📄 trimvertpool.cc
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/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:**** http://oss.sgi.com/projects/FreeB**** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.**** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.**** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.*//* * trimvertexpool.c++ * * $Date: 2003/05/08 15:47:00 $ $Revision: 1.2 $ * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/trimvertpool.cc,v 1.2 2003/05/08 15:47:00 brianp Exp $ */#include "glimports.h"#include "myassert.h"#include "mystdio.h"#include "mystring.h"#include "trimvertex.h"#include "trimvertpool.h"#include "bufpool.h"/*---------------------------------------------------------------------------- * TrimVertexPool::TrimVertexPool *---------------------------------------------------------------------------- */TrimVertexPool::TrimVertexPool( void ) : pool( sizeof(TrimVertex)*3, 32, "Threevertspool" ){ // initialize array of pointers to vertex lists nextvlistslot = 0; vlistsize = INIT_VERTLISTSIZE; vlist = new TrimVertex_p[vlistsize];}/*---------------------------------------------------------------------------- * TrimVertexPool::~TrimVertexPool *---------------------------------------------------------------------------- */TrimVertexPool::~TrimVertexPool( void ){ // free all arrays of TrimVertices vertices while( nextvlistslot ) { delete [] vlist[--nextvlistslot]; } // reallocate space for array of pointers to vertex lists if( vlist ) delete[] vlist;}/*---------------------------------------------------------------------------- * TrimVertexPool::clear *---------------------------------------------------------------------------- */voidTrimVertexPool::clear( void ){ // reinitialize pool of 3 vertex arrays pool.clear(); // free all arrays of TrimVertices vertices while( nextvlistslot ) { delete [] vlist[--nextvlistslot]; vlist[nextvlistslot] = 0; } // reallocate space for array of pointers to vertex lists if( vlist ) delete[] vlist; vlist = new TrimVertex_p[vlistsize];}/*---------------------------------------------------------------------------- * TrimVertexPool::get - allocate a vertex list *---------------------------------------------------------------------------- */TrimVertex *TrimVertexPool::get( int n ){ TrimVertex *v; if( n == 3 ) { v = (TrimVertex *) pool.new_buffer(); } else { if( nextvlistslot == vlistsize ) { vlistsize *= 2; TrimVertex_p *nvlist = new TrimVertex_p[vlistsize]; memcpy( nvlist, vlist, nextvlistslot * sizeof(TrimVertex_p) ); if( vlist ) delete[] vlist; vlist = nvlist; } v = vlist[nextvlistslot++] = new TrimVertex[n]; } return v;}
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