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📄 varray.cc

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:**** http://oss.sgi.com/projects/FreeB**** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.**** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.**** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.*//* * varray.c++ * * $Date: 2002/11/01 23:35:07 $ $Revision: 1.2 $ * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/varray.cc,v 1.2 2002/11/01 23:35:07 brianp Exp $ */#include "glimports.h"#include "myassert.h"#include "mystdio.h"#include "varray.h"#include "arc.h"#include "simplemath.h"         // glu_abs()#define TINY 0.0001inline long sgn( REAL x ) {    return (x < -TINY) ? -1 :  ((x > TINY) ? 1 : 0 );}Varray::Varray( void ){    varray = 0;    size = 0;}Varray::~Varray( void ){    if( varray ) delete[] varray; }inline voidVarray::update( Arc_ptr arc, long dir[2], REAL val ){    register long ds = sgn(arc->tail()[0] - arc->prev->tail()[0]);    register long dt = sgn(arc->tail()[1] - arc->prev->tail()[1]);    if( dir[0] != ds || dir[1] != dt ) {	dir[0] = ds;	dir[1] = dt;	append( val );    }}voidVarray::grow( long guess ){    if( size < guess ) {	size = guess * 2;	if( varray ) delete[] varray; 	varray = new REAL[size];	assert( varray != 0 );    }}longVarray::init( REAL delta, Arc_ptr toparc, Arc_ptr botarc ){    Arc_ptr left = toparc->next;    Arc_ptr right = toparc;    long ldir[2], rdir[2];        ldir[0] = sgn( left->tail()[0] - left->prev->tail()[0] );    ldir[1] = sgn( left->tail()[1] - left->prev->tail()[1] );    rdir[0] = sgn( right->tail()[0] - right->prev->tail()[0] );    rdir[1] = sgn( right->tail()[1] - right->prev->tail()[1] );    vval[0] = toparc->tail()[1];    numquads = 0;    while( 1 ) {	switch( sgn( left->tail()[1] - right->prev->tail()[1] ) ) {	case 1:	    left = left->next;	    update( left, ldir, left->prev->tail()[1] );	    break;	case -1: 	    right = right->prev;	    update( right, rdir, right->tail()[1] );	    break;	case 0:	    if( glu_abs(left->tail()[1] - botarc->tail()[1]) < TINY) goto end;            if( glu_abs(left->tail()[0]-right->prev->tail()[0]) < TINY &&                glu_abs(left->tail()[1]-right->prev->tail()[1]) < TINY) goto end;	    left = left->next;	    break; 	}    }end:    append( botarc->tail()[1] );    grow( ((long) ((vval[0] - vval[numquads])/delta)) + numquads + 2 );    long i, index = 0;    for( i=0; i<numquads; i++ ) {	voffset[i] = index;        varray[index++] = vval[i];	REAL dist = vval[i] - vval[i+1];	if( dist > delta ) {	    long steps = ((long) (dist/delta)) +1;	    float deltav = - dist / (REAL) steps;	    for( long j=1; j<steps; j++ ) 		varray[index++] = vval[i] + j * deltav; 	}    }    voffset[i] = index;    varray[index] = vval[i];    return index;}

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