ );    Color           boxColor ( void ) const;        // Colors within this distance are considered equal    void            colorFuzz ( double fuzz_ );    double          colorFuzz ( void ) const;        // Compression type ( NoCompression, BZipCompression,    // FaxCompression, JPEGCompression, LZWCompression,    // RLECompression, or ZipCompression )    void            compressType ( CompressionType compressType_ );    CompressionType compressType ( void ) const;    // Enable printing of debug messages from ImageMagick    void            debug ( bool flag_ );    bool            debug ( void ) const;        // Vertical and horizontal resolution in pixels of the image    void            density ( const Geometry &geomery_ );    Geometry        density ( void ) const;    // Image depth (8 or 16)    void            depth ( unsigned int depth_ );    unsigned int    depth ( void ) const;    // Endianness (little like Intel or big like SPARC) for image    // formats which support endian-specific options.    void            endian ( EndianType endian_ );    EndianType      endian ( void ) const;    // Image filename to read or write    void            fileName ( const std::string &fileName_ );    std::string     fileName ( void ) const;    // Color to use when filling drawn objects    void            fillColor ( const Color &fillColor_ );    Color           fillColor ( void ) const;    // Fill pattern    void            fillPattern ( const MagickLib::Image *fillPattern_ );    const MagickLib::Image* fillPattern ( void  ) const;    // Rule to use when filling drawn objects    void            fillRule ( const FillRule &fillRule_ );    FillRule        fillRule ( void ) const;    // Font name    void            font ( const std::string &font_ );    std::string     font ( void ) const;    // Font point size    void            fontPointsize ( double pointSize_ );    double          fontPointsize ( void ) const;        std::string     format ( void ) const;    // Image interlace scheme    void            interlaceType ( InterlaceType interlace_ );    InterlaceType   interlaceType ( void ) const;       // Image format to write or read    void            magick ( const std::string &magick_ );    std::string     magick ( void ) const;        // Transparent color    void            matteColor ( const Color &matteColor_ );    Color           matteColor ( void ) const;   // Write as a monochrome image    void            monochrome ( bool monochromeFlag_ );    bool            monochrome ( void ) const;    // Preferred size and location of an image canvas.    void            page ( const Geometry &pageSize_ );    Geometry        page ( void ) const;    // Desired image quality factor    void            quality ( unsigned int quality_ );    unsigned int    quality ( void ) const;        // Maximum number of colors to quantize to    void            quantizeColors ( unsigned int colors_ );    unsigned int    quantizeColors ( void ) const;        // Colorspace to quantize in.    void            quantizeColorSpace ( ColorspaceType colorSpace_ );    ColorspaceType  quantizeColorSpace ( void ) const;        // Dither image during quantization.    void            quantizeDither ( bool ditherFlag_ );    bool            quantizeDither ( void ) const;        // Quantization tree-depth    void            quantizeTreeDepth ( unsigned int treeDepth_ );    unsigned int    quantizeTreeDepth ( void ) const;    // Units of resolution to interpret density    void            resolutionUnits ( ResolutionType resolutionUnits_ );    ResolutionType  resolutionUnits ( void ) const;    // Image sampling factor    void            samplingFactor ( const std::string &samplingFactor_ );    std::string     samplingFactor ( void ) const;    // Image size (required for raw formats)    void            size ( const Geometry &geometry_ );    Geometry        size ( void ) const;    // enabled/disable stroke anti-aliasing    void            strokeAntiAlias( bool flag_ );    bool            strokeAntiAlias( void ) const ;    // Color to use when drawing object outlines    void            strokeColor ( const Color &strokeColor_ );    Color           strokeColor ( void ) const;    // Control the pattern of dashes and gaps used to stroke    // paths. The strokeDashArray represents a list of numbers that    // specify the lengths of alternating dashes and gaps in user    // units. If an odd number of values is provided, then the list of    // values is repeated to yield an even number of values.    void            strokeDashArray ( const double* strokeDashArray_ );    const double*   strokeDashArray ( void ) const;    // While drawing using strokeDashArray, specify distance into the dash    // pattern to start the dash (default 0).    void            strokeDashOffset ( double strokeDashOffset_ );    double          strokeDashOffset ( void ) const;    // Specify the shape to be used at the end of open subpaths when    // they are stroked. Values of LineCap are UndefinedCap, ButtCap,    // RoundCap, and SquareCap.    void            strokeLineCap ( LineCap lineCap_ );    LineCap         strokeLineCap ( void ) const;        // Specify the shape to be used at the corners of paths (or other    // vector shapes) when they are stroked. Values of LineJoin are    // UndefinedJoin, MiterJoin, RoundJoin, and BevelJoin.    void            strokeLineJoin ( LineJoin lineJoin_ );    LineJoin        strokeLineJoin ( void ) const;    // Specify miter limit. When two line segments meet at a sharp    // angle and miter joins have been specified for 'lineJoin', it is    // possible for the miter to extend far beyond the thickness of    // the line stroking the path. The miterLimit' imposes a limit on    // the ratio of the miter length to the 'stroke_width'. The default    // value of this parameter is 4.    void            strokeMiterLimit ( unsigned int miterLimit_ );    unsigned int    strokeMiterLimit ( void ) const;    // Pattern image to use for stroked outlines    void            strokePattern ( const MagickLib::Image *strokePattern_ );    const MagickLib::Image* strokePattern ( void  ) const;   // Stroke width for drawing vector objects (default one)    void            strokeWidth ( double strokeWidth_ );    double          strokeWidth ( void ) const;    void            subImage ( unsigned int subImage_ );    unsigned int    subImage ( void ) const;    // Sub-frame number to return    void            subRange ( unsigned int subRange_ );    unsigned int    subRange ( void ) const;    // Annotation text encoding (e.g. "UTF-16")    void            textEncoding ( const std::string &encoding_ );    std::string     textEncoding ( void ) const;        void            tileName ( const std::string &tileName_ );    std::string     tileName ( void ) const;    // Image representation type    void            type ( const ImageType type_ );    ImageType       type ( void ) const;    // Origin of coordinate system to use when annotating with text or drawing    void            transformOrigin ( double tx_, double ty_ );    // Reset transformation parameters to default    void            transformReset ( void );    // Rotation to use when annotating with text or drawing    void            transformRotation ( double angle_ );    // Scale to use when annotating with text or drawing    void            transformScale ( double sx_, double sy_ );    // Skew to use in X axis when annotating with text or drawing    void            transformSkewX ( double skewx_ );    // Skew to use in Y axis when annotating with text or drawing    void            transformSkewY ( double skewy_ );    // Return verbose information about an image, or an operation    void            verbose ( bool verboseFlag_ );    bool            verbose ( void ) const;        void            view ( const std::string &view_ );    std::string     view ( void ) const;    // X11 display name    void            x11Display ( const std::string &display_ );    std::string     x11Display ( void ) const;        //    // Internal implementation methods.  Please do not use.    //    MagickLib::DrawInfo*       drawInfo( void );    MagickLib::ImageInfo *     imageInfo( void );    MagickLib::QuantizeInfo *  quantizeInfo( void );    // Construct using raw structures    Options( const MagickLib::ImageInfo* imageInfo_,             const MagickLib::QuantizeInfo* quantizeInfo_,             const MagickLib::DrawInfo* drawInfo_ );  protected:  private:        // Assignment not supported    Options& operator= ( const Options& );    MagickLib::ImageInfo*        _imageInfo;    MagickLib::QuantizeInfo*     _quantizeInfo;    MagickLib::DrawInfo*         _drawInfo;  };} // namespace Magick#endif // Magick_Options_header

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