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📄 mesher.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. *//* * mesher.h * * $Date: 2001/08/07 17:34:11 $ $Revision: 1.2 $ * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mesher.h,v 1.2 2001/08/07 17:34:11 brianp Exp $ */#ifndef __glumesher_h_#define __glumesher_h_#include "hull.h"class TrimRegion;class Backend;class Pool;// struct GridTrimVertex;class Mesher : virtual public TrimRegion, public Hull {public:     			Mesher( Backend & );			~Mesher( void );    void		init( unsigned int );    void		mesh( void );private:    static const float	ZERO;    Backend&		backend;    Pool		p;    unsigned int	stacksize;    GridTrimVertex **	vdata;    GridTrimVertex *	last[2];    int			itop;    int			lastedge;    inline void		openMesh( void );    inline void		swapMesh( void );    inline void		closeMesh( void );    inline int		isCcw( int );    inline int		isCw( int );    inline void		clearStack( void );    inline void		push( GridTrimVertex * );    inline void		pop( long );    inline void		move( int, int );    inline int 		equal( int, int );    inline void 	copy( int, int );    inline void 	output( int );    void		addUpper( void );    void		addLower( void );    void		addLast( void );    void		finishUpper( GridTrimVertex * );    void		finishLower( GridTrimVertex * );};#endif /* __glumesher_h_ */

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